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Difference between revisions of "Test of the Archaeologist"
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* You may, however, remove installed relics, if you find a better match. | * You may, however, remove installed relics, if you find a better match. | ||
* Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes. | * Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes. | ||
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+ | == Trading == | ||
[[Relic|Relic Trading]] | [[Relic|Relic Trading]] | ||
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+ | In Tale 3, there was an active trade market. I listed some I can trade on the relic page - Tesa | ||
== Relics Types == | == Relics Types == |
Revision as of 18:56, 2 January 2016
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Test of the | |||
Archaeologist | |||
Discipline | |||
Requirements | |||
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Principles | |||
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Demonstration | |||
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Overview
- Hunt for Archaeological Dig Sites on the roads of Egypt.
- Extract Relics from them using an Archaeologist Shovel.
- When you start the test, you will be given a list of your 14 ideal Relics.
- Your goal is to find relics that match as many attributes as possible on your list.
Demonstration
The Test of the Archaeologist must be unlocked by one who has read the Ancestral Inscriptions on every past Monument, and have on them:
- 1 Gold Foil
- 1 Mirror
- 1 Resin: Spindle Tree
- 1 Silk Cloth
- 1 Bearings
Passing the Principle
- Review your relic list. Self > Test > Test of the Archeologist > Read my Relic List...
- Install 3 types of Relics listed in your Relic List into your Trophy Case
- Note that they must be 3 different types. (ie you can't install 2 Security Props)
- Each type automatically gives you 7 points, so regardless of attributes, check your score and you'll pass.
Passing the Test
- Requires 7 relics in your Trophy Case to compete.
- The top three Archaeologist scores each week pass.
Scoring
- When you install a relic in your Trophy Case, you will receive 1 point, with a 7x multiplier if you found it yourself.
- Each attribute on the relic that matches your ideal list will add a multiplier to the score for that relic.
- The multiplier for each attribute appears to be equal to the number of possibilities for that attribute minus 1, with the exception of color (which maxes out at 7).
- Color: 7x
- Size: 4x
- Sturdyness: 2x
- Weight: 3x
- Age: 3x
- Purpose: 4x
- You may not install more than one of a particular type of relic in the case.
- You may, however, remove installed relics, if you find a better match.
- Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.
Trading
In Tale 3, there was an active trade market. I listed some I can trade on the relic page - Tesa
Relics Types
There are 21 types of relics. Each relic will have a set of attributes, one from each category noted below.
Relics | Color | Size | Sturdyness | Weight | Age | Purpose |
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For example, you might find an Air of Reason that is Violet, Tiny, Indestructible, Heavy, Timeless, Functional.
Historical Tale Information
Most of the information on this page has been pulled from the old T3 pages, and my own memory. ~~ Shebi