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User:Mortality/My Hybrid Vines
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Vine | Starting Grape No. | Hue | Phenotype | Notes |
---|---|---|---|---|
Mortality1 | 9 | Red | ACQKS | Balance (ACQKS) left Frivolity (AACCSS) right, Tending Table Same as Balance, but 1 less starting grape. Hue colour change from Balance. |
Mortality2 | 8 | Light Red | AACCK | Frivolity (AACCSS) left Balance (ACQKS) right, |
Mortality3 | 9 | Red | ACQKS | Balance (ACQKS) left Mortality#1 (ACQKS) right, lesser Balance clone again. |
Mortality4 | 10 | Light Red | ACQKS | Mortality#1 (ACQKS) left Balance (ACQKS) right, Balance clone same starting grape number. |
Mortality5 | 9 | White | ACS | Frivolity (AACCSS) left Wisdom (KKK) right, |
Mortality6 | 10 | Dark Red | KKK | Wisdom (KKK) left Frivolity (AACCSS) right, basically a darker Wisdom with 2 extra starting grapes.. |
Mortality7 | 12 | White | GKVV | Mortality #6 (KKK) left and Amusement (GGVV) right. |
Mortality8 | 12 | White | AACCS | Frivolity (AACCSS) left Balance (ACQKS) right again. |
Mortality9 | 8 | Light Red | AACCK | Mortality #2 (AACCK) left and Balance (ACQKS) right. Same tend table as Mortality2. |
Mortality10 | 8 | Red | AQQQK | Appreciation (QQQ) left and Frivolity (AACCSS) right. K mutation..WTH? It is possible according to Genomes and Phenome Theories Links if you do take YRO = K, looks like the cutting combined YR from Appreciation and O from Frivolity maybe. User:Mortality/My_Solvent_Work |
Mortality11 | 11 | Red | ACQS | Appreciation (QQQ) left and Frivolity (AACCSS) right, again. |
Mortality12 | 10 | Light Red | GGV | Amusement (GGVV) left and Frivolity (AACCSS) right. |
Mortality13 | 10 | Red | AQQQK | Mortality #10 (AQQQK) left and Frivolity (AACCSS) right. Increased starting grapes. |
Mortality14 | 12 | Light Red | ACQKS | Balance (ACQKS) left and Amusement (GGVV) right. Balance clone with maximum starting grapes. |
Mortality15 | 10 | Dark Red | KKK | Mortality#6 (KKK) left and Frivolity (AACCSS) right. |
Mortality16 | 11 | Red | ACQKS | Contemplation (QQKK) Left and Frivolity (AACCSS) right. Created Balance. |
Mortality17 | 12 | Light Red | ACQSS | Contemplation (QQKK) Left and Frivolity (AACCSS) right again. |
Mortality18 | 9 | Red | ACK | Appreciation (QQQ) left and Mortality #3 (ACQKS) right. |
Mortality19 | 12 | Red | ACQKS | Mortality #16 (ACQKS) left and Frivolity (AACCSS) right. Another Balance clone, but with maximum starting grapes. |
Mortality20 | 12 | Light Red | ACQSS | Mortality #17 (ACQSS) left and Frivolity (AACCSS) right. |
Mortality21 | 10 | Red | ACQQ | Contemplation (QQKK) left and Mortality #17 (ACQSS) right |
Mortality22 | 10 | Red | ACQ | Contemplation (QQKK) left and Mortality #17 (ACQSS) right again. |
Mortality23 | 12 | Red | ACQKS | Mortality #16 (ACQKS) left and Frivolity (AACCSS) right again. |
Mortality24 | 12 | Light Red | GV | Mortality #19 (ACQKS) left and Mortality #12 (GGV) right. |
Mortality25 | 9 | Light Red | AGGV | Mortality #12 (GGV) left and Mortality #19 (ACQKS) right. |
Mortality26 | 10 | White | GQV | Contemplation (QQKK) left and Amusement (GGVV) right. |
Mortality27 | 10 | Light Red | AACCK | Frivolity (AACCSS) left and Balance (ACQKS) right again. |
Mortality28 | 8 | Light Red | ACQKS | Mortality #19 (ACQKS) left and Mortality #26 (GQV)right. |
Mortality29 | 12 | Light Red | ACGS | Mortality #12 (GGV) left and Mortality #19 (ACQKS) right again. |
Mortality30 | 8 | Light Red | GGV | Mortality #12 (GGV) left and Mortality #19 (ACQKS) right again. |
Mortality31 | 8 | Red | AQKV | Contemplation (QQKK) left and Mortality #29 (ACGS) right. |
Mortality32 | 11 | Red | ACS | Mortality #13 (AQQQK) left and Mortality #29 (ACGS) right. |
Mortality34 | 12 | Light Red | QKSV | Balance (ACQKS) left and Amusement (GGVV) right. |
Mortality37 | 8 | Light Red | AACCK | Mortality #8 (AACCS) left and Mortality #9 (AACCK) right. |
Mortality38 | 9 | Light Red | ACQSSS | Mortality #17 (ACQSS) left and Frivolity (AACCSS) right. Triple S, Table needs checking. |
Mortality39 | 10 | Red | AQQQK | Mortality #10 (AQQQK) left and Mortality #13 (AQQQK) right. |
Mortality40 | 12 | White | QQKSS | Mortality #38 (ACQSSS) left and Contemplation (QQKK) right. |
Mortality41 | 10 | White | ACQSSS | Mortality #38 (ACQSSS) left and Amusement (GGVV) right. Mortality #38 with 1 more starting grape. Hue interestingly changed to white. |
Mortality42 | 8 | White | QQKSSS | Mortality #41 (ACQSSS) left and Mortality #40 (QQKSS) right. |
Mortality43 | 10 | White | ACGKS | Mortality #29 (ACGS) left and Mortality #42 (QQKSSS) right. |
Mortality44 | 8 | Light Red | ACQSSS | Mortality #42 (QQKSSS) left and Mortality #29 (ACGS) right. |
Mortality45 | 11 | Light Red | GQQ | Appreciation (QQQ) left and Distraction (GG) right. (see Hybrid_Vines/Zaniac99 for table) |
Mortality46 | 11 | White | GGVV | Mortality #42 (QQKSSS) left and Amusement (GGVV) right. Amusement Clone. |
Mortality47 | 12 | White | GQKS | Mortality #43 (ACGKS) left and Mortality #42 (QQKSSS) right. |
Mortality48 | 9 | White | CGS? | Mortality #43 (ACGKS) left and Amusement (GGVV) right. |
Mortality49 AKA Mortalitys Merlot | 12 | Red | ACGQKS | Amusement (GGVV) left and Mortality #16 (ACQKS) right. (Renamed Mortalitys Merlot) |
Mortality50 | 10 | x | GGVV? | Mortality #49 (ACGQKS) left and Amusement (GGVV) right. |
Mortality51 | 10 | x | GQQKK | Mortality #49 (ACGQKS) left and Contemplation (QQKK) right. |
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