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Difference between revisions of "User:Mosen/Incense Data"

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  | q216 flowers
 
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Revision as of 02:56, 7 April 2009

Herb Additives

Herb additives affect the scent of the incense. Although adding a herb may change the scent, the scent may not always be the same depending on the starting point, which leads me to believe that given the RIGHT herb, the starting scent can be fortified to create a better quality incense.

moving the scent or stats from the starting point to a desired point would seem like a massive waste of resources, given that if your starting point was high quality citrus it would take a hell of a lot of herbs to get to some other scent.

Adding a herb can make the incense change from one scent to another and yet another scent. In my mind this looks like a trivial pursuit pie :) where at q0 in the middle you can change to any scent quite easily because the distance between scents is minor. but if you have q300 citrus you need to move further over into another slice of pie to get to pine, or clove etc..


Raw Data

Start

438 Honey Scented, Hopeful perception, bit of forgetfulness

used butterleaf tree resin with same attributes

  • +1 q442
  • +2 443
  • +3 446
  • +4 447
  • +5 448
  • +6 448
  • +7 449
  • +8 450
  • +9 450
  • +10 q450

Starting Point:

q715 Citrus Scented, Hopeful CON, bit of forgetfulness

adding bluebottle clover +1 q712 citrus +10 570 citrus, ran out

Start: 328 Musk, giddy endurance, bit of weakness. +1 common basil -> pine 295, same stats +2 273 pine +3 249 pine +4 223 pine +5 200 pine +6 196 clove +7 204 clove +8 211 clove +9 215 clove +10 219 clove

Start: 52 Flowers, giddy con, bit of weak +1 common rosemary -> 93 Flowers +2 85 flowers +3 54 flowers +4 17 flowers +5 0 flowers +6 0 clove +7 0 clove +8 0 clove +9 0 pine +10 0 pine

Start: 301 Citrus, hopeful con, bit of weak +1 common sage -> 330 citrus +2 343 citrus +3 345 citrus +4 343 citrus +5 337 citrus +6 329 citrus +7 321 citrus +8 319 clove +9 335 clove +10 350 clove


Starting attributes Additive +1 db +2 db +3 db +4 db +5 db +6 db +7 db +8 db +9 db +10 db
q185 citrus, vengeful endurance, bit of weakness Crampbark (Herb) q138 citrus q90 citrus q49 citrus q53 clove q82 clove q107 clove q127 clove q145 clove q160 clove q173 clove
q129 citrus, hopeful speed, bit of confusion Verdant Squill q78 citrus q86 pine q86 pine q80 pine q70 pine q59 pine q47 pine q35 pine q55 flowers q74 flowers
q190 flowers, serene dexterity, bit of lethargy Verdant Squill q221 flowers q245 flowers q265 flowers q279 flowers q293 flowers q303 flowers q312 flowers q320 flowers q326 flowers q333 flowers
q72 clove, troubled endurance, bit of clumsyness Verdant Squill q38 clove q9 clove q25 flowers q51 flowers q74 flowers q92 flowers q109 flowers q123 flowers q136 flowers q146 flowers
q37 pine, giddy speed, bit of confusion Verdant Squill q25 pine q8 pine q0 pine q0 pine q0 flowers q22 flowers q42 flowers q59 flowers q74 flowers q87 flowers
q322 pine, hopeful con, bit of weakness Verdant Squill q310 pine q293 pine q275 pine q257 pine q284 flowers q307 flowers q327 flowers q344 flowers q359 flowers q372 flowers
q275 musk, serene constitution, bit of weakness Verdant Squill q275 pine q278 pine q269 pine q255 pine q239 pine q223 pine q208 pine q196 flowers q216 flowers q234 flowers
q85 musk, troubled speed, bit of confusion Verdant Squill q85 pine q88 pine q79 pine q65 pine q49 pine q33 pine q18 pine q6 flowers q26 flowers q44 flowers
q303 flowers, giddy con, bit of weakness Verdant Squill q334 flowers q358 flowers q378 flowers q392 flowers q406 flowers q416 flowers q425 flowers q433 flowers q439 flowers q446 flowers
start additive 1 2 3 4 5 6 7 8 9 10
start additive 1 2 3 4 5 6 7 8 9 10
start additive 1 2 3 4 5 6 7 8 9 10
start additive 1 2 3 4 5 6 7 8 9 10
start additive 1 2 3 4 5 6 7 8 9 10
start additive 1 2 3 4 5 6 7 8 9 10
start additive 1 2 3 4 5 6 7 8 9 10
start additive 1 2 3 4 5 6 7 8 9 10