The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "User:Mortality/My Hybrid Vines"

From A Tale in the Desert
Jump to navigationJump to search
Line 52: Line 52:
 
| [[Mortality23]] || 12 || x || ACQKS || Mortality #16 (ACQKS) left and Frivolity (AACCSS) right again.  
 
| [[Mortality23]] || 12 || x || ACQKS || Mortality #16 (ACQKS) left and Frivolity (AACCSS) right again.  
 
|-
 
|-
| [[Mortality24]] || 12 || x || x || Mortality #19 (ACQKS) left and Mortality #12 (GGV) right.  
+
| [[Mortality24]] || 12 || x || GV || Mortality #19 (ACQKS) left and Mortality #12 (GGV) right.  
 
|-
 
|-
 
| [[Mortality25]] || 9 || x || x || Mortality #12 (GGV) left and Mortality #19 (ACQKS) right.  
 
| [[Mortality25]] || 9 || x || x || Mortality #12 (GGV) left and Mortality #19 (ACQKS) right.  

Revision as of 12:34, 4 June 2009

My Hybrid Vines

Vine Starting Grape No. Hue Phenotype Notes
Mortality1 9 Red ACQKS Balance (ACQKS) left Frivolity (AACCSS) right, Tending Table Same as Balance, but 1 less starting grape. Hue colour change from Balance.
Mortality2 8 Light Red AACCK Frivolity (AACCSS) left Balance (ACQKS) right,
Mortality3 9 Red ACQKS Balance (ACQKS) left Mortality#1 (ACQKS) right, lesser Balance clone again.
Mortality4 10 Light Red ACQKS Mortality#1 (ACQKS) left Balance (ACQKS) right, Balance clone same starting grape number.
Mortality5 9 White ACS Frivolity (AACCSS) left Wisdom (KKK) right,
Mortality6 10 Dark Red KKK Wisdom (KKK) left Frivolity (AACCSS) right, basically a darker Wisdom with 2 extra starting grapes..
Mortality7 12 White GKVV Mortality #6 (KKK) left and Amusement (GGVV) right.
Mortality8 12 White AACCS Frivolity (AACCSS) left Balance (ACQKS) right again.
Mortality9 8 Light Red AACCK Mortality #2 (AACCK) left and Balance (ACQKS) right. Same tend table as Mortality2.
Mortality10 8 Red AQQQK Appreciation (QQQ) left and Frivolity (AACCSS) right. K mutation..WTH? It is possible according to Genomes and Phenome Theories Links if you do take YRO = K, looks like the cutting combined YR from Appreciation and O from Frivolity maybe.
Mortality11 11 Red ACQS Appreciation (QQQ) left and Frivolity (AACCSS) right, again.
Mortality12 10 Light Red GGV Amusement (GGVV) left and Frivolity (AACCSS) right.
Mortality13 10 Red AQQQK Mortality #10 (AQQQK) left and Frivolity (AACCSS) right. Increased starting grapes.
Mortality14 12 Light Red ACQKS Balance (ACQKS) left and Amusement (GGVV) right. Balance clone with maximum starting grapes.
Mortality15 10 Dark Red KKK Mortality#6 (KKK) left and Frivolity (AACCSS) right.
Mortality16 11 Red ACQKS Contemplation (QQKK) Left and Frivolity (AACCSS) right. Created Balance.
Mortality17 12 Light Red ACQSS Contemplation (QQKK) Left and Frivolity (AACCSS) right again.
Mortality18 9 Red ACK Appreciation (QQQ) left and Mortality #3 (ACQKS) right.
Mortality19 12 Red ACQKS Mortality #16 (ACQKS) left and Frivolity (AACCSS) right. Another Balance clone, but with maximum starting grapes.
Mortality20 12 Light Red ACQSS Mortality #17 (ACQSS) left and Frivolity (AACCSS) right.
Mortality21 10 Red ACQQ Contemplation (QQKK) left and Mortality #17 (ACQSS) right
Mortality22 10 x ACQ Contemplation (QQKK) left and Mortality #17 (ACQSS) right again.
Mortality23 12 x ACQKS Mortality #16 (ACQKS) left and Frivolity (AACCSS) right again.
Mortality24 12 x GV Mortality #19 (ACQKS) left and Mortality #12 (GGV) right.
Mortality25 9 x x Mortality #12 (GGV) left and Mortality #19 (ACQKS) right.
Mortality26 10 x GQV? Contemplation (QQKK) left and Amusement (GGVV) right.


--