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Difference between revisions of "Camp Decoration"

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=== Cost ===
 
=== Cost ===
 
* 7 [[Huge Ruby]]
 
* 7 [[Huge Ruby]]
* 7 [[Huge Emerald]]
+
* 7 [[requires::Huge Emerald]]
 
* 7 [[Huge Sapphire]]
 
* 7 [[Huge Sapphire]]
 
* 7 [[Huge Diamond]]  
 
* 7 [[Huge Diamond]]  

Revision as of 17:34, 22 January 2016

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Camp Decoration is a multi-level skill, used to create decorative items. Also, from Tale I - Tale IV, camp deco was used to enhance the appearance of guild halls. This is no longer true, and the old 'ziggurat/hanging garden' models have been replaced on the servers. (So we should not hold our breath for a return of deco.) In effect, don't waste the gems beyond level one.

Source

Taught at a School of Art and Music.

First Degree

Cost

Level required to learn: 8

Use

Allows the creation of glass torches for decoration and Test of Festivals.


Glass torches will last forever but cannot be picked up. (They can be repositioned often-phyrndyl) They need to be fueled with 10 oil and will burn a long time before going out.

Second Degree

Cost

Level required to learn: 10

Use

Allows you to contribute 1 unit a week to a guild's upgrade.

Third Degree

Cost

Level required to learn: 12

Use

Allows you to contribute 7 units a week to a guild's upgrade.

Fourth Degree

Cost

Level required to learn: 14

Use

Allows you to contribute 14 units a week to a guild's upgrade.

Fifth Degree

Cost

Level required to learn: 21

Use

Allows you to contribute 21 units a week to a guild's upgrade.