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Difference between revisions of "Guides/Incense/Resin Additive Incense"
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*'Pre-loading' resin is not necessary to determine the final stats of the resin. What effect, if any, that preloading has is still to be determined. I've also seen no evidence to suggest that there is a residual effect which influences the starting point. It's an interesting theory, but I wouldn't worry about it for the purposes of testing final stats. Incense quality falling to 0 is a factor of scent, initial quality, and how far off the starting stats are from the final stats -- not a failure to 'pre-load.' --[[User:Inarus|Inarus]] 17:48, 11 March 2009 (EST) | *'Pre-loading' resin is not necessary to determine the final stats of the resin. What effect, if any, that preloading has is still to be determined. I've also seen no evidence to suggest that there is a residual effect which influences the starting point. It's an interesting theory, but I wouldn't worry about it for the purposes of testing final stats. Incense quality falling to 0 is a factor of scent, initial quality, and how far off the starting stats are from the final stats -- not a failure to 'pre-load.' --[[User:Inarus|Inarus]] 17:48, 11 March 2009 (EST) | ||
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+ | * Would pre-loading correctly increase the accuracy of the starting point? Say it goes -100->500 by adding once the incense batch has been started, and you need to 'pre-load' to get those extra point? I agree that the startpoint idea is pretty null, but that ability has to be there for something. | ||
(Feel free to add unlisted resins even if no data exists yet.) | (Feel free to add unlisted resins even if no data exists yet.) | ||
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|Ash Palm ||Constitution ||Forgetfulness ||<!--Comment--> | |Ash Palm ||Constitution ||Forgetfulness ||<!--Comment--> | ||
|- | |- | ||
− | |Beetlenut || | + | |Beetlenut ||Focus ||Sluggishness ||<!--Comment--> |
|- | |- | ||
− | |Bloodbark || | + | |Bloodbark ||Dexterity ||Lethargy ||<!--Comment--> |
|- | |- | ||
|Bottle Tree ||Constitution ||Forgetfulness ||<!--Comment--> | |Bottle Tree ||Constitution ||Forgetfulness ||<!--Comment--> | ||
Line 28: | Line 30: | ||
|Bramble Hedge ||Endurance ||Weakness ||<!--Comment--> | |Bramble Hedge ||Endurance ||Weakness ||<!--Comment--> | ||
|- | |- | ||
− | |Broadleaf Palm || | + | |Broadleaf Palm ||Perception ||Lethargy ||<!--Comment--> |
|- | |- | ||
|Butterleaf Tree ||Perception ||Forgetfulness ||<!--Comment--> | |Butterleaf Tree ||Perception ||Forgetfulness ||<!--Comment--> | ||
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|Delta Palm ||Constitution ||Forgetfulness ||<!--Comment--> | |Delta Palm ||Constitution ||Forgetfulness ||<!--Comment--> | ||
|- | |- | ||
− | |Elephantia || | + | |Elephantia ||Dexterity? ||Lethargy? ||<!--Comment--> |
|- | |- | ||
|Feather Tree ||Dexterity ||Lethargy ||<!--Comment--> | |Feather Tree ||Dexterity ||Lethargy ||<!--Comment--> | ||
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| -DEX||||||Hawthorn, Spindle Tree|||||||| | | -DEX||||||Hawthorn, Spindle Tree|||||||| | ||
|- | |- | ||
− | | -END||||Anaxi, Cerulean Blue, Feather Tree, Miniature Fern Palm|||||||||| | + | | -END||||Anaxi, Cerulean Blue, <strike>Feather Tree</strike>, Miniature Fern Palm|||||||||| |
|- | |- | ||
| -SPD|||||||||||||| | | -SPD|||||||||||||| |
Latest revision as of 15:01, 29 August 2009
Data by Resin Type
The pair of attributes by each type is a best guess of "destination" based on testing.
To test a resin, add 10 drops, start a batch, test, add 10, test etc until the Q remains stationary/near enough stationary.
It seems that you ned to 'pre-load' the lab with the resin *before* you start testing it, else it sinks down past 0. This would infer that it uses the last batch as a relative point to start at. Anyone got any ideas on how to test that?
- 'Pre-loading' resin is not necessary to determine the final stats of the resin. What effect, if any, that preloading has is still to be determined. I've also seen no evidence to suggest that there is a residual effect which influences the starting point. It's an interesting theory, but I wouldn't worry about it for the purposes of testing final stats. Incense quality falling to 0 is a factor of scent, initial quality, and how far off the starting stats are from the final stats -- not a failure to 'pre-load.' --Inarus 17:48, 11 March 2009 (EST)
- Would pre-loading correctly increase the accuracy of the starting point? Say it goes -100->500 by adding once the incense batch has been started, and you need to 'pre-load' to get those extra point? I agree that the startpoint idea is pretty null, but that ability has to be there for something.
(Feel free to add unlisted resins even if no data exists yet.)
Resin | Positive | Negative | comments |
---|---|---|---|
Anaxi | Dexterity | Lethargy | |
Arconis | Focus | Sluggishness | |
Ash Palm | Constitution | Forgetfulness | |
Beetlenut | Focus | Sluggishness | |
Bloodbark | Dexterity | Lethargy | |
Bottle Tree | Constitution | Forgetfulness | |
Bramble Hedge | Endurance | Weakness | |
Broadleaf Palm | Perception | Lethargy | |
Butterleaf Tree | Perception | Forgetfulness | |
Cerulean Blue | Dexterity | Lethargy | |
Chakkanut Tree | Constitution | Weakness | |
Chicory | Dexterity | Lethargy | |
Cinnar | Dexterity | Lethargy | |
Coconut Palm | Dexterity | Lethargy | |
Cricklewood | |||
Delta Palm | Constitution | Forgetfulness | |
Elephantia | Dexterity? | Lethargy? | |
Feather Tree | Dexterity | Lethargy | |
Fern Palm | Constitution | Forgetfulness | |
Folded Birch | Focus | Sluggishness | |
Giant Cricklewood | Constitution | Weakness | |
Hawthorn | Endurance | Clumsyness | |
Hokkaido | Constitution | Forgetfulness | |
Kaeshra | Dexterity | Lethargy | Dex (hopeful), Lethargy (a bit of) - mosen |
Locust Palm | Dexterity | Lethargy | Dex (giddy), Lethargy (a bit of) - mosen |
Miniature Fern Palm | Dexterity | Lethargy | |
Mini Palmetto | Constitution | Weakness | |
Monkey Palm | Constitution | Weakness | |
Oil Palm | |||
Oleaceae | Dexterity | Fragility | Dex (Serene) Fragility (a bit of), no pre-load - mosen |
Orrorin | Perception | Forgetfulness | |
Passam | Focus | Sluggishness | |
Phoenix Palm | Constitution | Forgetfulness | |
Pratyeka | Constitution | Forgetfulness | |
Ranyahn | Constitution | Forgetfulness | |
Razor Palm | |||
Red Maple | Constitution | Forgetfulness | Serene |
Royal Palm | Constitution | Forgetfulness | |
Savaka | Dexterity | Lethargy | Serene |
Spiked Fishtree | |||
Spindle Tree | Endurance | Clumsyness | |
Stout Palm | Constitution | Weakness | |
Tapacae Miralis | |||
Towering Palm | Constitution | Forgetfulness | |
Trilobellia | |||
Umbrella Palm | Constitution | Forgetfulness |
grid
The same data can be shown in a grid:
+STR | +DEX | +END | +SPD | +CON | +FOC | +PER | |
---|---|---|---|---|---|---|---|
-STR | Bramble Hedge | Chakkanut Tree, Mini Palmetto, Stout Palm | |||||
-DEX | Hawthorn, Spindle Tree | ||||||
-END | Anaxi, Cerulean Blue, |
||||||
-SPD | |||||||
-CON | |||||||
-FOC | Bottle Tree, Fern Palm, Phoenix Palm,Pratyeka, Royal Palm, Towering Palm, Umbrella Palm | Butterleaf Tree | |||||
-PER |
Notes:
Quality seems to decrease as resin additions reinforce final attribute pair