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User:Moses/oven
Oven Macro by Anka
//Charcoal Oven // // Setup: This handles from 1 to 8 charcoal ovens at a time. Pin the windows // in 2 rows of 4 starting in top left corner. But them up together but // Don't overlap them at all. I suggest at least 300 // wood per oven and a normally hold about 150 water jugs. // All ovens are slightly different but I suggest that you put your // fastest burning oven first in line. You can tweak the settings // to your liking in the new GUI window. Your settings will be saved. // // If you see anything odd, /chat me. // // ENJOY! :) // Anka // Constants
//User Definable variables Ovens = 3 //Number of Ovens you are running. 1-8 HeatMinX = 129 HeatX = 157 //Threshold for Heat bar, increase or decrease as needed. HeatMaxX = 178 Oxy1X = 82 Oxy2X = 133 WoodX = 109 //Wood threshold, adds wood/round up to this point. WaterX = 76 //Alowable water level, not much play here.. dont lower more than 2 DangerX = 170 // 162 //Threshold for Danger bar, increase or decrease as needed. RGBBlue = 220 //Threshold for detecting the color blue. RGBGreen = 250 //Threshold for detecting the color green. Some video cards // are having problems with this. If you are having problems, run // just 1 oven and try lowering this number by 10 at a time. It's // hard for me to see what is going on without using your pc :( // This method is used for RGBBlue and RGBGreen. CheckDelay = 3900 Guild = 1 // 1 for Guilded or public ovens, 0 for Personal ovens //End User variables AddX = 212 // 215-Personal 212-Guilded Add2X = 15 Add1Y = 65 Add2Y = 17 Add3Y = 233 HeatMin = 0 HeatMax = 0 DangerMax = 0 BeginX = 103 BeginY = 229 NewX = 0 New2X = 0 New3X = 0 New2Y = 0 NewY = 0 Heat = 0 Oxy = 0 Wood = 0 Water = 0 Danger = 0 Status = 0 HeatY = 140 OxyY = 152 WoodY = 164 WaterY = 176 DangerY = 188 StatusX = 172 StatusY = 200 WoodBX = 35 WoodBY = 234 WaterBX = 85 Vent0 = 130 Vent1 = 155 Vent2 = 180 VentBX = 0 OldVent = 1 Num = 0 Jump = 5 JumpM = 0 Jumped = 0 Used = 0 WoodNum = 0 MDelay = 200 SDelay = 150 S1Delay = 100 Count = 0 CountM = 0 MouseX = 0 MouseY = 0
End
Form ccOven, Settings
ed1=Combobox:Ovens:1, 2, 3, 4, 5, 6, 7, 8 ed2=CheckBox:Guilded?:True ed3=Editbox:Heat (75-188):162 ed10=Editbox:HeatMin (75-188):116 ed11=Editbox:HeatMax (75-188):184 ed4=Editbox:Low Oxy (75-188):82 ed5=Editbox:High Oxy (75-188):134 ed6=Editbox:Wood (75-188):109 ed7=Editbox:Water (75-188):77 ed8=Editbox:RGBGreen:240 ed9=Editbox:RGBBlue:220 ed12=Editbox:Check Bars Interval (miliseconds):4000
end
FormLoad ccOven, ccOven.frm
if ShowForm ccOven
SetConst Ovens = ccOven[ed1] If ccOven[ed2] = True SetConst Guild = 1 Else SetConst Guild = 0 End SetConst HeatX = ccOven[ed3] SetConst Oxy1X = ccOven[ed4] SetConst Oxy2X = ccOven[ed5] SetConst WoodX = ccOven[ed6] SetConst WaterX = ccOven[ed7] SetConst RGBGreen = ccOven[ed8] SetConst RGBBlue = ccOven[ed9] SetConst HeatMin = ccOven[ed10] SetConst HeatMax = ccOven[ed11] SetConst CheckDelay = ccOven[ed12]
else
Stop
end
FormSave ccOven, ccOven.frm
MousePos 100, 20 //Activates eGenesis window.. Don't run ACTool maximized. Delay $MDelay LeftClick Delay 2000
If $Guild = 1
Call Guild
End
SetConst NewX = $BeginX SetConst NewY = $BeginY SetConst Count = 1 Loop $Ovens
If $Count = $Jump SetConst NewX = $BeginX Compute NewY = $BeginY + $Add3Y End MousePos $NewX, $NewY Delay $MDelay Rightclick Delay $MDelay Compute NewX = $NewX + $AddX Compute Count = $Count + 1
End SetConst NewX = $BeginX //Dont remember why this is here :) Call Main
Procedure Main
SetConst CountM = 1 SetConst Status = 0 Compute JumpM = $Jump - 1 Loop $Ovens If $CountM = $Jump SetConst NewX = $StatusX Compute NewY = $StatusY + $Add3Y SetConst New2X = $WaterBX Compute New2Y = $WoodBY + $Add3Y End While $Status = 0 Call CheckBars If $Status = 1 Call Snuff //code to advance to next hearth Compute Used = $Used + 1 If $Used = $JumpM Compute HeatMinX = $HeatMinX - (($Used - 1) * $AddX) Compute HeatX = $HeatX - (($Used - 1) * $AddX) Compute HeatMaxX = $HeatMaxX - (($Used - 1) * $AddX) Compute HeatY = $HeatY + $Add3Y Compute Oxy1X = $Oxy1X - (($Used - 1) * $AddX) Compute Oxy2X = $Oxy2X - (($Used - 1) * $AddX) Compute OxyY = $OxyY + $Add3Y Compute WoodX = $WoodX - (($Used - 1) * $AddX) Compute WoodY = $WoodY + $Add3Y Compute WaterX = $WaterX - (($Used - 1) * $AddX) Compute WaterY = $WaterY + $Add3Y //Compute DangerX = $DangerX - (($Used - 1) * $AddX) Compute DangerY = $DangerY + $Add3Y Compute StatusX = $StatusX - (($Used - 1) * $AddX) Compute StatusY = $StatusY + $Add3Y //Compute WaterBX = $WaterBX - (($Used -1) * $AddX) //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX) //Compute WoodBY = $WoodBY + $Add3Y SetConst Jumped = 1 Continue Else Compute HeatMinX = $HeatMinX + $AddX Compute HeatX = $HeatX + $AddX Compute HeatMaxX = $HeatMaxX + $AddX Compute Oxy1X = $Oxy1X + $AddX Compute Oxy2X = $Oxy2X + $AddX Compute WoodX = $WoodX + $AddX Compute WaterX = $WaterX + $AddX //Compute DangerX = $DangerX + $AddX Compute StatusX = $StatusX + $AddX //Compute WaterBX = $WaterBX + $AddX //Compute WoodBX = $WoodBX + $AddX End Continue End Case When $HeatMin = 1 Call Wood Set WoodNum = 1 Else If $Heat = 0 and $Danger = 0 If $WoodNum = 0 and $Wood = 0 Call Wood Set WoodNum = 1 else Set WoodNum = 0 End Else If $Heat = 1 or $Danger = 1 If $Water = 0 or $HeatMax = 1 or $DangerMax = 1 Call Water End End End End If {loopno} > 3 Case When $Oxy = 0 // Open vent full If $OldVent <> $Oxy SetConst VentBX = $Vent2 Call Vent SetConst OldVent = 0 Delay 100 End When $Oxy = 1 // Oxy set normal If $OldVent <> $Oxy SetConst VentBX = $Vent1 Call Vent SetConst OldVent = 1 Delay 100 End When $Oxy = 2 // Close vent If $OldVent <> $Oxy SetConst VentBX = $Vent0 Call Vent SetConst OldVent = 2 Delay 100 End End End Delay $CheckDelay End Compute CountM = $CountM + 1 SetConst Status = 0 End
End
Procedure CheckBars
MousePos $HeatMinX, $HeatY Delay $SDelay LoadRGB {MouseX}, {MouseY} if {RGBBlue} < $RGBBlue SetConst HeatMin = 1 else Set HeatMin = 0 End MousePos $HeatX, $HeatY Delay $SDelay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst Heat = 1 Else SetConst Heat = 0 End MousePos $HeatMaxX, $HeatY Delay $SDelay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst HeatMax = 1 Else SetConst HeatMax = 0 End MousePos $Oxy1X, $OxyY Delay $SDelay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst Oxy = 1 Else SetConst Oxy = 0 End MousePos $Oxy2X, $OxyY Delay $SDelay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst Oxy = 2 End MousePos $WoodX, $WoodY Delay $S1Delay LoadRGB {mousex}, {mousey} if {RGBBlue} > $RGBBlue SetConst Wood = 1 Else SetConst Wood = 0 End MousePos $WaterX, $WaterY Delay $S1Delay LoadRGB {mousex}, {mousey} if {RGBBlue} > $RGBBlue SetConst Water = 1 Else SetConst Water = 0 End MousePos $HeatX, $DangerY Delay $S1Delay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst Danger = 1 Else SetConst Danger = 0 End MousePos $HeatMaxX, $DangerY Delay $S1Delay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst DangerMax = 1 Else SetConst DangerMax = 0 End MousePos $StatusX, $StatusY LoadRGB {MouseX}, {MouseY} if {RGBGreen} > $RGBGreen //if {RGBRed} = 6 and {RGBGreen} = 254 and {RGBBlue} = 5 SetConst Status = 1 Else SetConst Status = 0 End
End
Procedure Water
SetConst NewX = $WaterBX SetConst NewY = $WoodBY Loop $Ovens IF {loopno} = $Jump SetConst NewX = $WaterBX Compute NewY = $WoodBY + $Add3Y End If {loopno} > $Used MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay End Compute NewX = $NewX + $AddX End SetConst NewX = $WaterBX
End
Procedure Vent
SetConst NewX = $VentBX SetConst NewY = $WoodBY Loop $Ovens IF {loopno} = $Jump SetConst NewX = $VentBX Compute NewY = $WoodBY + $Add3Y End If {loopno} > $Used MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay End Compute NewX = $NewX + $AddX End SetConst NewX = $VentBX
End
Procedure Snuff
SetConst New2X = $WaterBX SetConst New3X = $Vent2 SetConst New2Y = $WoodBY Compute Num = $Used + 1 Loop $Ovens IF {loopno} = $Jump SetConst New2X = $WaterBX SetConst New3X = $Vent2 Compute New2Y = $WoodBY + $Add3Y End If {loopno} = $Num MousePos $New2X, $New2Y Loop 8 Rightclick End MousePos $New3X, $WoodBY Delay 200 Rightclick End Compute New2X = $New2X + $AddX Compute New3X = $New3X + $AddX End
End
Procedure Wood
SetConst NewX = $WoodBX SetConst NewY = $WoodBY Loop $Ovens IF {loopno} = $Jump SetConst NewX = $WoodBX Compute NewY = $WoodBY + $Add3Y End If {loopno} > $Used MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay End Compute NewX = $NewX + $AddX End SetConst NewX = $WoodBX
End
Procedure Guild
//Compute BeginX = $BeginX - 7 Compute BeginY = $BeginY + 16 Compute AddX = $AddX - 3 Compute Add3Y = $Add3Y + 16 Compute Add1Y = $Add1Y - 16 Compute WoodBY = $WoodBY + 16 //Compute HeatX = $HeatX - 4 Compute HeatY = $HeatY + 16 //Compute Oxy1X = $Oxy1X //Compute Oxy2X = Compute OxyY = $OxyY + 16 //Compute WoodX = $WoodX - 1 Compute WoodY = $WoodY + 16 Compute WaterY = $WaterY + 16 //Compute DangerX = $DangerX - 4 Compute DangerY = $DangerY + 16 //Compute StatusX = $StatusX - 5 Compute StatusY = $StatusY + 16
End //Written with ACTool 5.3.0 by Anka Bell Asterisk