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Test of the Freeman
Test of the | |||
Freeman | |||
Discipline | |||
Requirements | |||
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Principles | |||
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Demonstration | |||
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Overview
The Test of the Freeman is a test in the Harmony discipline involving the Egyptian legal system. By predicting the percentage of "yes" votes that a ballot will receive, you make progress toward passing the Test.
Predictions are made a voting booth, during Ballot periods.
Scoring
After the ballot closes, Freemen points are calculated using a simple formula.
- For each petition on the ballot, it subtracts from 100 the absolute difference between the user prediction and the real ballot outcome multiplied by 10 (using percentage decimals). 100 - ( |user prediction - ballot percentage| )*10
- If the result is negative (i.e. prediction is more than 10% off), points assigned are 0.
- Maximum possible points earned per ballot are 700 points.
- These points are added to your previous score multiplied by 4/7 to calculate your new score. (4/7 * old score) + new score
Example
- Avatar has 70 points from previous ballots.
- Avatar predicts for PetitionA 54% and for PetitionB 46%.
- The final outcome is PetitionA 55% and PetitionB 60%
- The score is then:
- PetitionA = 100-[abs(55-54)*10] = 90
- PetitionB = 100-[abs(60-46)*10] = -40 = 0
- This means the avatar would have a total score of 90 Freemen points for this ballot.
- The new total score for Freeman = 4/7ths of 70 (previous ballots) + 90 (new ballot) = 130
Passes
Each week, 2 pass. If there are ties, the unused passes are retained. There is also a list of runner-ups posted. If no new ballot is launched before mid Friday, the top runner-ups on a week will be the ones passing the next week (except for the fact that we still don't know if quit/expired accounts pass or not nor if they keep the points after reactivation).
For passes, see Test Pass History.
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