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User:Zhukuram
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Zhukuram Rana and Kaa live in the world of Egypt Tale 7. We are here to have fun and play games and walkabout and generally just enjoy the game.
More to Come, More to See! It's EGYPT after all! Always just one more thing...
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Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta. Coords: 975,7625
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About Me
I am Zhukuram:
- Level 27
- Initiate of Six
- Student of Two
Rana is my spouse warp partner.
Items needing votes: None
TBD
Muses
The Old Ny-Al Song
- We got macros n mules and tools to use, down on the Old Ny-Al
- We dig all day, dirt and clay, and nary get our hands dirty
- So come and play at work all day and sing a song, down on the Old Ny-Al
Homage to Eastern Grounds
- Caravans of Tech Seekers passing though the sands
- Drinking deep at the wells of time
Mining Markers
- Little bonfires in the sand
- Endless running
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Useful Links
Tale 7 Links
Tale 6 Links
Tale 6 Wall of Passed Time |
Tale 6 Airship Flight Manual |
Tale 6 Egyptian Building Codes |
Tale 6 Cut Gem list |
Tale 3 Cut Gem Details |
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Test Overview
Rank | Bonus | Initiate | Student | Prentice | Journeyman | Scribe | Master | Sage | Oracle |
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Architecture | P: Tent 2: Small House 4: Medium House +14 cells/level to CPs |
Done 09/14/2015 |
Test of the Obelisk Principles 10/26/2015 Metallic Obi Passed 02/03/2016 9 cubits |
Test of Life Principles 02/07/2016 |
- | - | - | - | - |
Art | Q +NNN pts | Done 09/19/2015 |
- | - | - | - | - | - | - |
Body | "View Selected Coordinates" |
Done 09/14/2015 |
Test of the Bedouin Principles 09/22/2015 |
Test of the Darkest Night Principles 10/01/2015 |
Test of the Oyster Catcher Principles 10/02/2015 |
Test of the Acrobat Principles 11/02/2015 by Amuniet |
Test of the Safari Principles 12/31/2015 |
Test of the Singing Cicada Principles 01/10/2016 |
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Harmony | None | Done 10/25/2015 |
Test of Marriage Principles 10/25/2015 Rana |
Test of the Freeman Principles 11/06/2015 |
Test of Chains Principles 12/13/2015 |
Test of Prophet Principles 12/21/2015 |
Test of Souls Principles 01/18/2016 |
Test of the Critic Principles 02/11/2016 |
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Leadership | 3 Petitions | Done 09/20/2015 |
Test of the Kingmaker Principles 12/03/2015 PASSED 12/27/2015 445 pts |
Test of the Demi-Pharaoh Principles 10/05/2015 |
Test of the Bureaucrat Principles 12/21/2015 |
Test of the Retired Pirates Principles 02/2016 |
- | - | - |
Thought | None | - | - | - | - | - | - | - | - |
Worship | +30 Barley Yield | Done 11/02/2015 Rana |
Test of the Vigil Principle 11/07/2015 |
- | - | - | - | - | - |
Welcome to Egypt | - | Done Citizen |
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Test Requirements
More Test Details
More detailed test information at: More Test Details
- Oyster Catcher
- Astrological Alignment
- Octet's Ghost
- Messenger
- Megalopolis
- Scarabs
- Tattoo
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Test of the Darkest Night
link to: Shroom Finder
Zhukuram
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Rana
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Safari
Zhukuram
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Rana
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Stats
Standard Buffs
Str | +4 | Dex | +2 | End | +5 | Spd | +2 |
Con | 0 | Foc | 0 | Per | +2 |
Speed point | Cost | Date |
1 | 66122 | 01/28/2016 |
2 | 57777 | 02/25/2016 |
3 | ||
4 | ||
5 | ||
6 | ||
7 |
Herbs Buffs
The Herb Buffs have been moved to their own page here: Herb Buffs
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Skills
Notes on Mechanics Skill
In previous tales was "supposed" to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures. Mechanics L1 "maybe" worth the price of the skill but beyond that it's not worth having. The rare times you are successful out weight the forfeited times you might have done "something" at Level 1.
Gastro 7
Grants a +1 permanent perception point.
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point.
Cooking | 3 | Gastro | 9 | Beer Tasting | 9 |
Desiccation | 3 | Fly Tying | 2 | Rhythmic Strength | 1 |
Fire building | 5 | Stone Blade Fab | 7/7 | Sheet Glass | 7/7 |
Carving | 5 | Fumeology | 0 | Pulse of the People | 0 |
Mechanics Body/Harm/Lead/Worship Rana: None |
0 | Salvage Art/Arch/Thought /Body /Lead Rana: None |
4 |
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Acquire
Botanist's Touch S Worship
Allows uprooting of lilies and flowers
- Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle)
- Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin
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Fly Tying 3 S Worship
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Cooking 4 S Worship
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Supplies and Resources
Gone Walkabout Mines
Quartz | Desert of Nomads | 1700,7303 | From SBody in OE go due east until you come to the road. When the road doglegs to the right the mine is just over the low hills on the south side of the road. |
Diamonds | Hinterlands | 2400,7303 | From SBody in OE go due east until you come to the road. Continue due east past the GWA quartz mine to the edge of the green/sand. The mine is a few cords into the sand portion. |
Ruby | Lake of Reeds | 3470,7303 | From SBody in OE go due east until you come to the road. Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. The mine is a the tail end of the ankh. There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. |
Topaz | Cat's Claw Ridge | -1,7100 | Go East from UArt in CCR. Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal. |
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Gone Walkabout Quarries
Oyster Shell Marble 1 | Old Egypt | 1043,7569 | dead | near the limestone patch | collapsed |
Oyster Shell Marble 2 | Old Egypt | 1012,7572 | dead | near the limestone patch | collapsed |
Oyster Shell Marble 3 | Old Egypt | 992,7568 | dead | near the limestone patch | collapsed |
Cherry Travertine Marble 1 | Old Egypt | 1088, 7657 | dead | half way to OE S Arch | collapsed |
Mud Granite Marble 1 | Old Egypt | 1004,7238 | C200-C224 C442-C539 F437-F524 |
near OE S Arch | active |
Mud Granite Marble 2 | Old Egypt | 1057,7268 | D314-D374 A298-A361 F355-F426 |
near OE S Arch | active |
White Travertine Marble 1 | Old Egypt | 934, 7495 | B53-B62 A418-A514 H91-H105 |
near UMB | active |
White Travertine Marble 2 | Old Egypt | 1052,7583 | E426-E486 D241-D299 G471-G560 |
near the limestone patch | active |
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Gone Walkabout Gearboxes
A | B | C | D | E | F | G | H | Installed |
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A83 | b | c | d | E36 | f | G43 | h | |
a | B18 | c | D22 | e | F36 | g | h | |
a | B144 | c | d | E173 | F288 | g | h | |
a | B231 | c | d | e | F463 | g | H167 | |
a | b | c | D30 | e | F25 | g | H42 | |
a | b | C60 | d | E22 | f | G18 | h | |
a | b | C231 | d | e | F139 | g | H139 | |
A333 | b | C200 | d | e | F400 | g | h | |
a | b | c | d | e | f | g | h |
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U Worship Supplies
U Worship MV | Zhukuram | Garlic | Apep's Crop | Heket's Reaping |
U Worship RP | Zhukuram | Leeks | Hapi's Harvest | Hours' Grain |
U Worship OE | Zhukuram | Leeks | Hapi's Harvest | Hours' Grain |
U Worship SE | Zhukuram | Cabbage | Bastet's Yielding | Mut's Fruition |
U Worship OE | Rana | Carrots | Green Leaf | Osiris' Orange |
U Worship MV | Rana | Leeks | Hapi's Harvest | Hours' Grain |
U Worship OE | Kaa | Onions | Amun's Bounty | Tears of Sinai |
U Worship MV | Kaa | Onions | Amun's Bounty | Tears of Sinai |
U Worship RP | Kaa | Carrots | Green Leaf | Osiris' Orange |
U Worship LoR | Zhukuram | Sea Lily | Blush |
See: Vegetables for details on variety features and growing extra seeds.
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.
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Seed Varieties
Flax Type | Pollution Type | Marker |
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Symphony Ridge Gold | Wood Planes | No Harvest |
Constitution Peak | ? | No Harvest |
Sinai Sage | ? | No Harvest |
Sunset Pond | ? | No Harvest |
See: Flax Seeds for details on variety features but there is a pollution effect.
- Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.
Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B
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Wood Treatment
Zhu's Wood Treatment Guessipe Recipes for the following items:
There are no recipes because it's all hunt and peck.... just go back and forth until you get something.
It appears that some multi-combos are mutually exclusive: You can get A+B, A+C, B+C but not A+B+C
Generically:
- Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).
- Use the cheapest treatment to peg first, then start backtracking to get the others.
- Expect multiple rounds to re-peg the attributes.
- Try to rotate these so that they move different values otherwise you get in a (A-B)->(B-A) cycle.
- Try for (A-C)->(B-A) to get close and then dink until you get what you want.
- Use the "Abort Treatment" to stop at any time or once you get the reaction you are looking for.
Board Attributes | Qty on Hand |
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Hard Rotproof White | 462 |
Fireproof Termite-prone Nontoxic White | 500 |
Pliable Fireproof Blonde | 1500 |
Pliable Rotproof Nontoxic Blonde | 500 |
Rotproof Termite-Resistant Nontoxic | 425 |
Building | Amt Needed | Hard/Soft | White/Blonde | Nontoxic | Rot-proof | Termite | Fireproof | Rigid/Pliable |
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Modern Sheep Farm | 250 | Hard | White | 3 | 4 | 5 | 6 | 7 |
Modern Sheep Farm | 250 | 1 | White | Nontoxic | 4 | 5 | 6 | 7 |
Thistle Garden | 250 | 1 | 2 | 3 | Rot-proof | Resistant | 6 | 7 |
Thistle Garden | 250 | 1 | 2 | Nontoxic | Rot-proof | 5 | 6 | 7 |
Airship | 600 | 1 | Blonde | 3 | 4 | 5 | Fireproof | Pliable |
Ant Colony | 75 | 1 | 2 | Nontoxic | 4 | Resistant | 6 | 7 |
Long Range Ferry | 50 | 1 | 2 | 3 | Rot-proof | 5 | 6 | Rigid |
Long Range Ferry | 50 | 1 | 2 | 3 | Rot-proof | 5 | 6 | Pliable |
Improved Hackling Rake | 18 | Hard | 2 | 3 | Rot-proof | 5 | 6 | 7 |
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GWA Chicken Coop
Chicken Coop Slat Settings
The effect of the slat settings changes with time of day. But the only time of day that matters is 6am.
If you set the slats in the AM (game time) you will get the following messages:
Slats Closed: During the day this keeps the chickens cool Slats Open: During the day this warms the chickens
If you set the slats in the PM (game time) you will get a different message:
Slats Closed: During the night this retains warmth Slats Open: During the night this lets the cool air in
So, it's Egypt and the messages are confusing. Especially as the temperature shown on the coop may not match the message about the current effect of the slats.
The guiding temperature is 80-100F for eggs and hatching. The coop needs to be in this temperature range at 6am.
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night.
Generally: set the slats to MOSTLY CLOSED.
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My T6 Chicken Coop Notes
Slats 1/2 open = mostly eggs No hens or roosters are needed to hatch eggs Hens or rooster in the coop inpede hatching Rooster are only needed for research. Hens and roosters can hatch at the same time but hens are more common. Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region Rooster can be fed to snakes if not donated or killed. Hot Temps = eggs Cool Temps = hatching
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