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Guilds/zFree/Acoustic Lab/Chime Map

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Revision as of 04:08, 18 April 2016 by Alkhar (talk | contribs)
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The overall grid seems to be the same as in previous tales, though the starting positions have changed, as have the outcomes of the various treatments. By and large, it seems easier to go south east than to head north west across the map. The three new starting positions are:

  • Soaring Sparrow
  • Diving Nightingale
  • Gliding Condor


Treatments more or less confirmed for T7

  • Hot Water - northerly, alternated with Quicksilver
  • Cold Water - south east
  • Shearing Force - southerly
  • Cactus Sap - not sure, could be south westerly or north westerly (seems south easterly to me -Alkhar)
  • Intense Light - south easterly
  • Leopard's Paw - northerly
  • Heavy Block - southerly
  • Silk Cloth - north westerly
  • Aluminum Powder - easterly
  • White Sand - westerly
  • Worm Spirits - westerly
  • Beeswax - south westerly
  • Quicksilver - north westerly
  • Rabbit Pelt - southerly, westerly



Useful Combinations

  • Cold water and shearing force = south easterly, ie Diving Nightingale to Diving Albatross, Diving Raven to Hovering Nightingale
  • Cactus sap and quicksilver = north easterly, ie. Gliding Condor to Hovering Crane to Hovering Owl
  • Shearing force and rabbit pelt = southerly, ie. Hovering Crane to Gliding Condor
Please feel welcome to verify with your own findings and update!