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Guilds/zFree/Acoustic Lab/Chime Map
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The overall grid seems to be the same as in previous tales, though the starting positions have changed, as have the outcomes of the various treatments. By and large, it seems easier to go south east than to head north west across the map. The three new starting positions are:
- Soaring Sparrow
- Diving Nightingale
- Gliding Condor
Treatments more or less confirmed for T7
- Hot Water - northerly, alternated with Quicksilver
- Cold Water - south east
- Shearing Force - southerly
- Quicksilver - north westerly
- Rabbit Pelt - southerly, not strong
- Cactus Sap - not sure, could be south westerly or north westerly
- Intense Light - south easterly
Useful Combinations
- Cold water and shearing force = south easterly, ie Diving Nightingale to Diving Albatross, Diving Raven to Hovering Nightingale
- Cactus sap and quicksilver = north easterly, ie. Gliding Condor to Hovering Crane to Hovering Owl
- Shearing force and rabbit pelt = southerly, ie. Hovering Crane to Gliding Condor
Please feel welcome to verify with your own findings and update!