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Difference between revisions of "Furnaces"
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+ | ===Recipes=== | ||
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+ | If you want to save ore, use 9 ore:10 CC, stop at 9:15 to get 1 metal 8 clinker and 1 CC back. The higher end breakpoint is unknown right now. Please feel free to correct me and make it known! | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 18:08, 19 January 2009
Bullet Furnace
- 1 Crucible
- 50 Firebricks
Operation
Can load upto 5 charcoal, each charcoal provides 1 minute of additional Max FireTime.
It is possible to load less and start the reaction and then top it up, to a maximum of 5 over time.
it is a automatic process if you load max 5cc. just let it time out and collect.
Current "fire and forget" recipe is 50 ore, 5cc yields 1 metal.
Compression Furnace
- 100 Clay
- 3 Crucible
- 200 Firebricks
- 5 Iron Bars
Operation
- Holds up to 500 ore
- Holds up to 20cc
- Burns 1cc per minute for a maximum of 20 minutes
Metal Yields
The base formula is MetalYield = Round(OreAmount*3/100) - that is for every 33.3 ore you put into the furnace you get 1 metal out. However due to the way the game rounds off this formula it is possible to get a significantly better yield by hitting the right "breakpoints".
For example, a good recipe to use is 484 ore and 20 charcoal. That batch will smelt for 20 minutes and produce 15 metal. The table below shows the recipes that give the most beneficial round-off gains.
Ore Used | CC Used | Metal Yield | Ore Cost/Metal | CC/Metal | CC/Ore | Metal Yield/Hour | Metal Yield/1000 Ore | CC Cost/1000 ore | Net Gain |
---|---|---|---|---|---|---|---|---|---|
17 | 20 | 1 | 17,0 | 20 | 1,176 | 3,0 | 58,8 | 1176,5 | 96,1% |
50 | 20 | 2 | 25,0 | 10 | 0,400 | 6,0 | 40,0 | 400,0 | 33,3% |
84 | 20 | 3 | 28,0 | 6.66 | 0,238 | 9,0 | 35,7 | 238,1 | 19,0% |
117 | 20 | 4 | 29,3 | 5 | 0,171 | 12,0 | 34,2 | 170,9 | 14,0% |
150 | 20 | 5 | 30,0 | 4 | 0,133 | 15,0 | 33,3 | 133,3 | 11,1% |
184 | 20 | 6 | 30,7 | 3.333 | 0,109 | 18,0 | 32,6 | 108,7 | 8,7% |
217 | 20 | 7 | 31,0 | 2.86 | 0,092 | 21,0 | 32,3 | 92,2 | 7,5% |
250 | 20 | 8 | 31,3 | 2.5 | 0,080 | 24,0 | 32,0 | 80,0 | 6,7% |
284 | 20 | 9 | 31,6 | 2.22 | 0,070 | 27,0 | 31,7 | 70,4 | 5,6% |
317 | 20 | 10 | 31,7 | 2 | 0,063 | 30,0 | 31,5 | 63,1 | 5,2% |
350 | 20 | 11 | 31,8 | 1.82 | 0,057 | 33,0 | 31,4 | 57,1 | 4,8% |
384 | 20 | 12 | 32,0 | 1.67 | 0,052 | 36,0 | 31,3 | 52,1 | 4,2% |
417 | 20 | 13 | 32,1 | 1.54 | 0,048 | 39,0 | 31,2 | 48,0 | 3,9% |
450 | 20 | 14 | 32,1 | 1.43 | 0,044 | 42,0 | 31,1 | 44,4 | 3,7% |
484 | 20 | 15 | 32,3 | 1.33 | 0,041 | 45,0 | 31,0 | 41,3 | 3,3% |
500 | 19 | 15 | 33,3 | 1.27 | 0,038 | 47,4 | 30,0 | 38,0 | 0,0% |
(The line in bold is the recommended recipe for common use)
Description of the columns of the table:
Column | Description |
---|---|
Ore Used | How much ore you put into the furnace |
CC Used | How much charcoal you put into the furnace |
Metal Yield | How much metal you get out of the run |
Ore Use/Metal | How much ore it cost to make 1 metal |
CC Cost/Metal | How much charcoal it cost to make 1 metal |
Metal Yield/Hour | How much metal you produce in an hour |
Metal Yield/1000 Ore | How much metal you get out of 1000 ore |
CC Cost/1000 Ore | How much charcoal it costs to smelt 1000 ore |
Net Gain: | How much metal you've gained compared to the baseline formula (MetalYield = OreAmount*3/100) |
It is recommended to simply use the 484 ore + 20 cc => 15 metal recipe unless you really want to squeeze some extra mileage out of your ore at a significant increase in charcoal costs. If you want to save significantly on your ore you will have to go to the extreme recipes such as 50 ore + 20 cc => 2 metal or even 17 ore + 20 cc => 1 metal. However by using the 17 ore recipe it's possible to almost double the metal yield of the base formula by paying more than 25 times the charcoal cost.
- Many people use the 250 Ore + 20 cc = 8 Metal as a compromise between ore, charcoal and time efficiency.
Blast Furnace
- 100 Boards
- 20 Clay
- 100 Concrete
- 6 Crucibles
- 10 Glass Pipe
- 50 Leather
- 5 Pulley
- 100 Steel Sheeting
Hint
You can load up a full load of ore with only 9 CC, fire and forget, then when you're back at camp, add that last 1CC and watch it for that minute only.
Orrin
Recipes
If you want to save ore, use 9 ore:10 CC, stop at 9:15 to get 1 metal 8 clinker and 1 CC back. The higher end breakpoint is unknown right now. Please feel free to correct me and make it known!
FaF = Fire and ForgetOre Used | CC Used | Metal Yield | Time opened | Ore Cost/Metal | CC/Metal | CC/Ore | Metal Yield/1000 Ore | CC Cost/1000 ore | Net Gain |
---|---|---|---|---|---|---|---|---|---|
10 | 9 | 1 | FaF | ||||||
28 | 9 | 2 | FaF | ||||||
500 | 9 | 27 | FaF | ||||||
968 | 10 | 58 | 9:55 | ||||||
990 | 10 | 59 | 9:56 | ||||||
1000 | 9 | 54 | FaF | ||||||
1000 | 10 | 60 | 9:55 | ||||||
1000 | 10 | 30 | FaF |
Conjecture (Ikuu): Exactly 50/3 ore cooked for just under 10 minutes yields just under 1 bar, without rounding. The same rate of conversion means that, for 9 minutes of cooking, you need 500/27 ore to get precisely 1 bar, again without rounding. That implies the following FaF recipes:
Ore Used | CC Used | Metal Yield | Time opened | Ore Cost/Metal | CC/Metal | CC/Ore | Metal Yield/1000 Ore | CC Cost/1000 ore | Net Gain |
---|---|---|---|---|---|---|---|---|---|
10 | 9 | 1 | FaF | 10 | 9 | ||||
28 | 9 | 2 | FaF | 14 | 4.5 | ||||
46 | 9 | 3 | FaF | 15.33 | 3 | ||||
65 | 9 | 4 | FaF | 16.25 | 2.25 | ||||
84 | 9 | 5 | FaF | 16.8 | 1.8 | ||||
102 | 9 | 6 | FaF | 17 | 1.5 | ||||
121 | 9 | 7 | FaF | 17.29 | 1.29 | ||||
139 | 9 | 8 | FaF | 17.38 | 1.125 | ||||
158 | 9 | 9 | FaF | 17.55 | 1 | ||||
491 | 9 | 27 | FaF | 18.18 | .33 | ||||
991 | 9 | 54 | FaF | 18.35 | .17 |