The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Test of the Bedouin"
Line 5: | Line 5: | ||
|level = 2 | |level = 2 | ||
|requirements = ?? {{7}} | |requirements = ?? {{7}} | ||
− | |principles = | + | |principles = |
− | |demo name = | + | * Injure a royal cactus |
− | |demo region = | + | * Collect cactus sap from a cactus |
− | |demo date = | + | * Anoint 14 different altars |
+ | |demo name = merek | ||
+ | |demo region = River Plains | ||
+ | |demo date = 14-Sep-2015 | ||
}} | }} | ||
{{T7|1}} | {{T7|1}} | ||
− | |||
− | |||
Visit a University of Body to begin the Test of the Bedouin. Once you have begun the test, you may anoint common altars with cactus sap. | Visit a University of Body to begin the Test of the Bedouin. Once you have begun the test, you may anoint common altars with cactus sap. | ||
Line 21: | Line 22: | ||
A player passes the Test of the Bedouin when they have received seven points of Dexterity.{{7}} | A player passes the Test of the Bedouin when they have received seven points of Dexterity.{{7}} | ||
− | Map | + | ==Map== |
These altars locations are confirmed for T7 | These altars locations are confirmed for T7 | ||
− | |||
{{CondMap| | {{CondMap| | ||
{{:Maps/Chariot Stops|contentonly=yes}} | {{:Maps/Chariot Stops|contentonly=yes}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
(CirPu) -670, -480, Common Altar -670, -480 | (CirPu) -670, -480, Common Altar -670, -480 | ||
− | |||
(CirPu) -767, 400, Common Altar -767, 400 | (CirPu) -767, 400, Common Altar -767, 400 | ||
+ | (CirPu) -990, -665, Common Altar -990, -665 | ||
(CirPu) -1050, 773, Common Altar -1050, 773 | (CirPu) -1050, 773, Common Altar -1050, 773 | ||
− | + | ||
(CirPu) 12, 2818, Common Altar 12, 2818 | (CirPu) 12, 2818, Common Altar 12, 2818 | ||
− | (CirPu) | + | (CirPu) 297, 6188, Common Altar 297, 6188 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
(CirPu) 916, 3119, Common Altar 916, 3119 | (CirPu) 916, 3119, Common Altar 916, 3119 | ||
+ | (CirPu) 990, 6640, Common Altar 990, 6640 | ||
+ | (CirPu) 525,3225, Common Altar 525,3225 | ||
(CirPu) 1117, -924, Common Altar 1117, -924 | (CirPu) 1117, -924, Common Altar 1117, -924 | ||
+ | (CirPu) 1122, 3090, Common Altar 1122, 3090 | ||
(CirPu) 1147, -413, Common Altar 1147, -413 | (CirPu) 1147, -413, Common Altar 1147, -413 | ||
+ | (CirPu) 1383, 2938, Common Altar 1383, 2938 | ||
+ | (CirPu) 1383, 2938, Common Altar 1383, 2938 | ||
+ | (CirPu) 1412, 1788, Common Altar 1412, 1788 | ||
+ | (CirPu) 1938, 1755, Common Altar 1938, 1755 | ||
+ | (CirPu) 1981, -373, Common Altar 1981, -373 | ||
+ | (CirPu) 2264, 2052, Common Altar 2264, 2052 | ||
+ | (CirPu) 2290, 3060, Common Altar 2290, 3060 | ||
+ | (CirPu) 2340, 2840, Commmon Altar 2340, 2840 | ||
+ | (CirPu) 2981, -257, Common Altar 2981, -257 | ||
+ | (CirPu) 3570, -373, Common Altar 4274, -373 | ||
+ | (CirPu) 4274, -355, Common Altar 4274, -355 | ||
(CirPu) 4335, -328, Common Altar 4335, -328 | (CirPu) 4335, -328, Common Altar 4335, -328 | ||
− | + | ||
− | |||
− | |||
− | |||
(CirPu) 456, -955, Common Altar 456, -955 | (CirPu) 456, -955, Common Altar 456, -955 | ||
(CirPu) 612, -985, Common Altar 612, -985 | (CirPu) 612, -985, Common Altar 612, -985 |
Revision as of 12:02, 17 September 2015
Test of the | |||
Bedouin | |||
Discipline | |||
Requirements | |||
| |||
Principles | |||
| |||
Demonstration | |||
|
Visit a University of Body to begin the Test of the Bedouin. Once you have begun the test, you may anoint common altars with cactus sap.
Every altar records the last three people to anoint it. Every minute, every altar gives one point to each of those three people. Every 24 hours (Game Day) there is a pass. , the top two point scorers for that time period receive one point of Dexterity and a message in your calendar saying "You have placed in the top 2 Bedouin. You have done this N times" (If one of the top scorers already has seven points of Dexterity, they receive the message but no additional Dexterity.)
A player passes the Test of the Bedouin when they have received seven points of Dexterity.
Map
These altars locations are confirmed for T7
This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages
|