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Buildings

From A Tale in the Desert
Revision as of 10:04, 25 December 2008 by Wadji (talk | contribs)
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This is a summary table of all buildings in the game. A building is something that is visible on the ground, and you can do something with it besides pick it up, and can be built by players.

Before updating this list or creating new building pages, please read the Guidelines at the bottom of this page.

Please keep the items in alphabetical order, with the name used in-game.
Name Cost Size Where Brief Description Prerequisite
Apiary 8 Boards, 1 Linen N/A Out Used to make Honey and Beeswax Tc: Beekeeping
Basic Tub 240 Bricks, 2 Canvas 7x13 CP Used to rot Dung into Saltpeter, Flax into Rotten Flax or produce Sulfur from Sulphurous Water. Sk: Flax Processing?
Beetle Terrarium 100 Dirt, 3 Linen, 12 Sheet Glass 9x9 CP For breeding Beetles. Ts: Test of Khefre's Children
Blast Furnace 100 Boards, 20 Clay, 100 Concrete, 6 Crucible, 10 Glas Rods, 50 Leather, 5 Pulleys, 100 Steel sheets 9x9 CP For smelting ore Tc: Metallurgy
Box Kiln 32 Bricks 5x7 CP Used for firing Wet Firebricks (capacity 6). Sk: Kiln Construction
Box 24 Boards 3x5 CP Storage (capacity 1000).
Bullet Furnace 1 Crucible, 50 Firebricks 6x6 CP For smelting ore Tc: Metallurgy
Carpentry Shop 36 Bricks, 60 Boards, 2 Rope, 8 Slate 14x14 CP For making Boards and basic Tools. Sk: Carpentry
Chest 48 Boards, 400 Bricks 3x7 CP Storage (capacity 5000).
Charcoal Hearth 360 Bricks, 240 Firebricks 19x12 CP Charcoal production with a regulator (batch size 100. Tc: Basic Charcoal Production
Charcoal Oven 800 Bricks, 8 Copper Sheeting, 8 Copper Wire, 400 Firebricks, 60 Leather 17x11 CP Charcoal production (batch size 200)). Tc: Advanced Charcoal Production
Chicken Coop 50 Boards, 600 Bricks, 15 Cut Stone, 60 Dried Flax 15x17 CP chicken and egg production Tc: Avian Selection
Compound - Townhome 100 Boards, 200 Bricks 6 sectors Out Main building. Sk: Compound Construction
Compression Furnace 100 Clay, 3 Crucible, 200 Firebricks, 5 Iron bars 9x9 CP For smelting ore Tc: Metallurgy
Dromedary Pen 200 Boards, 400 Bricks n/a SCS, on sand Housing for Camels. Tc: Animal Husbandry
Drying Rack 18 Boards n/a Out Allows drying of Grass, Rotten Flax, Papyrus, Wet Linen and Wheat. Sk: Flax Processing
Empty Hand Puzzle (base) 50 Boards, 80 Clay, 20 Dried Flax, 60 Limestone, 30 Rope, 25 Thorns n/a SCS Ts: Principles of Thought
Ferry Boat 20 Boards, 4 Rope, 1 Sail, 4 Tar, 20 Wood n/a n/a A small boat for crossing short stretches of shallow water. Sk: Ferry Construction
Firepit 40 Firebricks, 80 Slate n/a Out Grills veggies and fish, produces Charcoal, turns Limestone into Lime and several resources into Ash. Tc: Controlled Burn
Sk: Firebuilding
Flax Comb 18 Boards, 36 Bricks, 60 Thorns 5x6 CP Low-tech Flax processing. Sk: Flax Processing
Flax Hammock 8 Boards, 4 Rope, 2 Canvas 9x17 Out Advanced building for drying Grass, Rotten Flax, Papyrus, Wet Linen and Wheat. Sk: Flax Processing
Flimsy Brick Rack 4 Boards n/a Out Early building for making Bricks. Sk: Brick Rack Construction
Furnaces See Blast Furnace, Bullet Furnace, Compression Furnace vary CP For smelting ore into Metal Tc: Metallurgy
Glazier's Bench 400 Bricks, 200 Firebricks, 1200 Sand 11x17 CP For making glass products. Sk: Glassblowing
Guild Hall (100+2*(n^2)) Boards, (100+4*(n^2)) Bricks n/a SCS Guilds! For fun and profit! Woo! (n=member limit) Tc: Guild Construction
Hackling Rake 18 Boards, 36 Bricks, 60 Nails 6x5 CP Better Flax processing. Sk: Flax Processing
Hand Loom 4 Boards, 2 Loom Frame 7x4 CP Better weaving building. Sk: Clothwork
Improved Brick Rack 18 Boards, 36 Nails 5x5 CP Better brick making. Sk: Improved Brick Rack Construction
Khefre's Locker 50 Boards, 100 Bricks, 20 Slate 5x5 CP For storing Beetles. Ts: Test of Khefre's Children
Kitchen 20 Boards, 32 Bricks, 1 Clay Mortars, 20 Firebricks 15x15 CP For cooking and other activities. Sk: Cooking
Mason's Bench 30 Boards, 48 Bricks, 6 Flint, 20 Leather, 4 Oil, 4 Rope 8x9 CP For stonemasonry. Tc: Stonemasonry
Mine 50 Boards, 75 Bricks, 20 Leather, 4 Pulley, 10 Rope n/a Out For mining ore. Tc: Mining
Sk: Ore Extraction
Pottery Wheel 12 Boards, 48 Bricks, 1 Flystone, 1 Leather, 4 Oil, 4 Rope 5x5 CP For turning Clay into Wet Jugs. Sk: Pottery
Rabbit Hutch 200 Boards, 1 Clay Dome, 200 Straw 18x19 CP For raising Rabbits. Tc: Animal Husbandry
Ritual Torch 1 Boards, 1 Canvas (plus 1 Oil to light) n/a Out Decorative torch used for Worship rituals. Sk: Ritual Item Construction (1)
Rock Saw 100 Boards, 500 Bricks, 12 Flint, 15 Leather, 100 Oil, 9 Rope 9x14 CP For stonecutting. Sk: Rock Saw Construction
Sculpture 100 Boards, 10 Rope, 4 Linen 17x21 Out, CP For art pieces. Ts: Principles of Art and Music
Sheep Pen 100 Boards, 1200 Bricks, 60 Dried Flax 29x48 SCS, on grass Basic building for the storage and breeding of Sheep. Tc: Animal Husbandry
Small Construction Site 1 Canvas, 4 Rope n/a Out Basis for other buildings. Sk: Project Management (1)
Small Distaff 12 Boards, 100 Bricks, 10 Wood 10x15 Out*, CP For secondary processing of Flax products (Tow, Lint, Twine). Sk: Flax Processing
Small Warehouse 100 Boards, 1000 Bricks, 10 Cut Stone Storage (capacity 25,000)
Storage Basket 8 Boards, 28 Dried Flax n/a Out Storage (capacity 1000)
Student's Loom 8 Boards, 120 Twine 4x7 CP For weaving Linen, Canvas, Sail, Baskets and Silk Cloth. Sk: Clothwork
Sturdy Tub 6 Beeswax, 240 Bricks, 6 Canvas 7x13 CP Better quality tub.
True Kiln 48 Firebricks 7x9 CP For firing Firebricks, Wet Jugs and Clay Mortars (capacity 12). Sk: Kiln Construction
Wood Plane 4 Slate, 1 Stone Blades Out, CP Early building for making Boards. Sk: Carpentry


Building Page Guidelines

When creating a new building page, please observe the format used in existing pages. For details on the template to use and how to denote requirements and item production so autogenerated lists on resource pages pick it up, please see Template:BuildingInfo.

List Guidelines

In future, this list should be automatically generated from all the building pages. In the meantime, please observe these guidelines when updating the list.

Legend

  • Name: The name of the building when you try to build it or click on it in the game.
  • Cost: The cost of the building, briefly, for quick reference.
  • Size: The size of the building when built inside a compound.
  • Where: How the building is built:
    • CP = inside a Compound
    • Out = Self > Projects menu
    • Out* = Self > Projects menu, but only by a Peasant
    • SCS = Small Construction Site
    • MCS = Medium Construction Site
  • Brief Description: Just some comment about it, in case people don't want to load the individual pages.
  • Prerequisite: What you need to have to build
    • Sk = Skill
    • Tc = Tech
    • Ts = Test (started, not passed)

Building Names

  • All buildings (as defined above) should be in the list. If you know of a building that is not in the list, please add it.
  • All buildings should appear in the list AS NAMED IN GAME. So if it's "oreinferno" in game, it should be "oreinferno" here. Including capitalization, please.
    • The authoritative form is the name you get when you click on the completed building "This is a Foo."
    • If you think "Ore Inferno" should link to "oreinferno," others probably agree. Add a page that REDIRECTS Ore Inferno to oreinferno using the Formatting rules.
    • If you think "Ore Infernos" and "oreinfernos" and "inferno" and "infernos" should all link there too, since people will want to link with singular and plurals, or any other kinds of things similar to this, others probably agree. Add a page that REDIRECTS those pages to oreinferno, using the Formatting rules.
  • Groupings are allowed and encouraged. "Furnaces" should exist, and should describe furnaces in general, then link to each individual furnace. Same with any other groups people feel are appropriate.

Requests

  • Please add any buildings to the list if they exist and are not in the list.
  • Please fill in the building detail page, including information such as:
    • Cost to build (including links to each resource).
    • Things the building can produce, costs involved, etc, including links to resources/buildings where appropriate.
    • Links to closely related topics. For instance, the "Anvil" page will link to "Blacksmithing" because they are related.
    • If you want to develop extensive pages, such as how-to, theory pages, FAQs, etc, please make subpages or use another area for that, as this is intended to be a list of fact, not speculation or theory.