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If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "South Egypt Independent Research (SEIR)"
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Revision as of 17:41, 15 October 2015
Location South Egypt 1051 -5574
We are a friendly group of people working towards an independent South Egypt free from running for techs. *grins*
Events
(Members are welcome to organise their own events)
1.
2.
3.
Dig Sign UP Sheet
Feel free to add your name and your preferred time in PST please (see above link for timezone)
- Articgrey - Anytime after 1pm pst
- Inshe - after 5 pm pst
- Armanhotep
- Monday any time.
- Friday after 5pm
- Saturday before 12pm
- Mbizi - 6 am to 2 pm
- Andara - weekdays after 6pm & most weekends in the pm hours
- Nekojin - weekdays after 6pm & most weekends in the pm hours
- Petis - after 11am to 2pm (for start, I can dig until 3pm) <-European
- Hor-Aka - weekdays after 7 PM, most weekends
- Bootwater - Usually available on Wednesdays and Thursdays
Priority Jobs
Current Projects/Research
Research page for South Egypt
Active Research
Research is (and will likely continue to be) our primary objective. Please see the South Egypt Research page for current status, and whenever possible update as you donate. Currently, the following research is being prioritized: Obelisk Construction, Barley Cultivation
- Accepting donations of: clay soaked wool cloth, firebricks, bricks, boards, beeswax, royal jelly
South Egypt Deep Well
SEIR would like to build a Deep Well! This is a significant undertaking which will be beneficial to us as a whole, and we need your help.
- Because deep wells produce pollution, placement is very important. If you have a great idea for a location, feel free to add it here.
- The hill north of the CS has been suggested
- South of the CS, in the limestone/white sand area has been suggested as there are no camps there to be impacted
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Project 3
Project 4
Completed Projects
Maps
Guild Hall, Resources and Machines
This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages
- Guild Hall: Just north of the CS, coordinates 1051, -5574.
- Warehouse: Just south of the CS, coordinates 1053, -5609.
- Metalworks: Just north of CS. Includes 4 student & 1 master forge, 2 student & 1 master casting box, compression furnaces.
- Tin Mine: East along road from Chariot stop.
- Iron Mine: Just southeast of UArt along the road that eventually leads to UArch, coordinates 1336, -6022.
- Sheep Pen: Just north of the CS on the west side of the road, coordinates 1051, -5565. Useful for killing sheep without them running away.
- 12 Pottery Wheels, 4 True Kilns & 2 Rock Saws: Adjacent to a clay run, coordinates 884, -5562, half way between the Ruined Chariot Stop and UWorship. If there are jugs on the wheels, consider it a gift. :-)
- 3 Glazier's Benches & 2 Firepits: Adjacent to White Sand / Limestone / Red Sand location, near the Ruined Pyramid, coordinates 1250, -6145, just south of UArt.
- Apiaries: Slightly southeast of UWorship on top of a hill, coordinates 679, -5636
- Earthworks: 12 Brickracks, 2 True Kilns 918, -5660
- Flaxworks: Distaffs, Handlooms, Carp Bench, 630, -5565
- OSM Quarries (Near CS): 1084, -5815; 1083, -5757; 1094, -5676
Useful Links
Wiki editing guide
Oyster Solver