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Guilds/Vault

From A Tale in the Desert
Revision as of 03:24, 3 November 2009 by Choltai (talk | contribs) (→‎News)
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Vault is a research guild, located in Southern Queen's Retreat (755, -7700). We focus on member growth and regional research. Vault is also the first guild ever formed in Tale 4.


Points of Interest


Welcome

Sadly, Vault has seen many of it's members move on from this great land of Egypt recently. We hope you will drop by to apply and say hi, we're always looking for new friends and we're always glad to help out or even just chat to pass the time. We have many facilities available for use, see our equipment list below.

News

  • Dig happening November 1, 2009! 8pm GMT, 2pm US Central, 12pm US Pacific. More information.
  • Vigil being planned, we need 4 more people! See Choltai or Klax for details. Group currently consists of Choltai, Hekatef, Klax.
  • Cement stir! Sometime after the dig we will have a stirring party. Chat an elder if you want to join. Check this space later for more information.
  • Moon Steel calculator added to Juspar's Tools Page

Equipment

  • Exterior
Vault's Raeli Oven
  • Common CP (751, -7647)
Improved Brick Rack - 10
Mason's Bench - 1
Rock Saw - 5
True Kiln - 8
Vault Kiln - 1
Carpentry Shop - 9
Carpentry Shop (Vice Bench) - 1
Pottery Wheel - 7
Pottery Deck - 1
Kitchen - 3
Kettle - 6
Star Rack - 1
Ceremonial Tasting Table - 1
Sturdy Tub - 7
Acid Bath - 5


  • Flax CP (790, -7653)
Small Distaff - 6
Small Distaff (Pinch Roller) - 2
Hackling Rake - 3
Hackling Rate (Upgraded) -1
Hand Loom - 1


  • Smithing CP (683, -7580)
Gyration Cell - 2
Master's Forge (Extrusion Plate) - 1
Student's Forge (Pinch Roller) - 2
Hearths - 2
Gearbox Assembly Table - 1
Clinker Vat - 1
Master's Casting Box - 1
Student's Casting Box - 1
Barrel Grinder - 1
Anvil - 1
Fleet Furnace - 2


  • Glass CP (736, -7632)
Glazier's Bench (Normal) - 2
Glazier's Bench (Soda) - 2
Glazier's Bench (Jewel) - 1
Barrel Vice - 3
Glory Hole - 1
Gem Cutting Table - 1


  • Heavy Industry CP (780, -7660)
Pigment Laboratory - 1
Scent Lab - 1
Toxin Kitchen - 1
Chemistry Laboratory - 1
Wood Treatment Tank - 1
Paper Press - 1
Flax Hammock - 3


  • Animal Pens (near 760, -7652)
Chicken Coop - 1
Rabbit Hutch -1
Serpentarium - 1
Sheep Pen - 4
Dromedary Pen - 1

Mines

  • Iron
490, -7705 (Closed)
488, -7685 (Open)
597, -7977 (Open)
  • Copper

323, -7529 2580 -5259 (Emerald)

  • Tin
491, -7977 (Ruby)
  • Silver

987 -4764

  • Lead

2993 -7013

  • Titanium

1058 -7671

  • Antimony

1066 -7663

  • Aluminum

3687 -7837

  • Platinum

3694 -7850

  • Strontium

-1083 -7090

  • Zinc

2828 -7087

  • Diamond (Sand)

2869 -7061 (near Zinc and Lead) 3539 -900 (in Falcon Bay)

  • Sapphire (Sand)

385 -6855

Test Info

Initiation of Worship

  • The path that has been used by a few pairs of members is at the crossroads near our expedition site.
Start at the common altar, perform your flax, fish, and camel milk in that immediate area.
Run west along the road towards sbody. Break off to the north and visit one of our mines for the beetle part.
Go to the sbody and learn ecology 2 (if you've learned this, you'll have to modify the route).
Hit the road west until it starts to curve. Continue west into the desert.
Complete the "deep desert" when there is nothing in view (hills/spikes of sandy terrain are okay) and reverse course

Initiation of Body

  • You can start this test at the SBody and run east towards the SThought.