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User:Quin

From A Tale in the Desert
Revision as of 15:29, 6 May 2009 by Quin (talk | contribs)
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Open Letter to Teppy

This is a problem for every customer - UPDATE YOUR BILLING PAGES.

  1. Take off the PayByCash crap and put up PayPal information.
  2. Provide package-without-tshirt information on package pages.
  3. Make this information readily available offline (i.e. link from wiki under "Links")
  4. Have a "Place Billing Related GM Call" button on the billing tab.
  5. Work with PayPal to have a form with player name, subscription type, address, etc. for offline purchases -OR-
  6. Since the billing interface is online, it's ineffective(stupid) to present a credit card information box when an expired/quit account logs in. Instead, provide some kind of 'limbo' where they can submit billing calls or choose a subscription package. -OR- refer them to the form you created for (d)
  7. There's a good reason T3's population dropped after 12 months. Sheep, fireworks, and cornerstones don't cut it for senior players. Add some incentive for repeat purchases, make an event out of the 6th/12th/18th/etc. month of the Tale by rolling out new packages. After the 6th month, make the T-Shirt optional just like the music CD.
  8. Add financial incentive to packages. They currently all boil down to $13.2/month - your consumer base is 20+ so can do the math, and many know basic economic principles (money today is worth more then money tomorrow). Figure out how much interest you save/can get if we pay you up front vs. monthly and pass that savings along!

If you don't believe me, ask! You have the unique advantage to be able to talk directly to your consumers. Most marketers would wet themselves for such a situation.


Welcome!

Welcome! Many know me better as Quinton of T3. I spent my time last tale developing an advanced public works, called "Quin's Resource Center" near the University of Architecture in the Desert of Shades.

This Tale, I am living in Nomads' Paradise as a key member of Paradise Public Works as planner and general handyman. If you live in Nomads' Paradise, come pay us a visit, or possibly even join!

During Tale 3, I arrived mid-tale and departed roughly 4 months prior to the end of the tale. This was because I found myself here instead of doing homework for college! As such, I will probably have to disappear shortly after winter break. My goal before I go is to build the infrastructure to ensure Nomads' Paradise is a place I can return to once my hiatus is over. I hope to be back later in the tale (perhaps July 2009).

Guilds

Elder in Paradise Public Works
Elder in Paradise Public Mentoring
Member in Egyptian Life
Associate in Egyptian Mac Users Guild
Initiate in Nomad Scholar's Guild

Other Pages

My Cooking Experiments

My Macros

My Guides

Test Progress

Level 5 Initiate of Three

Architecture

  • Initiation: COMPLETE

Test of the Obelisk

  • Principle: COMPLETE
  • Test:
    • Gathering materials for Hard Wood Obelisk

Test of the Funerary Temple

  • LOCKED

Test of Towers

  • Principle:
    • Gathering materials for 2+ tower types

Art

  • Initiation: COMPLETE

Test of Khefre's Children

  • Principle:
    • Need to build a Terrarium
    • Breed from 50%
    • Mix paint
    • Exhibit Beetle

Test of Pyrotechnics

  • Principle:
    • Almost everything

Test of the Raeli Mosaic

  • LOCKED

Body

  • Initiation: COMPLETE

Test of the Acrobat

  • Principle: COMPLETE
    • Test: See in-game info for moves missing.

Test of the Singing Cicada

  • Principle:
    • Need to build cage (Have 1, need 4? more bugs)

Test of the Safari

  • Principle:
    • Force an Otter to move

Harmony

  • Initiation: COMPLETE

Test of the Prophet

  • Principle: COMPLETE
  • Test: Need to remember to place predictions!

Test of Marriage

  • Principle: COMPLETE
  • Test: Not Participating

Leadership

  • Initiation: COMPLETE

Test of the Kingmaker

  • Principle:
    • Participate in 2 more rounds
    • Make 1 more prediction

Test of Mentorship

  • Principle:
    • Built a Sacelum
    • Get Decrees

Thought

  • Initiation: COMPLETE

Test of the Pathmaker

  • LOCKED

Worship

  • Initiation: COMPLETE

Test of the Vigil

  • Principle: COMPLETE
  • Test: May participate in Vigils later in the tale, once points get to reasonable levels.

Path of the Pilgrim

  • Principle & Test: Gathering materials, will probably lead group eventually.

Skills Needed

Multi-School

Mechanics - 0/3 Learned (Lvl 17, 22, 32, ?)
Arch 400 Concrete
Art 49 Acid
Body 300 Malt (raw), 300 Malt (burnt)
Harmony 200 Rope, 200 Slate
Leader 1000 Gold Wire
Thought 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise
Worship 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz
Salvage Techniques - 3/3 Learned (Lvl 14, 21, 28, 35)
Arch COMPLETE
Art COMPLETE
Body COMPLETE
Harmony 4 Night Granite, 4 Canary Granite, 4 White Travertine
Lead 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble
Thought 20 Cuttable Garnet, 20 Cuttable Turquoise
Worship 200 Leather, 300 Glass Rods, 300 Papyrus Paper
Structure Maintenance - 2/3 Learned (Lvl 14, 21, 28, 35)
Arch COMPLETE
Art 4 Thermometer, 100 Sheet Glass
Body 300 Linen, 300 Canvas
Harmony 500 Papyrus Paper, 125 Glass Rods
Leader 2 Large Gear, 80 Leather
Thought COMPLETE
Worship 4 Mud Granite, 4 Rose Alabaster
Structure Repair - 0/3 Learned (Lvl 16, 22, 30, 38)
Arch 14 Pulleys
Art 60 Linen
Body 200 Cut Stone, 200 Beeswax, 200 Charcoal
Harmony 300 Glass Rods, 300 Leather
Leader 300 Papyrus Paper, 300 Flint
Thought 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks
Worship 1 Huge Emerald, 1 Large Topaz, 1 Medium Ruby, 1 Small Sapphire


Specific Schools

School of Architecture
Ore Extraction - 4/5 Learned (Lvl 15)
5: 1 Huge Quartz
School of Art & Music
Advanced Tub Design - 0/2 Learned
1: 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble
2: 100 Iron Bars, 10 Small Barrels, 50 Fine Glass Pipe, 20 Barrel Tap
Camp Decoration - 0/3 Learned (Lvl 14, 21)
1: 7 Medium Ruby, 7 Medium Emerald, 7 Medium Sapphire, 7 Medium Diamond
2: 1 Large Ruby, 1 Large Emerald, 1 Large Sapphire, 1 Large Diamond
3: 7 Large Ruby, 7 Large Emerald, 7 Large Sapphire, 7 Large Diamond
4: 1 Huge Ruby, 1 Huge Emerald, 1 Huge Sapphire, 1 Huge Diamond
5: 7 Huge Ruby, 7 Huge Emerald, 7 Huge Sapphire, 7 Huge Diamond
The Art of the Pipe
7 Fine Glass Rods
School of Body
Botanical Identification - 0/3 Learned
1: 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin
2: 15 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread
3: 20 Catnip, 20 Peasant's Foot, 20 Scorpion's Brood, 20 Heart of Ash, 20 Colt's Foot, 20 Heaven's Torrent
Carving - 3/4 Learned (Lvl 14, Knife 4)
4: 10 Barrel Tap, 10 Wooden Pestle
5: 10 Bottle Stopper, 10 Cotter Pin
Ecology - 1/3 Learned (Lvl 19)
2: 20 Cabbage Juice
3: 20 Dried Flax
4: 50 Cabbage
Indonesian Bee Care
500 Honey
School of Harmony
Navigation - 2/2 Learned (14, 19)
3: 25 Copper
4: 50 Papyrus Paper
School of Leadership
Project Management - 1/2 Learned
2: 4 Canvas, 12 Rope
School of Thought
School of Worship
Botanist's Touch
150 150 Flower Fertilizer, 100 Sticky Sun Fertilizer, 100 Liquid Sun Fertilizer, 50 Harvest Elixer, 1 Khefre's Essence
Cooking - 4/7 Learned (16, 22, 29)
5: 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic
6: 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat
7: 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt)
Pilgrim Shrine Construction
1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite
Ritual Item Construction
14 Candle