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Difference between revisions of "Guilds/Vault"

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<googlemap lat=755 lon=-7700 zoom=5 width=400 height=400 scale=yes>
 
<googlemap lat=755 lon=-7700 zoom=5 width=400 height=400 scale=yes>
 
(G) 755, -7700, Vault Guildhall
 
(G) 755, -7700, Vault Guildhall
(C) 725, -7640, CP - Mackena & Tobel
+
(C) 725, -7640, CP - Mackena
 
(G) 751, -7647, Commons CP
 
(G) 751, -7647, Commons CP
 
(G) 790, -7653, Flax CP
 
(G) 790, -7653, Flax CP
 
(G) 683, -7580, Smithing CP
 
(G) 683, -7580, Smithing CP
 +
(M) 680, -7560, Iron
 +
(M) 310, -7520, Copper
 
</googlemap>
 
</googlemap>
 
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Revision as of 16:05, 29 December 2008

Vault is a research guild, located in Southern Queen's Retreat (755, -7700). We focus on member growth and regional research. Vault is also the first guild ever formed in Tale 4.


Points of Interest


News

Hey all, Tobel here.

Everyone made a great push over the holidays and we have a new hand loom, three heckling rakes, two compression furnaces and forges galore. Thanks to Halima's mighty dowsing rod o' doom, we also have a new copper mine that's fairly close to our CP.

Current objectives for Vault are getting our stockpiles up of boards and bricks, throwing down another sheep pen and mining that sweet, sweet ore. --Tobel 10:58, 29 December 2008 (EST)


Materials Needed

  • Onions for sheep (500 ea pen)
  • Straw for camels (500)
  • Bricks/Boards (1000 ea in guildhall)
  • Nails (180 in reserve, ALWAYS)


Projects

  • Have 5 total sheep pens
  • Expand Smithing CP to the sides
Install new Compression Furnace
  • Make charcoal


Equipment

  • Common CP (751, -7647)
Glazier's Bench - 1
Mason's Bench - 1
Rock Saw - 1
Kilns -3
  • Flax CP (790, -7653)
Distaffs - 4
Heckling Rake - 3
Hand Loom - 1
  • Smithing CP (683, -7580)
Compression Furnace - 2
Master's Forge - 1
Student's Forge w/ Pinch Roller - 1
Hearths - 2


Mines

  • Iron
490, -7705 (Closed)
488, -7685 (Open)
597, -7977 (Open)
  • Copper
  • Tin
491, -7977


Test Info

Initiation of Worship

  • The path that has been used by a few pairs of members is at the crossroads near our expedition site.
Start at the common altar, perform your flax, fish, and camel milk in that immediate area.
Run west along the road towards sbody. Break off to the north and visit one of our mines for the beetle part.
Go to the sbody and learn ecology 2 (if you've learned this, you'll have to modify the route).
Hit the road west until it starts to curve. Continue west into the desert.
Complete the "deep desert" when there is nothing in view (hills/spikes of sandy terrain are okay) and reverse course

Initiation of Body

  • You can start this test at the SBody and run east towards the SThought.

Remember that this is YOUR guild. Everyone has contributed, so please feel free to use the devices we have guilded. Nobody expects you to give up your own compound progression!

On that note also - If you need help doing any tests (Obelisk, Worship, etc) just give a shout on channel. We can all pitch it to help. Nothing is too daunting when you think that 20 people can help.

All that being said, if you have some free time and materials, we could always use materials for further guild expansion.

If anyone has any suggestions, please chat to myself (Tobel) or Rosethorn or any of the Kinsman. Remember this is our guild, if we can make it better we will try. If anyone needs specific assignments, also give me a chat.