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User:Zhukuram

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Zhukuram Rana and Kaa live in the world of Egypt Tale 7. We are here to have fun and play games and walkabout and generally just enjoy the game.

More to Come, More to See! It's EGYPT after all! Always just one more thing...

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Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta. Coords: 975,7625

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About Me

I am Zhukuram:

  • Level 27
  • Initiate of Six
  • Student of Two

Rana is my spouse warp partner.

Items needing votes: None

TBD


Muses

The Old Ny-Al Song

We got macros n mules and tools to use, down on the Old Ny-Al
We dig all day, dirt and clay, and nary get our hands dirty
So come and play at work all day and sing a song, down on the Old Ny-Al

Homage to Eastern Grounds

Caravans of Tech Seekers passing though the sands
Drinking deep at the wells of time

Mining Markers

Little bonfires in the sand
Endless running

Top

Useful Links

Tale 7 Links

My Tale 7 Links
Zhu's Herb Buffs My Test Details
Tale 7 Cut Gem list Shroom Finder Wine Guide
Rogarian's Utilities Info Sand Mining Guide New Seed Crosses
elder trades Guilds/HHOFW/mats#
Kaa's Page My Maps Ant Leaves
Airship Flight Manual Egyptian Building Codes Watch Dog
CP Protection and Grief Prevention
Mediawiki Formatting Mediawiki Tables Mediawiki CSS

Tale 6 Links

Tale 6 Links
Tale 6
Wall of Passed Time
Tale 6
Airship Flight Manual
Tale 6
Egyptian Building Codes
Tale 6
Cut Gem list
Tale 3
Cut Gem Details

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Test Overview

Tests Summary
Rank Bonus Initiate Student Prentice Journeyman Scribe Master Sage Oracle
Architecture P: Tent
2: Small House
4: Medium House
+14 cells/level to CPs
Done
09/14/2015
Test of the Obelisk
Principles 10/26/2015
Metallic Obi
Passed 02/03/2016
9 cubits
Test of Life
Principles 02/07/2016
- - - - -
Art Q +NNN pts Done
09/19/2015
- - - - - - -
Body "View Selected
Coordinates"
Done
09/14/2015
Test of the Bedouin
Principles 09/22/2015
Test of the Darkest Night
Principles 10/01/2015
Test of the Oyster Catcher
Principles 10/02/2015
Test of the Acrobat
Principles 11/02/2015
by Amuniet
Test of the Safari
Principles 12/31/2015
Test of the Singing Cicada
Principles 01/10/2016
-
Harmony None Done
10/25/2015
Test of Marriage
Principles 10/25/2015
Rana
Test of the Freeman
Principles 11/06/2015
Test of Chains
Principles 12/13/2015
Test of Prophet
Principles 12/21/2015
Test of Souls
Principles 01/18/2016
Test of the Critic
Principles 02/11/2016
-
Leadership 3 Petitions Done
09/20/2015
Test of the Kingmaker
Principles 12/03/2015
PASSED 12/27/2015
445 pts
Test of the Demi-Pharaoh
Principles 10/05/2015
Test of the Bureaucrat
Principles 12/21/2015
Test of the Retired Pirates
Principles 02/2016
- - -
Thought None - - - - - - - -
Worship +30 Barley Yield Done
11/02/2015
Rana
Test of the Vigil
Principle 11/07/2015
- - - - - -
Welcome to Egypt - Done
Citizen

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Test Requirements

More Test Details

More detailed test information at: More Test Details

  • Oyster Catcher
  • Astrological Alignment
  • Octet's Ghost
  • Messenger
  • Megalopolis
  • Scarabs
  • Tattoo


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Test of the Darkest Night

link to: Shroom Finder

Zhukuram

block
Fish Hook
3
/
7
(4)
42%
Beehive
0
/
7
(7)
0%
Sun Star
0
/
7
(7)
0%
Acorns Cap
7
/
7
(0)
100%
Brain
0
/
7
(7)
0%
block

Rana

block
Nile Fire
7
/
7
(0)
100%
Heaven's Torrent
4
/
7
(3)
57%
Acorn Cap
7
/
7
(0)
100%
Cobra Hood
7
/
7
(0)
100%
Razor's Edge
0
/
7
(7)
0%
block

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Safari

Zhukuram

block
Bullfrogs
4
/
4
(0)
100%
OE 433,7477
OE 1190,7509
OE 1123,7477
OE 1490,7510
Desert Rats
3
/
4
(1)
75%
DoS -1633,599
4C 15,4347
VoK -2018,7291
Fennecs
4
/
4
(0)
100%
Furry Hinter 12,6293
Sharp-toothed SE 3501,-6750
Bushy-Tailed DoS -750,-250
Pygmy LoR 3850,6300
Gazelles
1
/
4
(3)
25%
OE Delta
Falcons
3
/
4
(1)
75%
VoK -1732,6577 Bottle Tree (random click)

VoK -1723,6602 Kaeshra 8 rabbits sacrificed
VoK -2036,5918 Hawthorn(random click)

Ibis
4
/
4
(0)
100%
OE 1371,6798
OE 1094,7505
MV 864,4785
OE 1192,7514
Otters
1
/
4
(3)
25%
CCR -649,5010
block

Rana

block
Bullfrogs
2
/
4
(2)
50%
Hinter 2892, 931
OE 960,7683
Desert Rats
1
/
4
(3)
25%
SE 2844,-5180
Fennecs
2
/
4
(2)
50%
Sharp-toothed South Egypt 3501,-6750
Bushy-Tailed DoS -750,-500
Gazelles
1
/
4
(3)
25%
OE Delta
Falcons
0
/
4
(4)
0%
rabbits sacrificed
Ibis
4
/
4
(0)
100%
OE 1371,6798
OE 1094,7505
MV 864,4785
OE 1192,7514
Otters
1
/
4
(3)
25%
7L -319,-2284
block

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Stats

Standard Buffs

Stats
Str +4 Dex +3 End +5 Spd +2
Con 0 Foc 0 Per +2


Cicada Speed Points
Speed point Cost Date
1 66122 01/28/2016
2 57777 02/25/2016
3
4
5
6
7

Herbs Buffs

The Herb Buffs have been moved to their own page here: Herb Buffs


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Skills

Notes on Mechanics Skill

In previous tales was "supposed" to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures. Mechanics L1 "maybe" worth the price of the skill but beyond that it's not worth having. The rare times you are successful out weight the forfeited times you might have done "something" at Level 1.


Gastro 7

Grants a +1 permanent perception point.

Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point.


Skills
Cooking 3 Gastro 9 Beer Tasting 9
Desiccation 3 Fly Tying 2 Rhythmic Strength 1
Fire building 5 Stone Blade Fab 7/7 Sheet Glass 7/7
Carving 5 Fumeology 0 Pulse of the People 0
Mechanics
Body/Harm/Lead/Worship
Rana: None
0 Salvage
Art/Arch/Thought
/Body /Lead
Rana: None
4

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Acquire

Botanist's Touch S Worship

Allows uprooting of lilies and flowers

  • Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle)
  • Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin


block
Flower Fertilizer
150
/
150
(0)
100%
Sticky Sun Fertilizer
0
/
100
(100)
0%
Liquid Sun Fertilizer
0
/
100
(100)
0%
Harvest Elixir
0
/
50
(50)
0%
Khefre's Essence
0
/
1
(1)
0%
block

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Fly Tying 3 S Worship

block
Footworm
14
/
14
(0)
100%
White Mealybug
14
/
14
(0)
100%
Dew Fly
14
/
14
(0)
100%
Snowberry Butterfly
14
/
14
(0)
100%
Wooly Aphid
14
/
14
(0)
100%
Feather Midge
14
/
14
(0)
100%
Toad Sawfly
5
/
14
(9)
35%
block

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Cooking 4 S Worship

block
Camel's Mane
7
/
7
(0)
100%
Cobra Hood
7
/
7
(0)
100%
Dead Tongue
7
/
7
(0)
100%
Iron Knot
7
/
7
(0)
100%
Peasant's Foot
0
/
7
(7)
0%
Slave's Bread
0
/
7
(7)
0%
Toad Skin
7
/
7
(0)
100%
block

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Supplies and Resources

Gone Walkabout Mines

Mine Locations
Quartz Desert of Nomads 1700,7303 From SBody in OE go due east until you come to the road.
When the road doglegs to the right
the mine is just over the low hills on the south side of the road.
Diamonds Hinterlands 2400,7303 From SBody in OE go due east until you come to the road.
Continue due east past the GWA quartz mine to the edge of the green/sand.
The mine is a few cords into the sand portion.
Ruby Lake of Reeds 3470,7303 From SBody in OE go due east until you come to the road.
Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh.
The mine is a the tail end of the ankh.

There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired.
Zhukuram 03:59, 8 December 2015 (EST)

Topaz Cat's Claw Ridge -1,7100 Go East from UArt in CCR.
Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.

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Gone Walkabout Quarries

Quarry Locations
Oyster Shell Marble 1 Old Egypt 1043,7569 dead near the limestone patch collapsed
Oyster Shell Marble 2 Old Egypt 1012,7572 dead near the limestone patch collapsed
Oyster Shell Marble 3 Old Egypt 992,7568 dead near the limestone patch collapsed
Cherry Travertine Marble 1 Old Egypt 1088, 7657 dead half way to OE S Arch collapsed
Mud Granite Marble 1 Old Egypt 1004,7238 C200-C224 Installed
C442-C539 F437-F524 Installed
near OE S Arch active
Mud Granite Marble 2 Old Egypt 1057,7268 D314-D374 Installed
A298-A361 F355-F426
near OE S Arch active
White Travertine Marble 1 Old Egypt 934, 7495 B53-B62
A418-A514 H91-H105
near UMB active
White Travertine Marble 2 Old Egypt 1052,7583 E426-E486
D241-D299 G471-G560
near the limestone patch active

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Gone Walkabout Gearboxes

Gearboxes Outputs
A B C D E F G H Installed
A83 b c d E36 f G43 h
a B18 c D22 e F36 g h
a B144 c d E173 F288 g h
a B231 c d e F463 g H167
a b c D30 e F25 g H42
a b C60 d E22 f G18 h
a b C231 d e F139 g H139
A333 b C200 d e F400 g h Mud Granite Marble 1 Old Egypt 1004,7238
a B60 c D333 e F333 g h Mud Granite Marble 2 Old Egypt 1057,7268
a b C463 d E463 F463 g h Mud Granite Marble 1 Old Egypt 1004,7238
a b c d e f g h

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U Worship Supplies

U Worship Supplies
U Worship MV Zhukuram Garlic Apep's Crop Heket's Reaping
U Worship RP Zhukuram Leeks Hapi's Harvest Hours' Grain
U Worship OE Zhukuram Leeks Hapi's Harvest Hours' Grain
U Worship SE Zhukuram Cabbage Bastet's Yielding Mut's Fruition
U Worship OE Rana Carrots Green Leaf Osiris' Orange
U Worship MV Rana Leeks Hapi's Harvest Hours' Grain
U Worship OE Kaa Onions Amun's Bounty Tears of Sinai
U Worship MV Kaa Onions Amun's Bounty Tears of Sinai
U Worship RP Kaa Carrots Green Leaf Osiris' Orange
U Worship LoR Zhukuram Sea Lily Blush


See: Vegetables for details on variety features and growing extra seeds.

Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.


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Seed Varieties

Seeds
Flax Type Pollution Type Marker
Symphony Ridge Gold Wood Planes No Harvest
Constitution Peak ? No Harvest
Sinai Sage ? No Harvest
Sunset Pond ? No Harvest


See: Flax Seeds for details on variety features but there is a pollution effect.

Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.
Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B

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Wood Treatment

Zhu's Wood Treatment Guessipe Recipes for the following items:

There are no recipes because it's all hunt and peck.... just go back and forth until you get something.

It appears that some multi-combos are mutually exclusive: You can get A+B, A+C, B+C but not A+B+C

Generically:

  • Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).
  • Use the cheapest treatment to peg first, then start backtracking to get the others.
  • Expect multiple rounds to re-peg the attributes.
  • Try to rotate these so that they move different values otherwise you get in a (A-B)->(B-A) cycle.
Try for (A-C)->(B-A) to get close and then dink until you get what you want.
  • Use the "Abort Treatment" to stop at any time or once you get the reaction you are looking for.


Treated Woodstock
Board Attributes Qty on Hand
Hard Rotproof White 462
Fireproof Termite-prone Nontoxic White 500
Pliable Fireproof Blonde 1500
Pliable Rotproof Nontoxic Blonde 500
Rotproof Termite-Resistant Nontoxic 425


Requirements
Building Amt Needed Hard/Soft White/Blonde Nontoxic Rot-proof Termite Fireproof Rigid/Pliable
Modern Sheep Farm 250 Hard White 3 4 5 6 7
Modern Sheep Farm 250 1 White Nontoxic 4 5 6 7
Thistle Garden 250 1 2 3 Rot-proof Resistant 6 7
Thistle Garden 250 1 2 Nontoxic Rot-proof 5 6 7
Airship 600 1 Blonde 3 4 5 Fireproof Pliable
Ant Colony 75 1 2 Nontoxic 4 Resistant 6 7
Long Range Ferry 50 1 2 3 Rot-proof 5 6 Rigid
Long Range Ferry 50 1 2 3 Rot-proof 5 6 Pliable
Improved Hackling Rake 18 Hard 2 3 Rot-proof 5 6 7


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GWA Chicken Coop

Chicken Coop Slat Settings

The effect of the slat settings changes with time of day. But the only time of day that matters is 6am.

If you set the slats in the AM (game time) you will get the following messages:

Slats Closed: During the day this keeps the chickens cool
Slats Open: During the day this warms the chickens

If you set the slats in the PM (game time) you will get a different message:

Slats Closed: During the night this retains warmth
Slats Open: During the night this lets the cool air in

So, it's Egypt and the messages are confusing. Especially as the temperature shown on the coop may not match the message about the current effect of the slats.

The guiding temperature is 80-100F for eggs and hatching. The coop needs to be in this temperature range at 6am.


You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night.

Generally: set the slats to MOSTLY CLOSED.


---


My T6 Chicken Coop Notes

Slats 1/2 open = mostly eggs 
No hens or roosters are needed to hatch eggs 
Hens or rooster in the coop inpede hatching 
Rooster are only needed for research. 
Hens and roosters can hatch at the same time but hens are more common. 
Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region 
Rooster can be fed to snakes if not donated or killed. 
Hot Temps = eggs 
Cool Temps = hatching 


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