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Difference between revisions of "User:Inkoaten"

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Home compound: Shabbat Ab 1240,1660 (near SWorship, southwest of the chariot)
 
Home compound: Shabbat Ab 1240,1660 (near SWorship, southwest of the chariot)
  
=== Stats ===
+
=== Trading ===
 +
 
 +
Buying and selling [[Raeli Tiles]]. See [[User:Inkoaten/Raeli Tile Trading|Raeli Tile Trading]].
 +
 
 +
Buying:
 +
* [[Camels Mane Mushroom]]s,
 +
* [[Hairy Tooth Mushroom]]s,
 +
* [[Cobra Skin]]s,
 +
* [[Gems|Huge Sapphire]]
 +
* [[Gems|Huge Quartz]]
  
  STR 1 DEX 7 END 0 SPD 4 CON 0 FOC 0 PER 3
+
Selling:
 +
* all types of [[Sea Lilies]] (2000 [[Harvest Elixir]], or 3000 [[Flower Fertilizer]], or 70 [[Catfish]] + 70 [[Perch]] + 70 [[Tilapia]], per bulb)
  
* Gastronomy: 8
+
Made to order from materials:
* Beer Tasting: 23
+
* [[Small Barrel]]s (150 [[Boards]], 3 [[Copper Strap]]s, 75 [[Wood]] per barrel)
* Fumeology: 42
+
* [[Salt]] (25 [[Coconut Water]] for 2 [[Salt]])
 +
* [[Alloys]]: [[Brass]], [[Bronze]], [[Pewter]], [[Steel]], [[Moon Steel]], [[Sun Steel]], [[Thoth's Metal]], [[Water Metal]], [[Metal Blue]] (prices TBA)
  
=== Wiki ===
+
=== Stats ===
  
Mostly maintenance - restructuring pages, editorial cleanups, filling in missing info, etc.  Trying to improve the wiki for those not intimately involved with the particular page in question by stating the obvious where it's not already stated!
+
  Level 20 Prentice of The Human Body
 +
  STR 5 DEX 7 END 0 SPD 7 CON 0 FOC 0 PER 4
  
=== Wines ===
+
* Gastronomy: 15
 +
* Beer Tasting: 24
 +
* Fumeology: 51
 +
* Wine notebooks: Completed Beginner
  
I'm just beginning to get vineyards set up. Currently the only flavors I have are Hot Alcohol and Cherry. I have another 17 vineyards (spread out) that I'm doing state mapping for, so I should have some new flavors in a week or so.
+
=== Petitions ===
  
I also have a few research vineyards up for the purpose of confirming/updating the wiki's tend tables.
+
* [[User:Inkoaten/Breezeway Feature Request | Less Breezeway lag please!]]
  
Finally, I'm halfway through writing a little Java GA program that tries to find useful tend sequences (much like Winer, but I'm reinventing the wheel as usual). Currently it 'works', but you have to hack around with the initialization data and fitness functions by hand, and the fitness functions are a bit dubious. Planning to make it more configurable, and probably auto-import tends from the wiki eventually (via e.g. [[Special:Export/Wine/Appreciation]]. If you'd like a copy of the work in progress, get in touch.
+
=== Wiki ===
  
{| border="1" cellspacing="0" cellpadding="5" width="70%"
+
Mostly maintenance - restructuring pages, editorial cleanups, filling in missing info, etc.  Trying to improve the wiki for those not intimately involved with the particular page in question by stating the obvious where it's not already stated!
|+ Minimum vigor loss tends (for mapping vineyard states)
 
!State \ Vine !! [[Wine/Amusement|Amusement]] !! [[Wine/Appreciation|Appreciation]] !! [[Wine/Balance|Balance]] !! [[Wine/Contemplation|Contemplation]] !! [[Wine/Wisdom|Wisdom]]
 
|- align="center"
 
| Sa || PO (-2) || MG (-1) || MG (-1) || MG (-1) || MG (-1)
 
|- align="center"
 
| W  || TV (-3) || TL (-1) || TL (-1) || TL (-1) || TL (-1)
 
|- align="center"
 
| M  || MG (-3) || MG (-3) || MG (-3) || MG (-3) || MG (-3)
 
|- align="center"
 
| F  || SV (-1) || MG (-4) || MG (-4) || MG (-4) || MG (-4)
 
|- align="center"
 
| R  || AS (-1) || SL (-2) || SL (-2) || SL (-2) || SL (-2)
 
|- align="center"
 
| Sv || TL (-2) || AS (-2) || AS (-2) || AS (-2) || AS (-2)
 
|- align="center"
 
| Sm || TL (-1) || SV (-3) || SV (-3) || SV (-3) || SV (-3)
 
|- align="center"
 
| Aggregate
 
| A:+6 C:+10 G:+23<br>Q:-5  K:+1 S:+7<br>V:-13
 
| A:-5 C:+2  G:+10<br>Q:+23 K:+1 S:-1<br>V:-16
 
| A:-1 C:+16 G:+10<br>Q:+19 K:+11 S:+14<br>V:-16
 
| A:-5 C:+2 G:+10<br>Q:-1 K:+34 S:-1<br>V:-16
 
| A:-5 C:+2 G:+10<br>Q:+9 K:+13 S:-1<br>V:-16
 
|}
 
  
(aggregate values are the total of all the minimum-vigor-loss tends - so divide by 7 and that's roughly the average change in stats per tend - ignoring the case of stats that go below 0)
+
=== Wines ===
  
 
* [[User:Inkoaten/Vineyards|Vineyards]]
 
* [[User:Inkoaten/Vineyards|Vineyards]]
 
* [[User:Inkoaten/Wines|Wines]]
 
* [[User:Inkoaten/Wines|Wines]]
  
=== Public Mines ===
+
=== Gemcutting ===
  
Drama!
+
It should be possible to write software that, given a gem configuration, tells you all possible gems that can be cut from it. More discussion: [[User:Inkoaten/Automated Gemcutting|Automated Gemcutting]].
  
There was some discussion on SA regional chat about setting up a semi-public guild that just holds mines and enforces a "you break it, you repair it" rule. Sounds promising.
+
=== Tests ===
  
=== Gemcutting ===
+
Taking it slow ..
  
It should be possible to write software that, given a gem configuration, tells you all possible gems that can be cut from it:
+
==== Obelisk ====
  
* Gems are a 7x7x7 cube of points. Each point is either present or absent.
+
Passed with an 18 cubit Hardwood Obelisk in Shabbat Ab on Year 2, Peret I-19 (17 June 2009)
* Edges, triangles, and squares are generated to join adjacent (orthogonal or diagonal) points that are present. e.g. eyelet looks like this (X=present .=absent), as a series of slices through the gem:
 
  
  XXX  XXX
+
==== Life ====
  X.X  X.X
 
  XXX  XXX
 
  
Or with edges added for clarity:
+
June 8: principle passed.
  
  X-X-X  X-X-X
+
[[Guilds/SA Waterworks | SA Waterworks]]
  |/ \|  |/ \|
 
  X . X  X . X
 
  |\ /|  |\ /|
 
  X-X-X  X-X-X
 
  
* The grinding discs then turn into a fairly simple set of rules for removing vertexes from the array of points. e.g. disc 1 will remove an entire plane from any one edge; disc 2 removes a triangular prism of points aligned with one axis.
+
[[User:Inkoaten/Survey | Route Surveying]]
* For each potential gem, reduce its structure down to the minimum necessary set of present/absent points (by looking for applications of a disc that will only affect "absent" points - flag all those points as "don't care" points because either they are already absent, or they are present but can be safely grinded away). e.g. eyelet stays exactly as above (you can remove anything around it with disc 1, but you need the core structure exactly as above), and Dragyn's Eye looks like this: (?="don't care" i.e. can be removed safely without clobbering the important bits):
 
  
  ???X  ????  ????  ????
+
==== Darkest Night ====
  ??XX  ???X  ????  ????
 
  ?XXX  ??..  ???X  ????
 
  XXXX  ?X.X  ??XX  ???X
 
  
This can be done by hand, once. More generally, represent the possible grinding planes and depths as (A,B,C,D) tuples where all points that satisfy Ax+By+Cz+D < 0 are ground away; then apply all planes where the plane would remove only absent points. (A,B,C is the plane normal vector). '''Done.'''
+
* List 1:
 +
** 0/7 Pool of Tranquility
 +
** 2/7 Golden Sun
 +
** 7/7 Brain
 +
** 7/7 Peasant Foot
 +
** 7/7 Cobra Hood
  
* By eye, or via image processing of screenshots, construct the vertex map for a newly loaded gem. (This is a tedious process to do by eye, but it's do-able. Image processing is a better bet)
+
==== Safari ====
* Rotate the vertex map through the 24 possible orientations (4 rotations around each of 6 faces)
 
* For each orientation, scan the vertex map using the gem patterns prepared earlier. If you find a match, that gem type can be cut from this particular raw gem. (Alternatively, you can rotate the patterns and scan against the unrotated raw gem)
 
  
Now I just have to implement it. '''Done, but needs a decent UI to be usable'''
+
* Gazelle: Complete
 +
* Falcon: 2/4
 +
* Ibis: Complete
 +
* Desert Rat: 3/4
 +
* Otter: 2/4
 +
* Bullfrog: Complete
 +
* Fennecs: 1/4
 +
** Bushy-Tailed
  
=== Tests ===
+
==== Towers ====
  
Taking it slow ..
+
Current claim: 17.16%
  
==== Safari ====
+
* June 7: Living Land, 1 (of 11) towers, 7.07%
 
+
* June 8: Racing Mind, 1 (of 7) towers, 7.96% - principle passed
* Gazelle: 1/4
+
* June 14, Solid Land, 1 (of 13) towers, 2.14%
* Bullfrog: 3/4
 
  
 
==== Cicadas ====
 
==== Cicadas ====
  
* 4 speed points
+
Passed: 31 May 2009.
* 0 cages placed
 
* 5 cages in hand
 
  
 
==== Acrobat ====
 
==== Acrobat ====
Line 118: Line 105:
 
(Just a todo list, really)
 
(Just a todo list, really)
  
* [[Salvage Techniques]]: 3 (<s>SArch: 200 firebricks</s>; <s>SArt: 100 candle</s>; <s>SBody: 1000 cc</s>; SThought: 20 cuttable garnet, 20 cuttable turquoise)
+
* [[Salvage Techniques]]: 4 (5: level 21) (<s>SArch: 200 firebricks</s>; <s>SArt: 100 candle</s>; <s>SBody: 1000 cc</s>; SThought: 20 cuttable garnet, 20 cuttable turquoise; <s>SLead: 100 clay, 200 cut stone, 2 OSM</s>)
* [[Structure Maintenance]]: 1 (<s>SArch: 20 oil</s>; <s>SThought: 300 bricks, 50 oil, 50 beeswax</s>)
+
* [[Structure Maintenance]]: 2 (<s>SArch: 20 oil</s>; <s>SThought: 300 bricks, 50 oil, 50 beeswax</s>)
 
* [[Structure Repair]]: 0 (SArch: 14 pulley; SArt: 60 linen; SThought: 2 OSM, 20 Cuttable Jade, 200 bricks)
 
* [[Structure Repair]]: 0 (SArch: 14 pulley; SArt: 60 linen; SThought: 2 OSM, 20 Cuttable Jade, 200 bricks)
* [[Navigation]]: 1 (2: 20 glass rods; 3: 25 copper)
+
* [[Navigation]]: 4 (5: level 25, 6 silk cloth)
 +
* [[Mechanics]]: 5 (<s>SHarm: 200 rope, 200 slate</s>; <s>SThought: 10 cuttable lapis, garnet, amethyst, turquoise</s>; <s>SArt: 49 Acid</s>; SWorship: 1 huge sapphire, 1 large emerald, 1 medium diamond, 1 small topaz; <s>SArch: 400 concrete</s>; <s>SBody: 300 Malt (raw), 300 Malt (burnt)</s>; SLead: 1000 gold wire)
 +
* [[Ore Extraction]]: 4 (5: 1 huge quartz)
 +
 
 +
=== Ant Colony ===
 +
 
 +
* Shemu II-20: Seeded. Health 0, 21 leaves.
 +
* Shemu II-25: Health increased to 3. Leaves eaten, 21 new leaves added.
 +
* Shemu III-2: Health increased to 6. Leaves eaten, 21 new leaves added.
 +
* Shemu III-9: Health increased to 9. 2 glue accumulated (removed), leaves eaten, 21 new leaves added.
 +
* Shemu III-16: Health increased to 12. 4 glue accumulated (removed), leaves eaten, 21 new leaves added.
 +
* Shemu III-23: Health increased to 15. 7 glue accumulated (removed), leaves eaten, 21 new leaves added.
 +
* Shemu III-30: Health increased to 18. 14 glue accumulated (removed), leaves eaten, 21 new leaves added.
 +
* Shemu IV-7: New queen produced, health dropped to 1. No glue accumulated. Leaves eaten, 21 new leaves added. 2nd colony seeded (health 0, 21 leaves)
 +
* Shemu IV-14: #1: health 4. #2: health 3.
 +
* Shemu IV-21: #1: health 7. #2: health 6.
 +
* Shemu IV-28: #1: health 10, 3 glue. #2: health 9, 2 glue.
 +
* Akhet I-6: #1: health 13, 5 glue. #2: health 12, 4 glue. Add only 20/21 to #2.
 +
* Akhet I-12: #1: health 16, 9 glue. #2: health 12, 4 glue.
 +
* Akhet I-19: #1: health 19, 16 glue. #2: health 15, 7 glue.
 +
* Akhet I-26: #1: health 1, new queen. #2: health 18, '''13''' glue. Add only 19/21 to #2.
 +
* Akhet II-3: #1: health 4. #2: health 14, 7 glue ("This week, the colony's health decreased due to lack of food")
 +
* Akhet II-10: #1: health 7. #2: health 17, 11 glue
 +
* Akhet II-17: #1: health 10, 3 glue. #2: health 20, 18 glue. Add 20/21 to #2.
 +
* Akhet II-24: #1: health 13, 5 glue. #2: health 20, 18 glue. Add 20/21 to #2.
 +
* Akhet III-1: #1: health 16, 9 glue. #2: health 20, 18 glue. Add 20/21 to #2.
 +
* Akhet III-8: #1: health 19, 16 glue. #2: health '''16''', 9 glue. Add 20/21 to #1.
 +
* Akhet III-15: #1: health 19, '''15''' glue. #2: health 19, 16 glue. Add 20/21 to both.
 +
* Akhet III-22: #1: health 15, 8 glue. #2: health 15, 8 glue.
 +
* Akhet III-29: #1: health 18, 13 glue, #2: health 18, 13 glue. Add 20/21 to both.
 +
* Akhet IV-6: #1: health 14, 6 glue. #2: health 18, 13 glue. Add 20/21 to #2.
 +
* Akhet IV-13: #1: health 17, 11 glue. #2: health 18, 13 glue. Add 20/21 to #2.
 +
* Akhet IV-20: #1: health 20, 18 glue. #2: health 18, '''14''' glue. Add 20/21 to both.
 +
* Akhet IV-27: #1: health 16, 10 glue. #2: health 14, 6 glue.
 +
* Peret I-4: #1: health 19, 15 glue. #2: health 17, 11 glue. Add 20/21 to both.
 +
* Peret I-11: #1: health 15, 8 glue. #2: health 14, 6 glue.
 +
* Peret I-18: #1: health 18, 13 glue. #2: health 17, 11 glue. Add 0/21 to #1.
 +
* Peret I-25: #1: health 14, 6 glue. #2: health 20, 18 glue. Add 0/21 to #2.
 +
* Peret II-2: #1: health 17, 12 glue. #2: health 16, 10 glue. Add 0/21 to #1.
 +
* Peret II-9: #1: health 14, 6 glue. #2: health 19, 15 glue. Add 0/21 to #2.
 +
 
 +
=== Geb's Silver Sickle ===
 +
 
 +
Bonus seems to be +3db/harvest. I get 4-10db per harvest using the sickle.
 +
 
 +
=== [[User:Inkoaten/SA Gem Survey|SA Gem Survey]] ===
 +
 
 +
=== [[User:Inkoaten/Herbs|Current herb stocks]] ===
 +
 
 +
=== [[User:Inkoaten/Raeli Colors|Raeli Colors]] ===
 +
 
 +
=== [[User:Inkoaten/Raeli Ovens|Raeli Ovens]] ===
 +
 
 +
=== Mines ===
 +
 
 +
{| border="1" cellspacing="0" cellpadding="5"
 +
! Ore !! Gem !! Location !! Repairs !! Owner
 +
|- align="center"
 +
| Copper || Quartz || East SA: 2533,1265 || 2 || AYMABTU
 +
|- align="center"
 +
| Iron || Quartz || Central SA: 1021,1972 || 3 || AYMABTU
 +
|- align="center"
 +
| Tin || Quartz || West SA: 123,1563 || 0 || AYMABTU
 +
|- align="center"
 +
| Tin || Emerald || West SA: 117,1571 || 0 || Private
 +
|- align="center"
 +
| Magnesium || Diamond || West SA: 591,1758 || 0 || Private
 +
|- align="center"
 +
| Tungsten || Quartz || West SA: 558,1677 || 0 || Private
 +
|- align="center"
 +
| Sand || Diamond || West SA: 152,1650 || 2 || AYMABTU
 +
|- align="center"
 +
| Sand || Emerald || Central SA: 1385,1685 || 1 || AYMABTU
 +
|- align="center"
 +
| Sand || Sapphire || Central SA: 920,1829 || 1* || AYMABTU
 +
|- align="center"
 +
| Sand || Topaz || Central SA: 1420,1700 || 1* || AYMABTU
 +
|- align="center"
 +
| Sand || Topaz || Central SA: 1445,1685 || 1* || AYMABTU
 +
|- align="center"
 +
| Sand || Ruby || Central SA: 1039,1657 || 2 || AYMABTU
 +
|}
 +
 
 +
=== [[User:Inkoaten/Sea Lily Crossbreeds|Sea Lily Crossbreeds]] ===
 +
 
 +
=== Quarries ===
 +
 
 +
{| border="1" cellspacing="0" cellpadding="5"
 +
! Location !! Type !! Primary !! Secondary !! Who !! Notes
 +
|-
 +
| 656,1622 || OSM || C261-311 || (#3) C496-580 F53-59  || Numaris/Inkoaten ||
 +
|-
 +
| 671,1607 || NG  || (#7) E46-52  || (T1) A482-598 H103-126 || Inkoaten/Numaris ||
 +
|-
 +
| 617,1774 || CG  || (#6) D393-456 || (T1) D455-546 H114-138 || Inkoaten/Numaris ||
 +
|-
 +
| 650,1577 || OSM || (#5) A19-23  || (T2) B352-398 G144-176 || Numaris/Inkoaten || 20 removed, collapsed, salvaged
 +
|-
 +
| 660,1567 || NG  || (T2) A371-441 || (#2) C410-496 G267-310 || Inkoaten/Numaris || 23 removed, collapsed, salvaged
 +
|-
 +
| 666,1684 || CG  || (#5) E18-21  || (T3) D497-581 H93-115  || Inkoaten/Numaris || 26 removed, collapsed, salvaged
 +
|-
 +
| 622,1631 || MG  || (#6) C348-418 || (#7) C32-39 H282-316  || Numaris/Inkoaten || dead
 +
|}
 +
 
 +
=== [[User:Inkoaten/Gearboxes|Gearboxes]] ===
 +
 
 +
=== [[User:Inkoaten/Paints | Paints]] ===
 +
 
 +
=== [[User:Inkoaten/Thistles | Thistles]] ===

Latest revision as of 07:56, 26 June 2009

Inkoaten

Home compound: Shabbat Ab 1240,1660 (near SWorship, southwest of the chariot)

Trading

Buying and selling Raeli Tiles. See Raeli Tile Trading.

Buying:

Selling:

Made to order from materials:

Stats

 Level 20 Prentice of The Human Body
 STR 5 DEX 7 END 0 SPD 7 CON 0 FOC 0 PER 4
  • Gastronomy: 15
  • Beer Tasting: 24
  • Fumeology: 51
  • Wine notebooks: Completed Beginner

Petitions

Wiki

Mostly maintenance - restructuring pages, editorial cleanups, filling in missing info, etc. Trying to improve the wiki for those not intimately involved with the particular page in question by stating the obvious where it's not already stated!

Wines

Gemcutting

It should be possible to write software that, given a gem configuration, tells you all possible gems that can be cut from it. More discussion: Automated Gemcutting.

Tests

Taking it slow ..

Obelisk

Passed with an 18 cubit Hardwood Obelisk in Shabbat Ab on Year 2, Peret I-19 (17 June 2009)

Life

June 8: principle passed.

SA Waterworks

Route Surveying

Darkest Night

  • List 1:
    • 0/7 Pool of Tranquility
    • 2/7 Golden Sun
    • 7/7 Brain
    • 7/7 Peasant Foot
    • 7/7 Cobra Hood

Safari

  • Gazelle: Complete
  • Falcon: 2/4
  • Ibis: Complete
  • Desert Rat: 3/4
  • Otter: 2/4
  • Bullfrog: Complete
  • Fennecs: 1/4
    • Bushy-Tailed

Towers

Current claim: 17.16%

  • June 7: Living Land, 1 (of 11) towers, 7.07%
  • June 8: Racing Mind, 1 (of 7) towers, 7.96% - principle passed
  • June 14, Solid Land, 1 (of 13) towers, 2.14%

Cicadas

Passed: 31 May 2009.

Acrobat

Finally passed, thanks to Rosethorn! Happy to teach, just drop past my compound.

Skills

(Just a todo list, really)

  • Salvage Techniques: 4 (5: level 21) (SArch: 200 firebricks; SArt: 100 candle; SBody: 1000 cc; SThought: 20 cuttable garnet, 20 cuttable turquoise; SLead: 100 clay, 200 cut stone, 2 OSM)
  • Structure Maintenance: 2 (SArch: 20 oil; SThought: 300 bricks, 50 oil, 50 beeswax)
  • Structure Repair: 0 (SArch: 14 pulley; SArt: 60 linen; SThought: 2 OSM, 20 Cuttable Jade, 200 bricks)
  • Navigation: 4 (5: level 25, 6 silk cloth)
  • Mechanics: 5 (SHarm: 200 rope, 200 slate; SThought: 10 cuttable lapis, garnet, amethyst, turquoise; SArt: 49 Acid; SWorship: 1 huge sapphire, 1 large emerald, 1 medium diamond, 1 small topaz; SArch: 400 concrete; SBody: 300 Malt (raw), 300 Malt (burnt); SLead: 1000 gold wire)
  • Ore Extraction: 4 (5: 1 huge quartz)

Ant Colony

  • Shemu II-20: Seeded. Health 0, 21 leaves.
  • Shemu II-25: Health increased to 3. Leaves eaten, 21 new leaves added.
  • Shemu III-2: Health increased to 6. Leaves eaten, 21 new leaves added.
  • Shemu III-9: Health increased to 9. 2 glue accumulated (removed), leaves eaten, 21 new leaves added.
  • Shemu III-16: Health increased to 12. 4 glue accumulated (removed), leaves eaten, 21 new leaves added.
  • Shemu III-23: Health increased to 15. 7 glue accumulated (removed), leaves eaten, 21 new leaves added.
  • Shemu III-30: Health increased to 18. 14 glue accumulated (removed), leaves eaten, 21 new leaves added.
  • Shemu IV-7: New queen produced, health dropped to 1. No glue accumulated. Leaves eaten, 21 new leaves added. 2nd colony seeded (health 0, 21 leaves)
  • Shemu IV-14: #1: health 4. #2: health 3.
  • Shemu IV-21: #1: health 7. #2: health 6.
  • Shemu IV-28: #1: health 10, 3 glue. #2: health 9, 2 glue.
  • Akhet I-6: #1: health 13, 5 glue. #2: health 12, 4 glue. Add only 20/21 to #2.
  • Akhet I-12: #1: health 16, 9 glue. #2: health 12, 4 glue.
  • Akhet I-19: #1: health 19, 16 glue. #2: health 15, 7 glue.
  • Akhet I-26: #1: health 1, new queen. #2: health 18, 13 glue. Add only 19/21 to #2.
  • Akhet II-3: #1: health 4. #2: health 14, 7 glue ("This week, the colony's health decreased due to lack of food")
  • Akhet II-10: #1: health 7. #2: health 17, 11 glue
  • Akhet II-17: #1: health 10, 3 glue. #2: health 20, 18 glue. Add 20/21 to #2.
  • Akhet II-24: #1: health 13, 5 glue. #2: health 20, 18 glue. Add 20/21 to #2.
  • Akhet III-1: #1: health 16, 9 glue. #2: health 20, 18 glue. Add 20/21 to #2.
  • Akhet III-8: #1: health 19, 16 glue. #2: health 16, 9 glue. Add 20/21 to #1.
  • Akhet III-15: #1: health 19, 15 glue. #2: health 19, 16 glue. Add 20/21 to both.
  • Akhet III-22: #1: health 15, 8 glue. #2: health 15, 8 glue.
  • Akhet III-29: #1: health 18, 13 glue, #2: health 18, 13 glue. Add 20/21 to both.
  • Akhet IV-6: #1: health 14, 6 glue. #2: health 18, 13 glue. Add 20/21 to #2.
  • Akhet IV-13: #1: health 17, 11 glue. #2: health 18, 13 glue. Add 20/21 to #2.
  • Akhet IV-20: #1: health 20, 18 glue. #2: health 18, 14 glue. Add 20/21 to both.
  • Akhet IV-27: #1: health 16, 10 glue. #2: health 14, 6 glue.
  • Peret I-4: #1: health 19, 15 glue. #2: health 17, 11 glue. Add 20/21 to both.
  • Peret I-11: #1: health 15, 8 glue. #2: health 14, 6 glue.
  • Peret I-18: #1: health 18, 13 glue. #2: health 17, 11 glue. Add 0/21 to #1.
  • Peret I-25: #1: health 14, 6 glue. #2: health 20, 18 glue. Add 0/21 to #2.
  • Peret II-2: #1: health 17, 12 glue. #2: health 16, 10 glue. Add 0/21 to #1.
  • Peret II-9: #1: health 14, 6 glue. #2: health 19, 15 glue. Add 0/21 to #2.

Geb's Silver Sickle

Bonus seems to be +3db/harvest. I get 4-10db per harvest using the sickle.

SA Gem Survey

Current herb stocks

Raeli Colors

Raeli Ovens

Mines

Ore Gem Location Repairs Owner
Copper Quartz East SA: 2533,1265 2 AYMABTU
Iron Quartz Central SA: 1021,1972 3 AYMABTU
Tin Quartz West SA: 123,1563 0 AYMABTU
Tin Emerald West SA: 117,1571 0 Private
Magnesium Diamond West SA: 591,1758 0 Private
Tungsten Quartz West SA: 558,1677 0 Private
Sand Diamond West SA: 152,1650 2 AYMABTU
Sand Emerald Central SA: 1385,1685 1 AYMABTU
Sand Sapphire Central SA: 920,1829 1* AYMABTU
Sand Topaz Central SA: 1420,1700 1* AYMABTU
Sand Topaz Central SA: 1445,1685 1* AYMABTU
Sand Ruby Central SA: 1039,1657 2 AYMABTU

Sea Lily Crossbreeds

Quarries

Location Type Primary Secondary Who Notes
656,1622 OSM C261-311 (#3) C496-580 F53-59 Numaris/Inkoaten
671,1607 NG (#7) E46-52 (T1) A482-598 H103-126 Inkoaten/Numaris
617,1774 CG (#6) D393-456 (T1) D455-546 H114-138 Inkoaten/Numaris
650,1577 OSM (#5) A19-23 (T2) B352-398 G144-176 Numaris/Inkoaten 20 removed, collapsed, salvaged
660,1567 NG (T2) A371-441 (#2) C410-496 G267-310 Inkoaten/Numaris 23 removed, collapsed, salvaged
666,1684 CG (#5) E18-21 (T3) D497-581 H93-115 Inkoaten/Numaris 26 removed, collapsed, salvaged
622,1631 MG (#6) C348-418 (#7) C32-39 H282-316 Numaris/Inkoaten dead

Gearboxes

Paints

Thistles