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Difference between revisions of "User:Mosen/Incense Data"

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  | q160 clove
 
  | q160 clove
 
  | q173 clove
 
  | q173 clove
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|-
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| q129 citrus, hopeful speed, bit of confusion
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| Verdant Squill
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| q78 citrus
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| q86 pine
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| q86 pine
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| q80 pine
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| q70 pine
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| q59 pine
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| q47 pine
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| q35 pine
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| q55 flowers
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| q74 flowers
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|-
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| q190 flowers, serene dexterity, bit of lethargy
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| Verdant Squill
 +
| q221 flowers
 +
| q245 flowers
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| q265 flowers
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| q279 flowers
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| q293 flowers
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| q303 flowers
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| q312 flowers
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| q320 flowers
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| q326 flowers
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| q333 flowers
 
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Revision as of 02:31, 7 April 2009

Herb Additives

Herb additives affect the scent of the incense. Although adding a herb may change the scent, the scent may not always be the same depending on the starting point, which leads me to believe that given the RIGHT herb, the starting scent can be fortified to create a better quality incense.

moving the scent or stats from the starting point to a desired point would seem like a massive waste of resources, given that if your starting point was high quality citrus it would take a hell of a lot of herbs to get to some other scent.

Adding a herb can make the incense change from one scent to another and yet another scent. In my mind this looks like a trivial pursuit pie :) where at q0 in the middle you can change to any scent quite easily because the distance between scents is minor. but if you have q300 citrus you need to move further over into another slice of pie to get to pine, or clove etc..


Raw Data

Start

438 Honey Scented, Hopeful perception, bit of forgetfulness

used butterleaf tree resin with same attributes

  • +1 q442
  • +2 443
  • +3 446
  • +4 447
  • +5 448
  • +6 448
  • +7 449
  • +8 450
  • +9 450
  • +10 q450

Starting Point:

q715 Citrus Scented, Hopeful CON, bit of forgetfulness

adding bluebottle clover +1 q712 citrus +10 570 citrus, ran out

Start: 328 Musk, giddy endurance, bit of weakness. +1 common basil -> pine 295, same stats +2 273 pine +3 249 pine +4 223 pine +5 200 pine +6 196 clove +7 204 clove +8 211 clove +9 215 clove +10 219 clove

Start: 52 Flowers, giddy con, bit of weak +1 common rosemary -> 93 Flowers +2 85 flowers +3 54 flowers +4 17 flowers +5 0 flowers +6 0 clove +7 0 clove +8 0 clove +9 0 pine +10 0 pine

Start: 301 Citrus, hopeful con, bit of weak +1 common sage -> 330 citrus +2 343 citrus +3 345 citrus +4 343 citrus +5 337 citrus +6 329 citrus +7 321 citrus +8 319 clove +9 335 clove +10 350 clove


Starting attributes Additive +1 db +2 db +3 db +4 db +5 db +6 db +7 db +8 db +9 db +10 db
q185 citrus, vengeful endurance, bit of weakness Crampbark (Herb) q138 citrus q90 citrus q49 citrus q53 clove q82 clove q107 clove q127 clove q145 clove q160 clove q173 clove
q129 citrus, hopeful speed, bit of confusion Verdant Squill q78 citrus q86 pine q86 pine q80 pine q70 pine q59 pine q47 pine q35 pine q55 flowers q74 flowers
q190 flowers, serene dexterity, bit of lethargy Verdant Squill q221 flowers q245 flowers q265 flowers q279 flowers q293 flowers q303 flowers q312 flowers q320 flowers q326 flowers q333 flowers
start additive 1 2 3 4 5 6 7 8 9 10
start additive 1 2 3 4 5 6 7 8 9 10
start additive 1 2 3 4 5 6 7 8 9 10
start additive 1 2 3 4 5 6 7 8 9 10
start additive 1 2 3 4 5 6 7 8 9 10