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Flax

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Revision as of 21:40, 13 December 2015 by Tesa (talk | contribs) (fixed link)
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Flaxbed.jpg
Bulk 1
Weight 1

Flax is a vital crop used in the production of textiles. Flax's main products, tow and lint, are processed in order to make canvas, linen, and rope, all goods fundamental to the Egyptian lifestyle.


Once harvested, flax must be rotted by soaking in water in order to be processed further.


Cultivation

To grow flax, plant a bed of flax plants using the "Plant" menu, on grass (flax will not grow on sand). After a short while, green flax shoots with blue flowers will appear in the bed. Shortly afterward, yellow weeds will appear, and you will need to weed the flax bed. Depending on the variety of Flax Seeds being used, you may need to water the flax when you weed it (using one jug of water), and you may need to weed the bed several times. Eventually, more flax shoots and flowers will grow in the bed. This means that the flax is fully grown and ready to harvest. It might be hard to see this, so a good way to tell for sure is to click on the flax and see.

Flax grown in the above manner will not produce any seeds. To grow Flax Seeds, plant a bed of flax but do not weed it. Shortly after weeds appear in the bed, the flax will go to seed. You will see more of the yellow weeds. You may then harvest seeds from the flax up to 5 times before it finally dies. When the plant dies, it will leave more seeds on the ground. It takes 1 Teppy Minute (about 1m 07s real time) for the Harvest option to reappear after harvesting a seed.

Take care to not use up all your flax seeds when growing flax; you should always keep at least a few in reserve to grow more seeds. If you do run out, you can go back to a School of Art to get a few more seeds.

Hotkeys

Under [Self->Options->One-Click and Related], there is an option to enable hotkeys on flax. With this option enabled, you can use [W] to weed and harvest flax, and [H] to harvest seeds. In tale 7, you will physically move to the bed and will have animation time.

Varieties

Flax is a complex item, and comes in many varieties, the most basic, Old Egypt, is given to all players on Welcome Island. On the mainland, a variety of seeds are given out randomly from the School of Art and Music. Some require watering, some have pollution/soil quality issues. Through Crossbreeding, it is possible to design even more potent flax strains.


The basic flax seeds the game provides are:

Name Water Weed Flax Seed Pollution Signs Notes
Old Dog 2 1 3 2 0, 1 or 2 flax
Sinai Sage 1 1 2 1 0 flax
Jacob's Field 0 6 3 1 0 flax
Symphony Ridge Gold 0 3 2 1 0 flax
Sunset Pond 1 1 2 1 0 flax
Constitution Peak 1 3 2 2 0 flax
Old Egypt 0 2 1 1 none
Nile Green 1 1 2 1 none

Please see the discussion page for details of hypothetical, research, and other suppositions about flax seeds.

Notable crossbred strains:

Name Water Weed Flax Rotten Flax Total Flax Seed Pollution Signs
Ariella #376 0 1 5 5 10 5 Produces only Rotten Flax
Tedra #264 0 1 5 5 10 4 None, Resistant to pollution
Orchid #2353 0 1 7 7 14 4


See New Crosses for information about all other crossbred strains.

(Visit Flax Seeds to edit this table)

Pollution / Soil Quality

Most seeds will have some kind of pollution and/or soil quality around the ground where it is grown. Please see the discussion page for discussions about this aspect of Flax growing.

Required By

Compound, Corn Maggot, Dew Fly, Ecology, Test of Festivals, Guilds/Festivals, Flax Processing, Fruit Maggot, Leaf Snapper, Leafhopper, Nightwing, Orchid Hopper, Raspberry Moth, Rose Swallowtail, Ruby Hornborrer, Seed Registry, Snowberry Butterfly, Spittlebug, Woodmoth, Principles of Worship

Produced By

Flax Seeds