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Guilds/Vault
From A Tale in the Desert
Vault is a research guild, located in Southern Queen's Retreat (755, -7700). We focus on member growth and regional research. Vault is also the first guild ever formed in Tale 4.
Points of Interest
News
- Moon Steel calculator added to Juspar's Tools Page
- 2/14- Pilgrimage in the works
- Our first Vault pilgrimage group is in the works! To consist of Amisi, Bourbon, Cara, Choltai, Rami, Rosethorn and Shemeit. Cho is putting together the route. Information can be found at Pilgrim Page
- 01/13- Vault Revitalization!
- We are going to be bringing the focus back to Vault with a complete reconstruction of all guild buildings and devices. The reason for this is to better organize and allow members to use the devices in the most efficient manner. Each member will also have a large chest in a guild building for their personal use.
Member Focus
- Please edit this list and add your name and what you're best at, that way we can utilize the various skills of guild members. If you can't edit this page, send a /chat to any Vault elder.
- Rosethorn - Glass, Charcoal
- Bourbon- Everything :p (Cooking 4; Dessication 3; Salvage 3
- Choltai - Helping. Glass, firepits... building sculptures?
- Juspar - Pretty much everything, Black Smithing specialty perhaps? And solving game mechanics.
- Rami - Spirits (wine, beer, etc.), Production and forging of metals, guild projects
- shemeit - Growing stuff (flax, veggies, barley...), charcoal production, collecting resources, general help.
- Tamb - Flax, Glazier's Bench, Charcoal, Forge work, gathering, general help
- Maevre - Flowers, Charcoal and some Glass
Equipment
- Common CP (751, -7647)
- Glazier's Bench - 1
- Mason's Bench - 1
- Rock Saw - 1
- Kilns -3
- Flax CP (790, -7653)
- Distaffs - 4
- Hackling Rake - 3
- Hand Loom - 1
- Smithing CP (683, -7580)
- Gyration Cell - 2
- Master's Forge (Extrusion Plate) - 1
- Student's Forge (Pinch Roller) - 2
- Hearths - 2
- Gearbox Assembly Table - 1
- Clinker Vat - 1
- Masters Casting Box - 1
- Students Casting Box - 1
- Barrel Grinder - 1
- Anvil - 1
- Fleet Furnace - 2
Mines
- Iron
- 490, -7705 (Closed)
- 488, -7685 (Open)
- 597, -7977 (Open)
- Copper
323, -7529 2580 -5259 (Emerald)
- Tin
- 491, -7977 (Ruby)
- Silver
987 -4764
- Lead
2993 -7013
- Titanium
1058 -7671
- Antimony
1066 -7663
- Aluminum
3687 -7837
- Platinum
3687 -7837
- Strontium
-1083 -7090
- Zinc
2828 -7087
- Diamond (Sand)
2869 -7061 (near Zinc and Lead) 3539 -900 (in Falcon Bay)
- Sapphire (Sand)
385 -6855
Test Info
Initiation of Worship
- The path that has been used by a few pairs of members is at the crossroads near our expedition site.
- Start at the common altar, perform your flax, fish, and camel milk in that immediate area.
- Run west along the road towards sbody. Break off to the north and visit one of our mines for the beetle part.
- Go to the sbody and learn ecology 2 (if you've learned this, you'll have to modify the route).
- Hit the road west until it starts to curve. Continue west into the desert.
- Complete the "deep desert" when there is nothing in view (hills/spikes of sandy terrain are okay) and reverse course
Initiation of Body
- You can start this test at the SBody and run east towards the SThought.