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Like sands through the hourglass
Like sands through the hourglass, so are the days of our lives
Begins Friday, February 24, 2012, 12:00PM EST (5PM GMT, 4AM AEST)
Ends Sunday, March 25, 2012 12:00PM EST (5PM GMT, 4AM AEST)
Calendar Information
Like sands through the hourglass, so are the days of our lives....
The time has come to search for the Great Monuments of our ancestors. Where have the sands of time shifted these great works? Only time and a good Archaeologist's Shovel will tell.
Make sure to use your Archaeologist's shovel and not your regular shovel. An Archaeologist's shovel also has a quality assigned to it like a normal shovel.
The contest technically ends when the last shovelful is dug up and prizes will be given out at that time.
A Participation prize will be given for each monument.
Prizes will be awarded for the first shovelful, the last shovelful, the most work done on each monument, also the total cumulative work done on all monuments and the total number of monuments worked on.
The First Shovelful on each monument will win a Beachcomber's Fly Rod The Last Shovelful on each monument will win a special Asheara Chit good for learning bellydancing! The player who does the Most Cumulative work will win:
Top 21 get a Beer Kettle Kit Top 7 get 1 Jade Top 3 get an Emerald Light Box Top 1 get a 9k+ regular Shovel
The player who works on the most monuments will win:
Top 49 will get 50 Papyrus Paper Top 21 will get 21 gold Top 3 will get 2 Huge Diamonds Top 1 will get a Diamond Light Box
Players working on any monument will be entered in a Lottery where 5 will win an Untuned Microphone part
Search Information
You'll need an Archaeologist's Shovel to both locate a buried monument and help dig it up once it's found. Archaeologist Shovels are made on anvils from 8 metal. Better quality shovels help dig up monuments faster. We don't know if better quality shovels help locate monuments from farther away.
If you can't get a blacksmith to make you a good quality archaeologist's shovel, simply load 8 metal onto an anvil and immediately complete the project to get a quality 4020 shovel.
Monuments were built in prior tales to add new tests to the game. The original build locations are listed in the following table. At the end of each tale, the monuments are buried below the ground. We, the players, then have to dig them back up again during each tale.
The buried monuments are usually located within 200 coordinates of the original location. Some monuments drift more than others and were occasionally found up to 600 coordinates from the original location. One monument in T5 was bugged and found several thousand coordinates from the original build location.
The best way to find a monument is to go to the original build location and start searching every 5, 10 or 15 coordinates. If you find one, please update the table on this page or announce it on PBS so others can update the table.
- According to Asheara on 27 Feb 2012: "a few monuments have shifted between 3-500 coordinated from their last known location
This suggests they shift from last *known* location, not from original location. Furthermore a monument can be as big as 8x11 retangular base plus odd additions in several directions. You'll not notice a monument if you're outside this area. This suggest you run search patterns in lines of 8 coordinates. There might be NO sound associated with finding a monument, so you'll have to watch your "Main" closely. /Catote
Prior Monument Locations
Dicipline | Telling | Original Monument At | T4 Location | T5 Location | Buried Location | Found By | Finished |
---|---|---|---|---|---|---|---|
Architecture | Tale 1 [1] | (-1899, -2020) | (-1858,-2105) | (-2041,-1990) | |||
Art and Music | Tale 1 [2] | (929, 4959) | (985, 5059) | (794, 5160) | (859, 5554) | Jyin | Yes |
Conflict | Tale 1 [3] | (870, -1990) | (803, -1989) | (694, -2050) | (866, -2267) | Rabble | Yes |
Human Body | Tale 1 [4] | (-449, 1958) | (-452, 1922) | (-605, 1840) | |||
Leadership | Tale 1 [5] | (-42, 132) | (-34, 141) | (-98, 70) | bugged | (I searched within 100 coords and didn't find it --tripps) | |
Thought | Tale 1 [6] | (1550, -583) | (1593, -593) | (1807, -569) | Thoroughly searching by 10, then by 5 coords. No luck yet. Dalia | ||
Worship | Tale 1 [7] | (969, 5320) | (999, 5323) | (862, 5482) | bugged | ||
Worship | Tale 1 (Kemet) [8] | (1393, 5777) | (1232, 5757) | (1237, 5818) | (1257, 6061) | Arahgon | Yes |
Architecture | Tale 2 [9] | (3065, -4045) | (3080, -4000) | (3140, -4150) | bugged | Searched 700x700 every 5 coords,1400x1400 every 10, Teppy confirmed it does not exist - Gumby | |
Human Body | Tale 2 [10] | (1346, 715) | (1320, 719) | (1346, 645) | (1033, 774) | Eclypse | Yes |
Leadership | Tale 2 [11] | (2600, 1970) | (2589, 1934) | (2577, 1957) | (2404, 1787) | Darwishi | Yes |
Worship | Tale 2 [12] | (2380, 3210) | (2333, 3125) | (2324, 3110) | (2103, 3195) | Windsong | Yes |
Architecture | Tale 3 [13] | (2700, -20) | (2749, -39) | (2741, 70) | (2850, -138) | Natta | Yes |
Art and Music | Tale 3 [14] | (3340, 8020) | (3394, 7961) | (3192, 8056) | bugged | ||
Harmony | Tale 3 [15] | (549, -3878) | (575, -3920) | (596, -3778) | (737, -3962) | Rabble | Yes |
Human Body | Tale 3 [16] | (2943, 4725) | (2902, 4645) | (3022, 4685) | (2798, 4743) | Myn | Yes |
Leadership | Tale 3 [17] | (-891, -663) | (-790, -651) | (-980, -608) | (-910, -798) | Rabble | Yes |
Thought | Tale 3 [18] | (-1570, 3030) | (-1624, 3125) | (284, 23) ?? | bugged | ||
Worship | Tale 3 [19] | (1053, 6785) | (1033, 6706) | (1117, 6762) | (1152, 6448) | ysabeau | Yes |
Architecture | Tale 5 [20] | (1793, 2565) | N/A | N/A | bugged | searched many hundreds of square coords, over many hours. Will continue Monday when Teppy can confirm all arch monuments are actually placed for this event. :( -Avanya | |
Harmony | Tale 5 [21] | (1100, -5300) | N/A | N/A | bugged | ||
Human Body | Tale 5 [22] | (958, -6407) | N/A | N/A | |||
Worship | Tale 5 [23] | (744, 5955) | N/A | N/A | (544, 6174) | Hemporis | Yes |
Map of monument locations
This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages