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Vegetables
Basic
Vegetables refer to the various edible plants which can be grown and harvested from seeds. All vegetables can be grilled in a Firepit or cooked in a Kitchen; most have other uses as well.
Egypt has access to the five standard vegetables -- Cabbage, Carrots, Garlic, Leeks, and Onions -- the seeds of which are available to paid accounts from Universities of Worship where the Agriculture tech is open.
- Beginning with T7, when you request vegetables from the UWor, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3.
How To Grow
All vegetables are grown from Vegetable Seeds. Vegetables can only be planted in the proper terrain: grass for cabbages and carrots; sand for garlic, eggplants, leeks and onions; and dirt for peppers.
All five standard vegetables and eggplants are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a jug quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. A vegetable must grow four times before it can be harvested, which means at least four waterings (more if they shrink on the way).
To sum up: Water upon planting (the required # of times), then repeat each time the vegetable changes size. With the exception of peppers, overwatering (watering more then the vegetable strain requires) will result in it shrinking/dying and eventually reverting to seed.
Vegetable Types
Cabbage
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Mut's Fruiton | 1 | 3 | 1 | 1 | |
Bastet's Yielding | 2 | 3 | 2 | 1 | |
Eigam#1 | 1 | 1 | 9 | 1 | |
Sissue#11 | 1 | 1 | 10 | 1 |
Carrots
Strain | water per stage | tendings required | yield | Seed | Notes |
---|---|---|---|---|---|
Osiris's Orange | 1 | 3 | 1 | 1 | Only grows on Grass |
Green Leaf | 2 | 3 | 2 | 1 | Only grows on Grass |
Qwu#17 | 1 | 1 | 9 | 1 | Only grows on Grass |
Sissue#27 | 1 | 1 | 10 | 4 | Only grows on Grass |
Observations
Osiris's Orange : 3 seeds 9pm on T7 live / 3 seeds 1:44PM Akhet I-8 live --unsigned
Green Leaf: 4 seeds at 1:10 pm, I got 4 at 8:50pm on T7 live / 4 seeds Akhet I-8 1:35PM live --unsigned
Osiris's Orange : no carrots on T7 live probably poluted area
- Osiris Orange 1 carrot 3 seeds 12:15 PM Lake of Reeds
- Green Leaf 2 carrots 4 seeds 12:15 PM Lake of Reeds
wickeddelite 20:38, 17 September 2015 (EST)
Location matters
Carrot seed yield seems to be dependent on location. I was getting either 1 or 4 seeds per harvest, depending on where I planted. The difference was only a few coords. I got 4 seeds when I was closer to water, but can't be sure that's the only reason.
Tried next to water and away from water, and it didn't make a difference. Near a sheep pen, however, appears to boost it to 4 seeds. I'll test against another pen in a different camp to verify. - Andara Bledin
- Green Leaf - 2 Carrots, 4 seeds - 8:05pm until at least 10:15pm Akhet I-22 - 3438, 5027 Sinai - Next to water. -Myn 08:48, 18 September 2015 (EST)
wickeddelite's results were away from both water and sheep pens.
I Wonder whether carrot growing is not avatar-specific: since the beginning of the tale I can only grow Osiris Orange, whatever the time of day (Nissim).
- Very strange observation with Carrot Sissue#27. Have never successfully duped seeds in the past, but today I was walking by Camel's Mane Mushrooms and decided to drop a seed. Yielded 4 seeds. So I dropped 10 more, all yielded 4 seeds. Picked the camel's mane in the areas, dropped some more seeds, all yielded 1. I duplicated this behavior on another plot of camel's mane, but could not duplicate it with bleeding hand. Is there something going on with the soil that creates both mushrooms and encourages this seed to yield seeds? Sage 20:17, 18 February 2016 (EST)
Add your observations here
Garlic
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Apep's Crop | 2 | 3 | 9 | 1 | Only works on Sand |
Heket's Reaping | 1 | 3 | 1 | 1 | Only works on Sand |
Qwu#11 | 2 | 1 | 9 | 1 | Only works on Sand |
Sissue's Garlic Gold | 1 | 1 | 10 | 4 | Only works on Sand |
Observations
- There is some suggestion that growing from 3am to 6am yields an extra seed, however my experience is that Year 1 Akhet I-11, 5.00am (as well as other times between 3am and 6am) did NOT yield extra seeds on either Apep's Crop or Heket's Reaping when grown in River Plains 1462, 2952. Silden 20:37, 13 September 2015 (EST)
- Apep's Crop, received 4 Garlic Seeds at River Plains 1054, 3122 Year 1, Akhet I-12, 7.30am to 8.00am Silden 09:07, 14 September 2015 (EST)
- Heket's Reaping, recieved 3 Garlic Seeds at River Plains 1798 3858, Akhet I-13, started at 6:20AM and went to 6:37am, at which point 0 yield began. After 6:40, no more additional seed yield. Edit: Started yielding 3 seed again at 7:00, until I stopped at 7:30.
- Neither variety gave a seed at the quoted 1am start time on the main page, 2033 2513 --Malard 03:11, 16 September 2015 (EST)
- 2 garlic 4 seeds from about 2:48 to 3:10 PM by sulfurous water '--unsigned
- 2 garlic 4 seeds after 6PM, just by water '--unsigned
- 2 garlic but still only 1 seed after 6PM and 1AM, just by water and away from water - maybe location dependant ? Tested with AC and HR at 1777, 2851 - Darwishi
- 2 garlic 4 seeds started at 7:21 PM for me in RP (1604, 2908 by water) no extra seeds from 6PM-ish to 7:20. '--unsigned
- Observed Heket's Reaping but NOT Apep's Crop giving extra seeds today in the same place. Did not get the exact time, unfortunately. --Santomon 15:41, 19 September 2015 (EST)
- Got 4 seeds Apep's crop at 865,7516 Akhet I-26 5:03AM after doing a lot of other farming nearby.
- Had 2 beds planted simultaneously beside each other: first gave 2 garlic 4 seeds, second gave 0 garlic 1 seed. Further plantings in the same spot all gave 0/1
- Moved about 20 coords north and started planting normally, getting 2/1 for a while until at 5:30AM beds gave 2/4 for about a minute and then dropped to 0/1
- Moved 3 coords north and continued planting, immediately getting 2/4 for at least ten more minutes until I stopped planting --Santomon 17:09, 19 September 2015 (EST)
- At 4:17-4:40 I was getting 2 garlic and 4 seeds for Apep's Crop and 1 garlic and 3 seeds for Hemet's Reaping. -- EDIT: This info is not from me, i just copied over to discussion, because that didn't work for me! --entux 13:08, 3 October 2015 (EST)--
- Is this a.m. or p.m.? I didn't get any additional seeds at a.m. (Sinai: 2683, 4085) --entux 13:08, 3 October 2015 (EST)--
Add your observations here. Start your observation with * and end your observation with ~~~~.
Leek
Strain | water per stage | tendings required | yield | Seed | Notes |
---|---|---|---|---|---|
Horus' Grain | 3 | 3 | 2 | 3 | Only works on Sand |
Hapi's Harvest | 1 | 3 | 1 | 2 | Only works on Sand |
Dymo#83 | 3 | 1 | 10 | 4 | Only works on Sand |
Tedra#8 | 2 | 3 | 9 | 3 | Only works on Sand |
Sissue#23 | 3 | 1 | 10 | 3 | Only works on Sand |
dymo#258 | 3 | 1 | 10 | 3 | Only works on Sand |
Observations
- Consistently 3 seeds at 1054, 3122 (Year 1, Akhet I-12 6:00 am to 7.30 am) Silden 06:48, 14 September 2015 (EST)
- Pollution: It seems that after growing about 100 to 150 leeks through Horus' Grain, an area within about 35 coords stopped producing leeks. --unsigned--
Add your observations here. Start your observation with * and end your observation with ~~~~.
Onions
Strain | water per stage | stages required | yield | Seed | Notes |
---|---|---|---|---|---|
Amun's Bounty | 1 | 3 | 1 | 1 | Only works on Sand |
Tears of Sinai | 2 | 3 | 2 | 1 | Only works on Sand |
Kyline#8,Qwu#2 | 2 | 1 | 9 | 1 | Only works on Sand |
Sissue#48 | 1 | 1 | 9 | 3 | Only works on Sand |
Peppers
Strain | water per stage | number of stages | yield | Seed | Notes | |
---|---|---|---|---|---|---|
Ra's Fire | 1 | 3 | 8 | 1 | On dirt | |
Ptah's Breed | 2 | 3 | 9 | 4 | On dirt | |
Qwu#72 | 2 | 1 | 9 | 4 | On dirt |
<NOINCLUDE>
Seed Reproduction
2 waterings each stage will produce 3 seeds instead of 1 (thanks Qwu!)
Research and Tuition
Past Tale Information
- As with onions, overwatering will not kill a pepper plant.
It may reduce your yield, though. - Pepper yields varied. They had the option to water numerous different ways in T6. It was believed that an optimal pepper yield requires a correct "combination" of waterings; moreover, the correct combination could change from day to day.
- Pepper yield appeared to be evaluated based on the growth(size) above a particular point where the pepper is harvestable. As such, optimal yields will have the largest final growth size.
See also
The general vegetables page, as well as Cabbage, Carrots, Cucumbers, Eggplant, Garlic, Leeks, Onions and Watermelon.
Required By
Assimilation Bath, Corn Maggot, Dew Fly, Fruit Maggot, Leaf Snapper, Leafhopper, Nightwing, Orchid Hopper, Raspberry Moth, Rose Swallowtail, Ruby Hornborrer, Snowberry Butterfly, Spittlebug, Woodmoth
Produced By
Cucumbers
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Wadjet's Garden | 2 | 3 | 2 | 1 | |
Ma'ats Plow | 1 | 3 | 8 | 1 |
Watermelon
Qwu's Sickly Sweet Watermellon seeds: 1 water on grass = 10 watermellons + 5 seeds
Eggplant
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Isis | 1 | 3 | 8 | 1 | Only grows on sand? |
Qetesh's Soil | 2 | 3 | 9 | 1 | |
Neena #19 | 1 | 1 | 8 | 1 | Sand or dirt |
copied from T7 Beta:
- Seems like you can grow Veggies on any terrain (grass, sand, dirt, clay) but you get 0 yield on the wrong terrain
- They grow waaay faster than last tale and for now it seems all tpyes and strains have 4 stages (so have to grow 3 times before ready to harvest)
- They don't shrink anymore when they are ready for harvest but they will die after about 5 minutes in this stage leaving 1 seed
- Overwatering will make the veggie shrink 1 stage
- So far seed method appears to be the same for all varieties of the same veggie.
- Garlic, Carrot and Cabbage appear to be 'in seed' at the same time. This also appears to be location dependant - another player could not grow seeds at the same time - they moved east/west and then could grow seeds.
Research Seed Log
Because more data is clearly needed for determining the actual seeding time bands, I have put up a Google Spreadsheet for people to log seed times and locations. If you would like to help, feel free to add data to this spreadsheet. Remember: We don't only need times for extra seeds; we also need times for NO extra seeds, to get a complete picture of what's going on. Once I have enough data points, I'll post my findings here, so we can all get a clearer picture of what's going on.