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User:Inkoaten/Breezeway Feature Request
From A Tale in the Desert
Jump to navigationJump to searchBreezeway Feature Request
Myself and Voyna are carrying this petition, get in touch if you'd like a copy too.
Feature request: Less Breezeway lag please For some players, Breezeway compounds are slow to render. With the increasing number of Breezeways built near chariot stops and other travel routes, this makes travel very painful for those affected - less than 2 FPS around chariot stops! We ask that the rendering code or model of Breezeway compounds is improved so that they do not cause excessive lag compared to a regular compound. If it is not practical to improve the rendering speed in the near future, then we ask that a client option is added to help with the problem until the renderer can be improved. When this option is enabled, Breezeway compounds would be rendered in a simpler way (less detail, or a completely different model, etc), sacrificing some detail but avoiding the excessive lag that they currently cause.
Background
This was written after a discussion with Voyna and others on E!. I don't experience excessive lag myself, but many other players do, and it's been a problem pretty much since day one of breezeway compounds appearing.