The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Stats

From A Tale in the Desert
(Redirected from Dexterity)
Jump to navigationJump to search

This is taken from the Tale 3 Wiki found here. All information is subject to change.

See also Stat Timers, which actually includes T4 information.

Attributes

There are seven character attributes: Strength, Dexterity, Endurance, Speed, Constitution, Focus, and Perception. Each attribute starts at zero. Attributes may be increased temporarily by eating raw herbs from the ground, by eating grilled foods, or by eating cooked food from a kitchen. Catching a whiff of Incense will provide a short term stat +1 boost to one attribute and decrease another by -1. Permanent attribute increases are mostly gained by passing Tests in the Discipline of the Human Body.

  • Grilled Foods give you boost for 10 Teppy Mins (about 11:06 real time). You grill food on a Firepit.


Strength

  • Permanent boost: You gain 1 STR for every 4 animals you add to the logbook of the Test of the Safari. Maximum permanent Strength is 7.
  • Temporary boost: Eating Grilled Cucumbers gives a temporary boost +2
  • Controls how much weight you may carry. If you have positive or 0 strength, you can carry 500 * (1 + str) weight. If you have negative or 0 strength, you can carry 500 / (1 - str) weight.
  • Governs the timer used when seperating Coconut Meat and Coconut Water in a kitchen.
  • Strength score is added to the amount a Deep Well is wound from one pull.
  • Controls one of the timers in Mining.
  • Controls timer for stirring cement in clinker vat along with endurance.

Dexterity

  • Permanent boost: You gain 1 DEX for every four Acrobat moves you learn. Maximum permanent Dexterity is 7.
  • Temporary boost: Eating Grilled Eggplant gives a temporary boost +2
  • Controls how much bulk you may carry. Formulas are the same as for Strength and Weight.
  • Increases your off-road running speed by 3%(?) per Dexterity point (cap unknown). Bonus may dissipate when carrying too much bulk.
  • Increases your chance of getting a Rabbit Pelt when slaughtering a rabbit in a Rabbit Hutch.

Endurance

  • (T3) Permanent boost: adding pearls to your necklace doing the Test of the Oyster catcher
  • Temporary boost: Eating Grilled Onions (increases endurance by +2 for a few minutes) or a Grilled Fish (increases endurance by +1 for a few minutes).
  • Controls timers for flax processing
  • Controls timer for digging (with shovels, at a hole)
  • Controls timers for gathering dirt and limestone
  • Controls timer for Deep Well mines (but strength is more important for that)
  • Controls timer for stirring cement in a Clinker Vat along with strength.

Speed

  • Permanent boost: You gain 1 speed every time you're in the top 21 of the Test Of The Singing Cicada. Maximum speed is 21.
  • Temporary boost: Eating Grilled Cabbage increases speed by +2 for a few minutes.
  • Increases your on-road running speed.
  • Increases the size of fishing catches.
  • Gives you a chance of not losing bees when harvesting from an apiary.

Constitution

Focus

Perception

  • Permanent boost: Gained from Food, Wine, Beer and Herb Smoking.
  • Finishing one of the Wine Notebooks and turning in to School of Body gives +1 PER.
  • Temporary boost: Eating Grilled Carrots increases perception by +2 for a few minutes.
  • Used when Dowsing for metal veins (higher Perception allows detection of more metal types).
  • Required for finding marble deposits - see Rocks of the Ages
  • Random boost to harvesting from trees.
  • Controls one of the timers in Mining.

Timers

Various activities require a period of recovery before they can be performed again. For example, you must rest between uses of a loom. The length of time you must wait is controlled by a timer based on one of the seven statistics.

Icons in the upper-right corner of the screen indicate what timers are currently active for you.

ATITD_Timer is a 3rd party program that can be used to time in-game events in Real time or estimated Teppy or Game time.

The reuse time of a stat-based activity is:


base reuse time * 7 / (7 + stat)
Activity Stat Time
Capturing a bullfrog (Safari) Endurance 300s
Carving (barrel tap) Focus 120s
Carving (crudely carved handle) Focus 30s
Carving (large crude handle) Focus 60s
Carving (rawhide strips) Focus 20s
Carving (sharpened stick) Focus 30s
Carving (tinder) Focus 30s
Carving (wooden peg) Focus 20s
Carving (wooden pestle) Focus 10s
Collecting dirt (shovel) Endurance 20s
Collecting limestone (Heavy Mallet & Lead Chisel) Endurance 30s
Digging for stones (hole & shovel) Endurance (+58 to solo) 40s
Dowsing Focus 600s
Inspect a blade (Carpentry Shop) Focus 120s
Make Gunpowder Constitution 12s
Make Ink Constitution 4s
Mining Strength & Perception 5s
Quarrying marble Endurance 30s
Raking flax, female avatar Endurance 60s
Raking flax, male avatar Endurance 50s
Search for falcon roosts (Safari) Endurance 120s
Separating a coconut Strength 6s
Smoking a Hookah Pipe Constitution 45s
Stirring cement Strength & Endurance (+21 on both to solo) 45s
Weaving, female avatar Endurance 60s
Weaving, male avatar Endurance 80s
Winding barrel grinder Endurance (+36 to solo) 120s
Winding deep well Endurance 180s


Timers that still need to be measured: tapping bore rods (lead hammer) and other pyramid block operations

Changes in time for modified stats:

Stat Bonus 40s 45s 60s 80s 90s 120s 180s 10m 30m
7 20s 23s 30s 40s 45s 60s 90s 5.0m 15.0m
14 13s 15s 20s 27s 30s 40s 60s 3m20 10.0m
21 10s 11s 15s 20s 23s 30s 45s 2m30 7.5m
28 8s 9s 12s 16s 18s 24s 36s 2.0m 6.0m
35 7s 8s 10s 13s 15s 20s 30s 1m40 5.0m
42 6s 7s 9s 12s 13s 17s 26s 1m26 4.3m
49 5s 6s 8s 10s 12s 15s 23s 1m20 3.8m


Minimum stat needed for various timings. E.g, To get a 60s timer down to 10s you need stat 32 food.

Timer 10 12 30 40 45 60 80 120 1800
120 0 0 0 0 0 0 0 0 98
100 0 0 0 0 0 0 0 2 118
80 0 0 0 0 0 0 0 4 149
60 0 0 0 0 0 0 3 7 200
50 0 0 0 0 0 2 4 10 241
40 0 0 0 0 1 4 7 14 301
30 0 0 0 3 4 7 12 21 400
20 0 0 4 7 9 14 20 34 594
19 0 0 4 8 9 15 22 36 624
18 0 0 5 8 10 16 23 38 657
17 0 0 5 9 11 17 25 40 694
16 0 0 6 10 12 18 26 43 735
15 0 0 7 11 13 20 29 46 781
14 0 0 8 12 15 22 31 50 834
13 0 0 9 14 16 24 34 54 894
12 0 0 10 15 18 26 37 58 963
11 0 1 11 17 20 29 40 64 1044
10 0 1 13 19 22 32 44 70 1140
9 1 2 15 22 25 36 50 78 1255
8 1 3 17 25 29 40 56 87 1395
7 2 4 20 29 33 46 64 99 1570
6 4 6 24 34 39 54 74 114 1796
5 5 8 29 40 46 64 87 134 2097
4 8 10 36 50 57 78 106 162 2519
3 11 15 46 64 72 99 134 204 3151
2 17 22 64 87 99 134 181 274 4208
1 29 36 99 134 152 205 275 416 6325
0 64 78 206 276 312 418 559 842 12721

Additional Timers

Some activities have their own timers, which are not tied into the stat timers:

  • Lessons for teaching a University learned skill to another player - 5 minutes (Number of lessons/skill varies by skill and mentor-leadership mods)
  • Attempting to repair a building with the Structure Repair skill - 60 secs if you fail
  • Upgrading a guild hall with camp decoration - 1 week (unconfirmed)