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Project:Current events/Trading's the Game Bug

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Revision as of 14:07, 25 June 2016 by AllesandriBelzoni (talk | contribs) (Created page with "We apologize for the problems in the event, Trading's the Game! There are virtual machines that are used to run events. This code was written by teppy and various developers. ...")
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We apologize for the problems in the event, Trading's the Game!

There are virtual machines that are used to run events. This code was written by teppy and various developers. In the case of the crate event machines it was written by teppy. Key points of coding to clean inventory lists, event graphics, etc are written to happen at specific times.

Numerous crate event machines were running at the same time. Unknowingly, this created a situation where the running code of one machine overlapped and controlled the crate machine for the event 'Trading's the Game'. The other crate machine's code allowed access to the crates along the Nile before the real event actually started. The crates were accessible at the wrong time and players were able to remove crate items (due to a different crate machine running). Those crate items were put into the players' inventory too soon.

When the event started (went from black to green on the calendar), the crate machine running the event 'Trading's the Game' did what it was supposed to do. It wiped out all pseudo inventory items in case there were some crate items left over from a previous event. It was best to abort the event since too many crates had lost their items.

To solve the error, no more than one crate event machine will be allowed to run at any one time.

Thank you for your patience!