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Difference between revisions of "Vegetable Seeds"
From ATITD7
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Revision as of 11:49, 14 September 2015
Carrots
Strain | water per stage | tendings required | yield | Seed | Notes |
---|---|---|---|---|---|
Osiris's Orange | 1 | 3 | 1 | 1 | Only grows on Grass |
Green Leaf | 2 | 3 | 2 | 1 | Only grows on Grass |
Qwu#17 | 1 | 1 | 9 | 1 | Only grows on Grass |
Sissue#27 | 1 | 1 | 10 | 4 | Only grows on Grass |
Garlic
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Apep's Crop | 2 | 3 | 9 | 1 | Only works on Sand |
Heket's Reaping | 1 | 3 | 1 | 1 | Only works on Sand |
Qwu#11 | 2 | 1 | 9 | 1 | Only works on Sand |
Sissue's Garlic Gold | 1 | 1 | 10 | 4 | Only works on Sand |
Leek
Strain | water per stage | tendings required | yield | Seed | Notes |
---|---|---|---|---|---|
Horus' Grain | 3 | 3 | 2 | 3 | Only works on Sand |
Hapi's Harvest | 1 | 3 | 1 | 2 | Only works on Sand |
Dymo#83 | 3 | 1 | 10 | 4 | Only works on Sand |
Tedra#8 | 2 | 3 | 9 | 3 | Only works on Sand |
Sissue#23 | 3 | 1 | 10 | 3 | Only works on Sand |
dymo#258 | 3 | 1 | 10 | 3 | Only works on Sand |
copied from T7 Beta:
Type | Strain | water per stage | yield | Seed | notes on reproduction | Pollution A |
---|---|---|---|---|---|---|
Cabbage | Mut's Fruiton | 1 | 1 | 1 | 0 yield | |
Cabbage | Bastet's Yielding | 2 | 2 | 1 | 0 yield | |
Onion | Amun's Bounty | 1 | 1 | 1 | 2 seeds at 4:25AM | ? |
Onion | Tears of Sinai | 2 | 2 | 1 | 4 seeds from 3am-6am | ? |
- Seems like you can grow Veggies on any terrain (grass, sand, dirt, clay) but you get 0 yield on the wrong terrain
- They grow waaay faster than last tale and for now it seems all tpyes and strains have 4 stages (so have to grow 3 times before ready to harvest)
- They don't shrink anymore when they are ready for harvest but they will die after about 5 minutes in this stage leaving 1 seed
- Overwatering will make the veggie shrink 1 stage
- So far seed method appears to be the same for all varieties of the same veggie.
- Garlic, Carrot and Cabbage appear to be 'in seed' at the same time. This also appears to be location dependant - another player could not grow seeds at the same time - they moved east/west and then could grow seeds.