The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Test of the Windsong

From ATITD7
Revision as of 22:07, 21 January 2017 by Nissim (talk | contribs) (→‎Locations for Judging)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
English Deutsch français magyar Türkçe


  Test of the  
Windsong
Discipline
Requirements
  • Level 24
Principles
  • Build a Windsong Tower
  • Create at least 7 distinct type of Pure Chimes
  • Install at least 3 Pure Chimes
  • Open your Chime Tower for judging
  • Tear down your Chime Tower OR do the following:
    • Have 7 judges rate your Windsong Tower
    • Design rated Good by most judges
Demonstration


Chime Tower

University Text

In this test, you create Pure Chimes to create melodies in a Chime Tower.

Overview

The Test of the Windsong is the seventh Test in the discipline of Art and Music.

Passing the Principle

Build a Windsong Tower. This is also sometimes called a Chime Tower.

Once you have built one, you have the option of tearing it down if you are just looking to pass the principle but not the test.

Scoring

As judges vote on your windchime, your score is updated. The total score of your windchime is a weighted average of all the judges scores.

Passing the Test

The two highest scoring Windsong Towers each week will pass the test, which is announced in the System channel.

See Test Pass History or http://julianatdeltona.com/atitd/PassedTests.aspx

Locations for Judging

Region Coordinates Designer Passed
River Plains 750, 2756 LadyKaytay Yes
River Plains 1552, 2837 just west of CS Tedra Yes
7L 1406, -1059 just north of CS Lizzi Yes
7 Lakes 1351, -1026 just north of CS Wimsankh Yes
7 Lakes 1396, -1117 just north of CS Nissim No
River Plains 1437, 3175 near S.Worship Sabuli Yes