The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Rabbit Hutch"
m |
W4p Bastet (talk | contribs) (→Cost) |
||
Line 11: | Line 11: | ||
Built in a [[Compound]]. Uses 18x19 cells. | Built in a [[Compound]]. Uses 18x19 cells. | ||
Can be built outside of compound on dirt, using small construction site. | Can be built outside of compound on dirt, using small construction site. | ||
+ | |||
+ | Note that once build you can reposition it and create a grassy piece of land on sand for example. | ||
== Use == | == Use == |
Revision as of 20:41, 25 May 2010
Source
This building becomes available when you have learned the Animal Husbandry tech.
Cost
Built in a Compound. Uses 18x19 cells. Can be built outside of compound on dirt, using small construction site.
Note that once build you can reposition it and create a grassy piece of land on sand for example.
Use
A rabbit hutch is a living space for Rabbits. They reproduce and can be slaughtered for the various rabbit byproducts. Rabbits are also used to identify falcon roosts for Test of the Safari.
Feeding
A rabbit hutch holds up to 100,000 Carrots for feeding the rabbits.
- If the number of rabbits gets above 30 or so, they may break out and all escape (overcrowding).
- If the hutch runs out of carrots, they will break out and escape.
A break out doesn't damage the Rabbit Hutch.
In T3: a female rabbit will eat 1 carrot every 3 game hours, while a male rabbit will eat 4 carrots in the same time period.
Slaughter
Slaughtering a rabbit yields:
- 1 Rabbit Meat
- The chance for a Rabbit Pelt
Note: Dexterity increases the chance to get a pelt.