The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Pollution

From ATITD7
Revision as of 19:53, 20 November 2015 by Mudkest (talk | contribs) (→‎Overview)
Jump to navigationJump to search

Overview

Certain actions and building operations produce changes in the local environment which, although invisible to the eye, may affect the growth of flax and other crops as well as wood collection. The Ecology skill is used to test for pollution in a location.

Pollution is not well understood; see below for discussion on what does and does not appear to cause it. However, based on what may be tested using the Ecology skill, we can assume that there are eight environmental categories where pollution can occur:

  • Heavy metal pollution
  • Soil acidity
  • Groundwater level
  • Phosphorus level
  • Soot level
  • Nitrogen level
  • Potassium level
  • Salinity


Tests

around modern sheep farms/thistle gardens at 1563, 1958

other buildings nearby: silkworm farms, beelte teraniums, khefres locker, papy tanks and rabbit hutches

  • Acid 6667
  • soot 5
  • nitrogen 190
  • potassium untested
  • all other levels norma

Soot and nitrogen seemed to center around the sheep farms/thistle gardens acid was a rather large blob and couldnt pinpoint its center. a peresphone furnance nearby had higher level acidity, but it dropped off closer to the furnance then the sheep farms/thistle gardens