The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Test of the Windsong"

From ATITD7
Jump to navigationJump to search
Line 48: Line 48:
 
|-
 
|-
 
| River Plains || 750, 2756 || LadyKaytay || No
 
| River Plains || 750, 2756 || LadyKaytay || No
|-|}
+
|-
 +
| 7 Lakes || 1390, -1083 just north of CS|| Xasis || No
 +
|}
  
 
{{TestsNav|Art and Music}}
 
{{TestsNav|Art and Music}}
  
 
[[Category:Tests]]
 
[[Category:Tests]]

Revision as of 11:54, 6 March 2016

English Deutsch français magyar Türkçe


  Test of the  
Windsong
Discipline
Requirements
  • Level 24
Principles
  • Build a Windsong Tower
  • Create at least 7 distinct type of Pure Chimes
  • Install at least 3 Pure Chimes
  • Open your Chime Tower for judging
  • Tear down your Chime Tower OR do the following:
    • Have 7 judges rate your Windsong Tower
    • Design rated Good by most judges
Demonstration


Chime Tower

Overview

In this test, you create Pure Chimes to create melodies in a Chime Tower.

The Test of the Windsong is the seventh Test in the discipline of Art and Music.

Passing the Principle

Build a Windsong Tower. This is also sometimes called a Chime Tower.

Once you have built one, you have the option of tearing it down if you are just looking to pass the principle but not the test.

Scoring

As judges vote on your windchime, your score is updated. The total score of your windchime is a weighted average of all the judges scores.

Passing the Test

The two highest scoring opticons each week will pass the test, which is announced in the System channel.

See Test Pass History or http://julianatdeltona.com/atitd/PassedTests.aspx

Locations for Judging

Region Coordinates Designer Passed
River Plains 750, 2756 LadyKaytay No
7 Lakes 1390, -1083 just north of CS Xasis No