The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
User:Mosen/Incense Data
Herb Additives
Herb additives affect the scent of the incense. Although adding a herb may change the scent, the scent may not always be the same depending on the starting point, which leads me to believe that given the RIGHT herb, the starting scent can be fortified to create a better quality incense.
Adding a herb can make the incense change from one scent to another and yet another scent. I am thinking that scent is a 2d space but this is just a guess.
Raw Data
Start
438 Honey Scented, Hopeful perception, bit of forgetfulness
used butterleaf tree resin with same attributes
- +1 q442
- +2 443
- +3 446
- +4 447
- +5 448
- +6 448
- +7 449
- +8 450
- +9 450
- +10 q450
Starting Point:
q715 Citrus Scented, Hopeful CON, bit of forgetfulness
adding bluebottle clover +1 q712 citrus +10 570 citrus, ran out
Start: 328 Musk, giddy endurance, bit of weakness. +1 common basil -> pine 295, same stats +2 273 pine +3 249 pine +4 223 pine +5 200 pine +6 196 clove +7 204 clove +8 211 clove +9 215 clove +10 219 clove
Start: 52 Flowers, giddy con, bit of weak +1 common rosemary -> 93 Flowers +2 85 flowers +3 54 flowers +4 17 flowers +5 0 flowers +6 0 clove +7 0 clove +8 0 clove +9 0 pine +10 0 pine
Start: 301 Citrus, hopeful con, bit of weak +1 common sage -> 330 citrus +2 343 citrus +3 345 citrus +4 343 citrus +5 337 citrus +6 329 citrus +7 321 citrus +8 319 clove +9 335 clove +10 350 clove