The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
User:Cegaiel/Macros/Wheat/Code
From A Tale in the Desert
Jump to navigationJump to search;Ctrl+Alt+W to start macro.
;Ctrl+P to pause script (ie to click Water icon) and Ctrl+P again to resume
;The script moves fast, so it might be difficult for it to see the Ctrl+P
;The best time to Pause is during the 2s pause after each cycle
;The AHK icon in system tray will turn red while paused.
;Ctrl+R to reload script
^r::reload
^p::Pause
^!w::
IfWinExist eGenesis Client
{
WinGet, GameWinHandle, ID, eGenesis Client
MineNum = 0
MineCycle = 0
NumPulls = 1000
BedNum = 0
Gui, +AlwaysOnTop +ToolWindow
Gui, Font, bold
Gui, Font, underline
Gui, Add, Text, vMineNumText, Step 1: Middle click Water icon
Gui, Font, norm
Gui, Add, Text,,
( LTrim
Middle click (click mouse wheel) the Water icon to record its location
If the water icon is NOT showing, then:
Hit Esc, Skills, Empty jugs, Empty one or all jugs
Step 2 will click the icon to bring up the menu
so you can record the Max button. Your jugs will be refilled, too.
P.S. Wait until Step 3 before planting your wheat.
)
Gui, Show
loop
{
WinActivate
CoordMode, Mouse, Relative
KeyWait, MButton, D
KeyWait, MButton
MouseGetPos, TestX, TestY, WinHandle
if (WinHandle = GameWinHandle)
{
Gosub, Record
}
else
{
Gui, Destroy
break
}
}
return
Water:
GuiControl, Text, MineCycleText, Fetching Water...
MouseGetPos, OldMX, OldMY
;Click the water icon
Click, %MineX1%, %MineY1%
Sleep, 750
;Click the Max button
Click, %MineX2%, %MineY2%
Sleep, 750
MouseMove, %OldMX%, %OldMY%, 0
return
Record:
MineNum++
MouseGetPos, MineX%MineNum%, MineY%MineNum%
;MineNum1 will be the water icon location
if (MineNum = 1) {
Gui, Destroy
Click, %MineX1%, %MineY1%
Sleep 500
Gui, +AlwaysOnTop +ToolWindow
Gui, Font, bold
Gui, Font, underline
Gui, Add, Text, vMineNumText, Step 2: Middle click Water MAX button
Gui, Font, norm
Gui, Add, Text,,
( LTrim
The water menu should now be showing...
Middle click the MAX button to record its location...
Your jugs will also be refilled, after recording.
Drag this window out of the way if it is covering the water menu
P.S. You automatically gather water every 3 mins, after wheat is planted.
Recommend about 50 jugs to start out with, depends on how many beds you plant.
)
Gui, Show
;MinNum2 will be the Water Max button location
} else if (MineNum = 2) {
Gui, Destroy
Click, %MineX2%, %MineY2%
Sleep 500
Gui, +AlwaysOnTop +ToolWindow
Gui, Font, bold
Gui, Add, Text, vMineNumText, Step 3: Middle click Wheat Beds
Gui, Font, norm
Gui, Add, Text,,
( LTrim
Leave this window up and drag out of the way. Now start planting your wheat.
When done planting, quickly, hover and middle-click (Click mouse-wheel)
on each wheat bed, one by one, until you've clicked on all the beds.
Then click the OK button.
)
Gui, Add, Button, default gStart, OK
Gui, Show
;MineNum3 is wheat bed 1, MineNum4 is wheat bed 2, etc
} else {
BedNum ++
GuiControl, Text, MineNumText, %BedNum% wheat beds captured
}
TotalBeds := BedNum
return
Start:
Gui, Submit
Gui, Destroy
Gui, +AlwaysOnTop +ToolWindow
Gui, Font, bold
Gui, Add, Text, vMineCycleText, 5s countdown, drag window out of way of beds
Gui, Font, norm
Gui, Show
GuiControl, Text, MineCycleText, 5s countdown, drag window out of way of beds
;Every 3 mins, get water (180s for 3 mins. SetTimer = s*1000 per min, thus 180,000s for 3 mins)
;Normally each wheat needs watered every 33 seconds, real time, so 3 mins is plenty of time for water icon to appear.
#Persistent
SetTimer, Water, 180000
; SetTimer, Water, 10000
;You got 5 seconds to drag the status window out of the way
Sleep 5000
loop, %NumPulls%
{
;MineNum1 is the water icon location
;MineNum1 is only called during the Water: subroutine (#Persistent)
;MineNum2 is the water max button location, thus why we are starting at 3, the first wheat bed location.
WinActivate, eGenesis Client
MineNum = 3
BedNum = 1
MineCycle++
MouseGetPos, OldMX, OldMY
loop, %TotalBeds%
{
;BlockInput, MouseMove
GuiControl, Text, MineCycleText, Cycle %MineCycle% of %NumPulls% Bed %BedNum%
MinePosX := MineX%MineNum%
MinePosY := MineY%MineNum%
MouseMove, %MinePosX%, %MinePosY%, 0
Sleep, 100
Send {H}
Send {W}
MineNum++
BedNum ++
Sleep, 100
}
MouseMove, %OldMX%, %OldMY%, 0
GuiControl, Text, MineCycleText, Cycle %MineCycle% of %NumPulls% PAUSE (Ctrl+P, if needed)
;BlockInput, MouseMoveOff
Sleep, 2000
}
Gui, Destroy
Gui, Add, Text,, Middle-click on this window to end the script.
Gui, Show
return
}