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Guilds/Vault

From A Tale in the Desert
Revision as of 04:50, 13 September 2009 by Choltai (talk | contribs)
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Vault is a research guild, located in Southern Queen's Retreat (755, -7700). We focus on member growth and regional research. Vault is also the first guild ever formed in Tale 4.


Points of Interest


News

  • Moon Steel calculator added to Juspar's Tools Page
  • 01/13- Vault Revitalization!
We are going to be bringing the focus back to Vault with a complete reconstruction of all guild buildings and devices. The reason for this is to better organize and allow members to use the devices in the most efficient manner. Each member will also have a large chest in a guild building for their personal use.

Member Focus

Please edit this list and add your name and what you're best at, that way we can utilize the various skills of guild members. If you can't edit this page, send a /chat to any Vault elder.
  • Rosethorn - Glass, Charcoal
  • Bourbon- Everything :p (Cooking 4; Dessication 3; Salvage 3
  • Choltai - Helping. Glass, cc, gem cutting, minor blacksmithing,
  • Juspar - Pretty much everything, Black Smithing specialty perhaps? And solving game mechanics.
  • Rami - Spirits (wine, beer, etc.), Production and forging of metals, guild projects
  • shemeit - Growing stuff (flax, veggies, barley...), charcoal production, collecting resources, general help.
  • Tamb - Flax, Glazier's Bench, Charcoal, Forge work, gathering, general help
  • Maevre - Flowers, Charcoal and some Glass

Equipment

  • Exterior
Vault's Raeli Oven
  • Common CP (751, -7647)
Improved Brick Rack - 10
Mason's Bench - 1
Rock Saw - 5
True Kiln - 8
Vault Kiln - 1
Carpentry Shop - 9
Carpentry Shop (Vice Bench) - 1
Pottery Wheel - 7
Pottery Deck - 1
Kitchen - 3
Kettle - 6
Star Rack - 1
Ceremonial Tasting Table - 1
Sturdy Tub - 7
Acid Bath - 5


  • Flax CP (790, -7653)
Small Distaff - 6
Small Distaff (Pinch Roller) - 2
Hackling Rake - 3
Hackling Rate (Upgraded) -1
Hand Loom - 1


  • Smithing CP (683, -7580)
Gyration Cell - 2
Master's Forge (Extrusion Plate) - 1
Student's Forge (Pinch Roller) - 2
Hearths - 2
Gearbox Assembly Table - 1
Clinker Vat - 1
Master's Casting Box - 1
Student's Casting Box - 1
Barrel Grinder - 1
Anvil - 1
Fleet Furnace - 2


  • Glass CP (736, -7632)
Glazier's Bench (Normal) - 2
Glazier's Bench (Soda) - 2
Glazier's Bench (Jewel) - 1
Barrel Vice - 3
Glory Hole - 1
Gem Cutting Table - 1


  • Heavy Industry CP (780, -7660)
Pigment Laboratory - 1
Scent Lab - 1
Toxin Kitchen - 1
Chemistry Laboratory - 1
Wood Treatment Tank - 1
Paper Press - 1
Flax Hammock - 3


  • Animal Pens (near 760, -7652)
Chicken Coop - 1
Rabbit Hutch -1
Serpentarium - 1
Sheep Pen - 4
Dromedary Pen - 1

Mines

  • Iron
490, -7705 (Closed)
488, -7685 (Open)
597, -7977 (Open)
  • Copper

323, -7529 2580 -5259 (Emerald)

  • Tin
491, -7977 (Ruby)
  • Silver

987 -4764

  • Lead

2993 -7013

  • Titanium

1058 -7671

  • Antimony

1066 -7663

  • Aluminum

3687 -7837

  • Platinum

3694 -7850

  • Strontium

-1083 -7090

  • Zinc

2828 -7087

  • Diamond (Sand)

2869 -7061 (near Zinc and Lead) 3539 -900 (in Falcon Bay)

  • Sapphire (Sand)

385 -6855

Test Info

Initiation of Worship

  • The path that has been used by a few pairs of members is at the crossroads near our expedition site.
Start at the common altar, perform your flax, fish, and camel milk in that immediate area.
Run west along the road towards sbody. Break off to the north and visit one of our mines for the beetle part.
Go to the sbody and learn ecology 2 (if you've learned this, you'll have to modify the route).
Hit the road west until it starts to curve. Continue west into the desert.
Complete the "deep desert" when there is nothing in view (hills/spikes of sandy terrain are okay) and reverse course

Initiation of Body

  • You can start this test at the SBody and run east towards the SThought.