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User:Mosen/Incense Data

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Theories based on Observations

  • Herb additives affect the scent of the incense, AND the quality, but not the stats. Although adding a herb may change the scent, the scent may not always be the same depending on the starting point, which leads me to believe that given the RIGHT herb, the starting scent can be fortified to create a better quality incense.
  • Scent can change without affecting quality, see tests where musk changed directly to pine but quality was maintained.
  • Resin additives affect the quality AND the stats but not the scent. as observed.
  • Resin additives change quality +/- per deben based on potency of the resin. While stout palm will affect the quality of an incense

with +CON and -STR by +1 quality, giant cricklewood added +12 quality and chakkanut tree added +11 quality.

  • Duration is about 15 minutes for all qualities and different stat adjectives not sure if and what affects duration. (Time is taken from approx time of leaving area of incense burner).
  • Even if stats are altered to different combinations, adjectives remain the same
  • Adjectives MAY indicate an acceptible scent, or a scent which gives the most quality boost. NOT PROVEN
  • Stats can be altered by addition of resin without reaching q0 or greatly diminishing quality. As observed. Similar to other theory based on scent change without diminishing quality. Therefore: Scent and Stat may change without diminishing quality.
  • Positive Stat MAY be changed by using a resin which exhibits the same negative stat as the current negative. NOT PROVEN
  • Adding a positive resin has a diminishing effect on quality As observed.
  • When quality gains have diminished from adding a resin too many times, a greater boost in quality can be achieved using an alternate resin. But only if the alternate resin fulfills some criteria, otherwise you go into negative territory.

Tests TODO

  • Prove or disprove whether a certain scent and/or feeling effects which resins will provide the best quality boost. Inarus had a feeling that scent would change which resins were more likely to give a quality boost, while i thought that scent and resin were disconnected. This connection could be proven by a test which starts with a scent other than flowers but with giddy constitution and a bit of weakness as per test #9.

If there is a connection then the benefit to quality given by stout palm, or giant cricklewood resin would be significantly different to the outcome of resin test #1


Theoretical Chart of Scent vs Quality (Extreme Dodgyness Version)

Dodgy-incense-theory-chart.jpg

Raw Data

Resin tests (Resin as additive)

Resin tests
Test# Starting attributes Additive +1 db +2 db +3 db +4 db +5 db +6 db +7 db +8 db +9 db +10 db
1 END OF HERB TEST #9 Stout palm x3, Giant cricklewood x1, Chakkanut tree x2 q447 flowers (stout) q448 flowers (stout) q447 flowers (stout) q459 flowers (gc) q472 flowers (chakka) q483 flowers (chakka)
2 q438 honey, hopeful per, bit of forgetfulness Butterleaf Tree q442 honey q443 honey q446 honey q447 honey q448 honey q448 honey q449 honey q450 honey q450 honey q450 honey
3 q282 flowers, serene dex, bit of lethargy (all resins up to savaka follow this stat combo) Cerulean Blue, Anaxi, Chicory, Cinnar, Coco Palm, Feather Tree, Kaeshra, Locust Palm, Mini Fern Palm, Savaka, q305 flowers (cb) q302 flowers (an) q334 flowers (chicory) q375 flowers (cinnar) q383 flowers (coconut) q380 flowers (ft) q398 flowers (kaeshra) q396 flowers (lp) q392 flowers (mini-fp) q399 flowers (savaka)
4 end test #3. using resins with wrong stat combo, then boosting up Ash Palm, Chicory x2, Oleaceae, Chicory x3 q359 flowers (ash p) (-40q) q349 flowers (chicory) -10 q342 flowers (chicory) -6 q335 flowers (oleaceae) -7 q329 flowers (chicory) -4 q325 flowers (chicory) -4 q320 flowers (chicory) -5 q324 flowers (cb) +4 q344 flowers (cb x 5) +20 END
5 q397 pine. hopeful con, bit of weakness. Giant Cricklewood, Chicory q398 pine (gc) +1 q398 pine (gc) +1 q397 pine (gc) -1 q387 pine (gc x 5) q379 pine (gc x 5) q374 pine (gc x 5) q370 pine (gc x 5) q354 pine (chicory) q283 pine (chicory x 5) q242 pine (chicory x 4)
6 q0 pine. vengeful speed, bit of confusion. Mini Fern, Stout q0 (mfp) q0 (mfp) q0 (mfp) -> vengeful dex, bit of lethargy q0 (mfp) q0 (stout x 16) -> vengeful endurance, bit of clumsyness (stout) q0 (anaxi x 3) -> vengeful dex, bit of lethargy q0 (ash palm x 5) -> vengeful con, bit of forgetfulness q0 (bottle tree x25) same q0 (broadleaf x20) same
7 q426 clove, serene endurance, bit of weakness. Bramble Hedge Resin, Common Rosemary x1, Common Sage x7, Discorea x3, Mountain Mint, Stickler Hedge, Black Pepper x2, Blue Bottle, BucklerLeaf, Cardamom, Chives q445 clove (bh) q460 clove (bh) q473 clove (bh) q482 clove (bh) q491 clove (bh) q497 clove (bh) q503 clove (bh) q508 clove (bh) q511 clove (bh) q447 clove (rose)
#7 Contd. q467 clove (sage) q483 clove (sage) q496 clove (sage) q505 clove (sage) q514 clove (sage) q521 clove (sage) q527 clove (sage) q543 clove (discor) q558 clove (discor) q569 clove (discor)
#7 Contd. q541 clove (mount mint) q516 clove (stickler hedge) q520 clove (black pepper) q522 clove (bp) q520 clove (bluebottle) q512 clove (buckler) q484 clove (cardamom) q478 clove (chives) END
8 q224 Flowers, Serene Endurance, Bit of Weakness +mp -> q200 flowers +con -str +haw -> q226 flowers q245 flowers q258 flowers q269 q275 q281 q284 +bh -> q289 q291 q289
8 contd. +mp -> q286 +haw -> q291 q294 +ashpalm q270 q248 q227 q208 q190 q174 q159
9 q159 pine hopeful con, bit weakness Ash Palm q95 q41 q0 q0 -> hopeful per, bit forgetful q0 q3 q18 q30 q39 q47
9 Contd q52 q56 q60 q63 q65 q66 q67 q67 +20 Ash Palm -> hopeful con, q93 +20 Ash Palm q112 pine
9 Contd +20 Ash Palm q121 pine + Mini Fern -> q126 q131 q135 q139 q142 +10 Mini Fern -> q154 + Fern Palm -> q153 +10 Fern Palm -> q150 +20 Fern Palm -> q143
q294 Pine HOP CON BIT WEAK + Fern Palm q240 + Bramble Hedge -> q249 + Phoenix Palm -> q181 q126 q100 -> HOP PER BIT FORG q121 q135 q143 q148 q150 q151

Herb tests (Herb as additive)

Test# Starting attributes Additive +1 db +2 db +3 db +4 db +5 db +6 db +7 db +8 db +9 db +10 db
1 q185 citrus, vengeful endurance, bit of weakness Crampbark (Herb) q138 citrus q90 citrus q49 citrus q53 clove q82 clove q107 clove q127 clove q145 clove q160 clove q173 clove
2 q129 citrus, hopeful speed, bit of confusion Verdant Squill q78 citrus q86 pine q86 pine q80 pine q70 pine q59 pine q47 pine q35 pine q55 flowers q74 flowers
3 q190 flowers, serene dexterity, bit of lethargy Verdant Squill q221 flowers q245 flowers q265 flowers q279 flowers q293 flowers q303 flowers q312 flowers q320 flowers q326 flowers q333 flowers
4 q72 clove, troubled endurance, bit of clumsyness Verdant Squill q38 clove q9 clove q25 flowers q51 flowers q74 flowers q92 flowers q109 flowers q123 flowers q136 flowers q146 flowers
5 q37 pine, giddy speed, bit of confusion Verdant Squill q25 pine q8 pine q0 pine q0 pine q0 flowers q22 flowers q42 flowers q59 flowers q74 flowers q87 flowers
6 q322 pine, hopeful con, bit of weakness Verdant Squill q310 pine q293 pine q275 pine q257 pine q284 flowers q307 flowers q327 flowers q344 flowers q359 flowers q372 flowers
7 q275 musk, serene constitution, bit of weakness Verdant Squill q275 pine q278 pine q269 pine q255 pine q239 pine q223 pine q208 pine q196 flowers q216 flowers q234 flowers
8 q85 musk, troubled speed, bit of confusion Verdant Squill q85 pine q88 pine q79 pine q65 pine q49 pine q33 pine q18 pine q6 flowers q26 flowers q44 flowers
9 q303 flowers, giddy con, bit of weakness Verdant Squill q334 flowers q358 flowers q378 flowers q392 flowers q406 flowers q416 flowers q425 flowers q433 flowers q439 flowers q446 flowers
10 q328 musk, giddy endurance, bit of weakness. Common Basil q295 pine q273 pine q249 pine q223 pine q200 pine q196 clove q204 clove q211 clove q215 clove q219 clove
11 q301 citrus, hopeful constitution, bit of weakness. Common Sage q330 citrus q343 citrus q345 citrus q343 citrus q337 citrus q329 citrus q321 citrus q319 clove q335 clove q350 clove
12 q52 flowers, giddy constitution, bit of weakness. Common Rosemary q93 flowers q85 flowers q54 flowers q17 flowers q0 flowers q0 clove q0 clove q0 clove q0 pine q0 pine
test# start additive 1 2 3 4 5 6 7 8 9 10
test# start additive 1 2 3 4 5 6 7 8 9 10
test# start additive 1 2 3 4 5 6 7 8 9 10
test# start additive 1 2 3 4 5 6 7 8 9 10
test# start additive 1 2 3 4 5 6 7 8 9 10
test# start additive 1 2 3 4 5 6 7 8 9 10
test# start additive 1 2 3 4 5 6 7 8 9 10
test# start additive 1 2 3 4 5 6 7 8 9 10