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Guilds/The Wanderers
From A Tale in the Desert
The Wanderers
Hi all, and welcome to the Wanderers, a large mentoring and research guild in the Shabbat Ab region (formerly 7L). We're located between Sart and Sworship.
Links
Initiation to Worship Cheatsheet
- you provide 1 beetle/pair, 1 canvas/pair
- all other mats provided
Proposed Research Order for the SA region
Research page for Shabbat Ab
Dowsing Guide
Guild Feedback
Guild Activities
- Expanded Glassworks for advanced glassmaking
- Two fleet furnaces built, two more planned
- We need 1200 firebricks for fleet furnaces
- Initiations to Worship & Harmony
Infrastructure Projects
- 20k STRAW / 6k ONIONS - Breed sheep and camels for leather
- Expand Guildhouse to 100
- Create Chat or Camp guild (still in discussion as to which)
- Build repair warehouse at the limestone pit - diamond patch and stock for mine repairs
- Build warehouse at Glaziers work for storage of white sand and other bulk mats
Research Projects
- Secured Silver. Dowsing for GOLD.
- Anyone with high FOC/PER Dowsing stats or chocolates to spare for the effort - please /chat Aperio!
- Stockpiling materials for Casting research matches
- Stockpiling materials for Basic Chemistry research matches
- Stockpiling materials for Gardening research matches
Guild Resources
Guild Structure
Eventually, Wanderers will be divided into three different guild structures. More on this as resources become available.
- Elder's Guild (North Star)
- Main Guild (The Wanderers)
- Casual/Chat Guild (Name to be Determined)