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Difference between revisions of "Jay's test of thrust"

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(Created page with "===Overview=== This mostly as per the chats...more details will follow. In the Test of True Leadership, you are tasked with demonstrating leadership ability by assisting other...")
 
 
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===Overview===
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The test of trust consists of these steps
 +
* 1. Place 100[[Quicksilver]] inside a Ritual Vault. Lock it.
 +
* 2. Reveal the combination to 14 high-level leaders.
 +
* 3. Wait 7 days. (TeppyTime, so closer to 8 days)
 +
* 4. Retrieve the Quicksilver.
  
This mostly as per the chats...more details will follow.  
+
To reveal a combination, you must click on somebody, and select Tests/Test of Trust/Reveal Combination to Vault; they will be shown the combination to your vault. You must be in close proximity to the vault to reveal your combination to someone. Each time you reveal the combination to someone whom you haven't revealed to before, your timer is reset, even if you have already waited seven days with 14 appropriate leaders, and your status tells you that you can remove the quicksilver. So, if you happen to lose your combination, reveal to someone who was already on your list.  
  
In the Test of True Leadership, you are tasked with demonstrating leadership ability by assisting other players with various projects. To contrast this from Mentorship, you are helping established players in this test, as opposed to new players.  
+
If you attempt to open the vault before the you have waited seven days with fourteen trustees, you will get a warning. If you open the vault, you will completely reset the test, and have to re-seal the vault and gather another fourteen trustees. This is, however, the only way to change the combination.  
  
The test is divided into two parts: The Nomination phase, and the Voting phase.
+
High-level leaders are people who have passed many tests in the discipline of leadership. They are high enough level if:  
 +
* 1. They are higher-level than you, OR,
 +
* 2. They are among the highest-level leaders in Egypt. (This goes up over time, and the current level will be shown on the instruction page)
  
 +
If either of these conditions are met, then they are high-enough level for you to use them in the test of trust. A leader's level is the number of tests of leadership he or she has passed.
  
 +
A ritual vault is built at a small construction site and requires:
 +
* 40 [[Iron Bars]]
 +
* 10 [[Copper Straps]]
 +
* 200 [[Bearings]]
 +
* 20 [[Small Gears]]
 +
* 40 [[Glass Rods]]
 +
* 4 [[Sheet Glass]]
  
==Nomination==
 
  
When a large project is completed, players involved will get a certain number of nominations, depending on the project. A player may then give any number of these nominations to whoever they feel helped them accomplish their task (they may not give these nominations to themselves).
 
  
Projects that award nominations include certain tests, pyramid building, monuments, and passing laws.
 
  
And so beyond the fact that I haven't listed each of the individual projects, I feel like that above abstraction is still missing something.
 
  
Nominations for tests will be retroactive, in that if you completed one of the tests that award nominations before this test was released, you'll be given the nominations to award. This does not apply to laws or pyramids, however.
+
=Strategy=
  
=Tests that award 3 nominations=
+
You must choose leaders who not only fit the requirements, but are also people whom you would trust not to remove your quicksilver, or reveal your combination to someone who would (anyone who knows your combination can open your vault).
  
*Oyster Catcher
+
Placement of your vault should also be taken into careful consideration. You may wish to place yout vault in or near your camp, so that friends can watch over it. However, since your trustees must visit the vault in order to be given the combination, that may make it difficult if your camp is in a remote location. The alternative is to place your vault in a common meeting area, where people are likely to have waypoints or frequently visit, such as a Megalopolis or River Plains' Liberty Bridge. You may possibly increase the odds of someone taking your quicksilver, but then, this is a test of trust, so choose your trustees wisely.
*Leavened Bread
 
*Ka
 
*Acrobat
 
*Life
 
*Scarabs
 
*Bureaucrat
 
*Octec's Ghost
 
*Festivals
 
*Pyrotechnics
 
*Alignment
 
*Takeskot
 
*Humble Priests
 
*Mentorship
 
*Megalopolis
 
*Phoenix
 
*Pilgrim
 
*Funerary Temple
 
*Sphinx
 
*Safari
 
*Vigil
 
  
=Tests that award 1 nomination=
+
You can also look into borrowing a vault located in a common area. A number of vaults have been set up for this purpose at 1044, 4007, near the River Plains pyrotechnics arena, just west of Liberty Bridge. You may also ask around in your local area for vaults which you can borrow.
  
*Banquet
+
Make sure you also choose a good combination, since anyone who knows it or can guess it can open your vault. Choose a random seven digit number, and write it down.
*Beacons
 
*Holy Shrine
 
*Darkest Night
 
*Towers
 
*Obelisk
 
*Visions
 
 
 
(Note that these lists may include tests that won't be returning for this tale)
 
 
 
To nominate somebody, visit any ballot box. It will list the projects you have been a part of and the number of nominations you have left for that particular project.
 
 
 
 
 
 
 
Voting
 
 
 
Each week, the 21 players with the most nominations will be put on an Egypt-wide ballot. Quit or expired players will not show up on the ballot. Everybody in Egypt may vote. You may vote for more than one person on the list, and this will divide your support between all the players you vote for (though note that voting for everybody on the list is essentially like not voting at all). The person who receives the most support on this ballot passes the test.
 
 
 
If you make it onto the ballot but do not pass, your nominations remain, so you will likely show up on the next week's ballot too.  
 
 
 
 
 
 
 
ULeadership currently says one pass a week... the test was writen for 7 passes a week and "Pharaoh: And then the top 7 people each ballot (each TeppyWeek) pass the Test of True Leadership." I have a call into Teppy to find out if he changed something the last minute. - Balthazarr
 
 
 
 
 
 
 
REWARD
 
 
 
The winners of this test get the opportunity to build a beacon wich lasts 24 hours, providing a bonus of 7 points in ONE of the statistics (strengh, dexterity, ...) to each player in its proximity. This bonus stacks with all the other bonuses the players already have. TAKE CARE : it's a ONE USE OPTION : chose wisely the moment and the bonus.
 

Latest revision as of 15:08, 13 September 2015

The test of trust consists of these steps

  • 1. Place 100Quicksilver inside a Ritual Vault. Lock it.
  • 2. Reveal the combination to 14 high-level leaders.
  • 3. Wait 7 days. (TeppyTime, so closer to 8 days)
  • 4. Retrieve the Quicksilver.

To reveal a combination, you must click on somebody, and select Tests/Test of Trust/Reveal Combination to Vault; they will be shown the combination to your vault. You must be in close proximity to the vault to reveal your combination to someone. Each time you reveal the combination to someone whom you haven't revealed to before, your timer is reset, even if you have already waited seven days with 14 appropriate leaders, and your status tells you that you can remove the quicksilver. So, if you happen to lose your combination, reveal to someone who was already on your list.

If you attempt to open the vault before the you have waited seven days with fourteen trustees, you will get a warning. If you open the vault, you will completely reset the test, and have to re-seal the vault and gather another fourteen trustees. This is, however, the only way to change the combination.

High-level leaders are people who have passed many tests in the discipline of leadership. They are high enough level if:

  • 1. They are higher-level than you, OR,
  • 2. They are among the highest-level leaders in Egypt. (This goes up over time, and the current level will be shown on the instruction page)

If either of these conditions are met, then they are high-enough level for you to use them in the test of trust. A leader's level is the number of tests of leadership he or she has passed.

A ritual vault is built at a small construction site and requires:



Strategy

You must choose leaders who not only fit the requirements, but are also people whom you would trust not to remove your quicksilver, or reveal your combination to someone who would (anyone who knows your combination can open your vault).

Placement of your vault should also be taken into careful consideration. You may wish to place yout vault in or near your camp, so that friends can watch over it. However, since your trustees must visit the vault in order to be given the combination, that may make it difficult if your camp is in a remote location. The alternative is to place your vault in a common meeting area, where people are likely to have waypoints or frequently visit, such as a Megalopolis or River Plains' Liberty Bridge. You may possibly increase the odds of someone taking your quicksilver, but then, this is a test of trust, so choose your trustees wisely.

You can also look into borrowing a vault located in a common area. A number of vaults have been set up for this purpose at 1044, 4007, near the River Plains pyrotechnics arena, just west of Liberty Bridge. You may also ask around in your local area for vaults which you can borrow.

Make sure you also choose a good combination, since anyone who knows it or can guess it can open your vault. Choose a random seven digit number, and write it down.