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Difference between revisions of "Guilds/Vault"
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*'''Tin''' | *'''Tin''' | ||
:491, -7977 | :491, -7977 | ||
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+ | |||
+ | ===Test Info=== | ||
+ | ====Initiation of Worship==== | ||
+ | *The path that has been used by a few pairs of members is at the crossroads near our expedition site. | ||
+ | :Start at the common altar, perform your flax, fish, and camel milk in that immediate area. | ||
+ | :Run west along the road towards sbody. Break off to the north and visit one of our mines for the beetle part. | ||
+ | :Go to the sbody and learn ecology 2 (if you've learned this, you'll have to modify the route). | ||
+ | :Hit the road west until it starts to curve. Continue west into the desert. | ||
+ | :Complete the "deep desert" when there is nothing in view (hills/spikes of sandy terrain are okay) and reverse course | ||
+ | |||
+ | ====Initiation of Body==== | ||
+ | *You can start this test at the SBody and run east towards the SThought. | ||
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Revision as of 15:26, 24 December 2008
Vault is a research guild, located in Southern Queen's Retreat (755, -7700). We focus on member growth and regional research. Vault is also the first guild ever formed in Tale 4.
Points of Interest
News
Hey all, Tobel here.
Our main mine is in need of repair. If you use the mine and it breaks, please inform one of the elders by giving them a /chat, even if it is offline. That way we can get some repairs out to it immediately.
We could use leather that anyone has for donation to repair current mines and lay down new ones.
Still focusing on smithing for research. If anyone could take a trip out to the copper mine and bring back a haul of copper ore, it would go a long ways towards research donation.
--Tobel 10:19, 24 December 2008 (EST)
Materials Needed
- Copper ore for smelting
- Smelted copper (25/100)
- Onions for sheep (500 ea pen)
- Straw for camels (500)
- Bricks/Boards (1000 ea)
Projects
- Smithing compound expansion (100%)
- Flax compound expansion (pending nails)
- Common compound organization
- Expanding compound to 50
- More kilns (8 sound good?)
- Carpentry benches (4?)
Equipment
- Common CP (751, -7647)
- Glazier's Bench - 1
- Mason's Bench - 1
- Rock Saw - 1
- Kilns -3
- Flax CP (790, -7653)
- Distaffs - 4
- Flax combs - 3
- Smithing CP (683, -7580)
- Bullet Furnace - 5
- Hearths - 2
Mines
- Iron
- 490, -7705 (Use this)
- 488, -7685 (Reserved)
- 597, -7977 (Reserved)
- New mine coming soon, position secret :-o
- Copper
- We have a mine, need location
- Tin
- 491, -7977
Test Info
Initiation of Worship
- The path that has been used by a few pairs of members is at the crossroads near our expedition site.
- Start at the common altar, perform your flax, fish, and camel milk in that immediate area.
- Run west along the road towards sbody. Break off to the north and visit one of our mines for the beetle part.
- Go to the sbody and learn ecology 2 (if you've learned this, you'll have to modify the route).
- Hit the road west until it starts to curve. Continue west into the desert.
- Complete the "deep desert" when there is nothing in view (hills/spikes of sandy terrain are okay) and reverse course
Initiation of Body
- You can start this test at the SBody and run east towards the SThought.
Remember that this is YOUR guild. Everyone has contributed, so please feel free to use the devices we have guilded. Nobody expects you to give up your own compound progression!
On that note also - If you need help doing any tests (Obelisk, Worship, etc) just give a shout on channel. We can all pitch it to help. Nothing is too daunting when you think that 20 people can help.
All that being said, if you have some free time and materials, we could always use materials for further guild expansion.
If anyone has any suggestions, please chat to myself (Tobel) or Rosethorn or any of the Kinsman. Remember this is our guild, if we can make it better we will try. If anyone needs specific assignments, also give me a chat.