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Difference between revisions of "Path of the Pilgrim"

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Once formed, a pilgrimage may not change its membership. If any member dissolves the group (self->Tests menu), all points are lost and the members will need to start the test over from the beginning. Points are not lost if a member quits the game, but no more may be gained unless all seven members are available (quit players can pass this Test).
 
Once formed, a pilgrimage may not change its membership. If any member dissolves the group (self->Tests menu), all points are lost and the members will need to start the test over from the beginning. Points are not lost if a member quits the game, but no more may be gained unless all seven members are available (quit players can pass this Test).
 
If you're looking for a group, try:
 
*[[Guilds/Gypsies Tramps n Thieves|Gypsies Tramps n Thieves]] - Worship discipline guild
 
  
 
==Tithing==  
 
==Tithing==  

Revision as of 05:32, 10 January 2016

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  Test of the  
Path of the Pilgrim
Discipline
Requirements
  • Level 6
Principles
  • Join (or form) a Pilgrimage
  • Expand to Seven Pilgrims
  • Tithe at a Shrine
  • Have all other Pilgrims Tithe
  • Tithe at a Different Shrine
  • Have all Tithe at a Previous Shrine
  • Accumulate 700 Points
Demonstration
  • Demonstrated by ?? in ?? on ??.


Forming a Group

A pilgrimage consists of exactly seven people. The leader should visit a University of Worship to form a group. The other six members must also visit a University to begin the test; once they have done so, they may select an option from the leader's menu to join the group.

Once formed, a pilgrimage may not change its membership. If any member dissolves the group (self->Tests menu), all points are lost and the members will need to start the test over from the beginning. Points are not lost if a member quits the game, but no more may be gained unless all seven members are available (quit players can pass this Test).

Tithing

Once formed, the pilgrimage must tithe at shrines. The amount and type of the tithe is set by the builder of the shrine. In order to successfully tithe:

The shrine must be holy (see #Pilgrim Shrines, below). All seven members of the pilgrimage must tithe within two minutes of each other -- otherwise the points are not counted. Each Shrine can only be tithed once before you have to tithe at a different shrine. Attempting to do the same shrine a second time produces a dialog box "You have already tithed on this shrine. You must tithe at another shrine before returning here."

Logging off one character and onto a spouse/other does not affect the tithing, as long as both tithe within the timer. The shrine must be at least 600 coordinates (measured, not region based) from any other shrine this group has tithed at. 600 coordinates takes 10 minutes to run, at 0 dex, offroad.


Scoring The pilgrimage will receive 100 points for successfully tithing at a new shrine. It is possible to tithe multiple times at the same shrine, provided you visit another shrine between each additional tithe, however the points received will halve with each successive tithe. The following chart shows how many points per tithe.


# Tithes Points Total
1 100 100
2 50 150
3 25 175
4 12 187
5 6 193
6 3 196
7 2 198
8 1 199
9 1 200
10 >0< 200

NOTE: The points for each shrine and the total number of points are all actually floats, which are rounded to ints for display. The number of points obtained for each tithe is exactly half of the preceding one. At one point our pilgrimage had 200 points for two different shrines but our total was 399.

Pilgrims may check their progress from their Tests menu, which will report the current total score of the pilgrimage, as well as what shrines have been tithed at and how many points were received from each.

Pilgrim Shrine Locations

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages To edit the map, see Maps/Pilgrim Shrines

Coordinates Region Tithe Notes
3799,-5608 Eastern Grounds 5 canvas
1003,6926 Old Egypt 10 flax
932,4885 Midland Valley 10 flax
1100,4225 River Plains 1 Cuttable Garnet
1728, 4338 River Plains 1 acid
1924, 3738 River Plains 50 silt
2190, 2260 River Plains 30 limestone
1579,2875 River Plains 10 flax
1345,3440 River Plains 5 potash
1544,2306 River Plains 5 Canvas *not 600 coords away from nearest shrine
780, -356 Seven Lakes 30 Beeswax
1391,-1113 Seven Lakes 10 flax *not 600 coords away from nearest shrine, but both still holy.
1391, -1113 Seven Lakes 7 Ash *not 600 coords away from nearest shrine, but both still holy.
798, -960 Seven Lakes 5 Lime
705, -1562 Seven Lakes 54 Lint
712, -2170 Seven Lakes 50 Dried Flax
1314, -2089 Seven Lakes 3 Canvas
1068,-5596 South Egypt 10 flax *not 600 coords away from nearest shrine, but both still holy.
1058, -5871 South Egypt 4 Ash *not 600 coords away from nearest shrine, but both still holy.
1403, -1162 Seven Lakes 7 Garlic south of chariot

The Test of the Pilgrimage

Every week, the pilgrimage with the largest number of points will pass the test. Pilgrimages that do not pass in a given week retain their points, and may either continue visiting new shrines to increase their score or wait and hope their existing total will be enough in an upcoming week.

Passes

See Test Pass History.

Demonstration

To open the Path of the Pilgrim required:

7 Oyster Shell Marble 
7 Yellow Alabaster 
7 Mud Granite 
7 White Travertine 
7 Canary Granite 
7 Night Granite 
7 Grey Star Marble