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Test of Seven Phoenix
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University Text
The Test of Seven Phoenix will challenge your skills as a contractor, not a laborer. When the Hour of the Phoenix arrives, you'll be given a number of glorious Phoenix statues that you must ensure get built at specific Phoenix parks throughout Egypt. Complete all seven within a (game) hour for maximum score. If you waypoint travel during an Hour, you will be disqualified from that hour. No Egyptian may build more than a single statue in a given hour, and no Egyptian who has traveled during the hour may build. A minimum score of 21 is required to have the possibility of advancement.
Overview
The Test of Seven Phoenix is the ninth test in the discipline of Architecture. It is about organizing and supplying a team to build for you within a short period of time.
- When the Hour of the Phoenix arrives, check a School of Architecture to receive a list of seven Phoenix Stadiums around *Egypt, and the type of Phoenix statue that must be built at each.
- The list of parks will be the same for each architect during that hour (shown to everyone by clicking on the calendar), but the statue type will be random.
- The Hour of the Phoenix lasts for one hour of TeppyTime (3 Egypt-hours or just over 1 RL hour).
Passing the Principle
If you're just going after the principle, you only need a partner and the materials. Build a statue for them and have them build one for you and you're done.
Rules
- No Egyptian may build more than a single statue in a given hour. If you want points for more than one statue, you'll have to get other people to build each additional statue and give them to you (similar to the Test of Towers). If you try to build a second phoenix with the same builder, you will get a message and the materials will be dropped on the ground.
- Once the hour starts, if you use waypoint, chariot or expedition travel before building, you will be unable to build a statue during that Hour (for yourself or anyone else). Any statue that has already been built will still count. Spousewarp is allowed at anytime during the hour. If the named recipient uses waypoint, chariot or expedition travel during the whole hour, then they will score 0 points.
- An architect can build a statue for themselves, and is routinely done (you are able to run half the map in the hour with good food)
- If ownership of a statue is passed to someone who has traveled, that person may transfer ownership to someone else without invalidating the points. In other words, only the original builder and the final recipient need not to have traveled. Note that this is only likely to be useful in the event of typing the wrong name (e.g. the delivery person instead of the intended recipient), as different architects all likely require different phoenix types in each stadium.
- Travelling to/from the Spirit Arena is allowed.
- At the end of a Hour of the Phoenix, all Phoenix built burn to nothing (Phoenix are fleeting).
Strategy
This Test is best passed by a team.
- Collect resources for at least 1 set of all 7 phoenix.
- Organize a group of people to take positions around Egypt before the hour begins.
- Station yourself at a SArch just before the hour begins.
- When the hour begins, check the list and locate the stadiums within 1 hour's run of your team.
- Designate some as builders and some as materials delivery once you know who is close enough to build.
- If your builders don't have enough natural carry to take a kit to a stadium, have someone run with them, drop a waypoint, then nav materials to them.
- Do not use any chariots or expedition/navigation time yourself or you will gain no points.
- Since the score you get is based on the number of Phoenix built in your name in the hour, it may be worth aborting an attempt if you cannot build several.
- Phoenix Parks
Scoring
At the end of the Hour of the Phoenix, you will receive n^2 points, where n is the number of statues built. This means 1 point for a single Phoenix, 4 for two, etc up to a max of 7 Phoenix.
Number of Phoenix | Points scored |
1 | 1 |
2 | 4 |
3 | 9 |
4 | 16 |
5 | 25 |
6 | 36 |
7 | 49 |
Passing the Test
The three Architects with the highest number of points will pass the test each week.
See Test Pass History or http://julianatdeltona.com/atitd/PassedTests.aspx
Phoenix Costs
Phoenix Being Born
851 weight and bulk (including 5 for phoenix construction site)
- 100 Beeswax
- 20 Pewter
- 10 Small Topaz
- 40 Silver Wire
- 15 Steel Sheeting
- 260 Soft, Rotproof, Fireproof Boards
- 100 Sienna Paint
- 100 Tan Paint
- 200 Barn Red Raeli Tiles (was previously Rosy Brown)
- 1 Mineral Spirits of Fire
- 11 Gunpowder
- (1 Canvas)
- (4 Rope)
Phoenix Growing Old
883 weight and bulk (including 5 for phoenix construction site)
- 12 Linen
- 22 Leather
- 2 Glass Rods
- 100 Steel Wire
- 20 Copper Sheeting
- 260 Soft, Fireproof, White Boards
- 125 Sandy Brown Paint
- 125 Olive Drab Paint
- 200 Tan Raeli Tiles
- 1 Wood Spirits of Fire
- 11 Low Explosive
- (1 Canvas)
- (4 Rope)
Phoenix in His Prime
754 weight and 1437 bulk (including 5 for phoenix construction site)
- 3 Gold Bars
- 10 Small Ruby
- 1 Sheet Glass
- 50 Copper Wire
- 10 Steel Sheeting
- 260 Hard, Rigid, Fireproof Boards
- 97 Indian Red Paint
- 200 Yellowish Raeli Tiles
- 800 Gold Foil
- 1 Grain Spirits of Fire
- 11 Gunpowder
- (1 Canvas)
- (4 Rope)
Phoenix on the Hunt
1208 weight and 1007 bulk (including 5 for phoenix construction site and 2/1 for the extra jug)
- 50 Perch Meat
- 200+1 Water in Jugs (Note: You need another water jug, can't donate your last jug)
- 50 Concrete
- 30 Magnesium Wire
- 10 Steel Sheeting
- 260 Hard, Black, Fireproof Boards
- 100 Dark Orange Paint
- 100 Golden Rod Paint
- 200 Wheat Raeli Tiles
- 1 Fish Spirits of Fire
- 11 Gunpowder
- (1 Canvas)
- (4 Rope)
Phoenix Parting Ways
824 weight and bulk (including 5 for phoenix construction site)
- 23 Canvas (including 1 for small construction site)
- 10 Small Diamond
- 3 Ink
- 100 Steel Wire
- 20 Copper Sheeting
- 260 Hard, Volatile, Black Boards
- 100 Olive Paint
- 100 Dark Golden Rod Paint
- 200 Dark Jungle Green Raeli Tiles (was previously Dark Green)
- 4 Grass Spirits of Earth (changed to Grass from Fire on 4/10 per system message)
- 11 Gunpowder
- (4 Rope)
The Grass Spirits of Fire have been devcalled, since they are not possible to create. /McArine
Phoenix Taking Shelter
1128 weight and bulk (including 5 for phoenix construction site)
- 100 Charcoal
- 300 Firebricks
- 10 Cut Stone
- 42 Thoth's Metal Wire
- 10 Pewter Sheeting: Hard Corrosion Resistant
- 260 Pliable, Fireproof, Blonde Boards
- 100 Dark Khaki Paint
- 100 Dark Gray Paint
- 200 Slate Gray Raeli Tiles (was previously Slate Blue)
- 1 Vegetable Spirits of Fire
- 11 Gunpowder
- (1 Canvas)
- (4 Rope)
Phoenix Twisting Fate
843 weight and bulk (including 5 for phoenix construction site)
- 9 Dried Papyrus
- 50 Nails
- 10 Papyrus Paper
- 30 Metal Blue Wire
- 7 Moon Steel Sheeting: Hard, Non-Toxic
- 7 Steel Sheeting
- 260 Soft, Nontoxic, Fireproof Boards
- 130 Pale Golden Rod Paint
- 120 Fire Brick Paint
- 200 Ghost White Raeli Tiles
- 4 Worm Spirits of Fire
- 11 Low Explosive
- (1 Canvas)
- (4 Rope)
Demonstration Required
To open the Test of Seven Phoenix you require:
- 1 Beeswax
- 1 Pewter
- 1 Small Topaz
- 1 Silver Wire
- 1 Steel Sheeting
- 1 Soft, Rotproof, Fireproof Boards
- 1 Sienna Paint
- 1 Rosy Brown Raeli Tiles
- 1 Mineral Spirits of Fire
- 1 Gunpowder
- 1 Linen
- 1 Leather
- 1 Glass Rods
- 1 Steel Wire
- 1 Copper Sheeting
- 1 Low Explosive
- 1 Gold Bars
- 1 Small Ruby
- 1 Sheet Glass
- 1 Copper Wire
- 1 Gold Foil
- 1 Perch Meat
- 1 Water in Jugs
- 1 Concrete
- 1 Magnesium Wire
- 1 Canvas
- 1 Small Diamond
- 1 Ink
- 1 Charcoal
- 1 Firebricks
- 1 Cut Stone
- 1 Thoth's Metal Wire
- 1 Pewter Sheeting: Hard Corrosion Resistant
- 1 Dried Papyrus
- 1 Nails
- 1 Papyrus Paper
- 1 Metal Blue Wire
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