The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Like sands through the hourglass

From ATITD6
Jump to navigationJump to search

Like sands through the hourglass, so are the days of our lives

Begins Friday, February 24, 2012, 12:00PM EST (5PM GMT, 4AM AEST)
Ends Sunday, March 25, 2012 12:00PM EST (5PM GMT, 4AM AEST)

Calendar Information

Like sands through the hourglass, so are the days of our lives....

The time has come to search for the Great Monuments of our ancestors. Where have the sands of time shifted these great works? Only time and a good Archaeologist's Shovel will tell.

Make sure to use your Archaeologist's shovel and not your regular shovel. An Archaeologist's shovel also has a quality assigned to it like a normal shovel.

The contest technically ends when the last shovelful is dug up and prizes will be given out at that time.

A Participation prize will be given for each monument.

Prizes will be awarded for the first shovelful, the last shovelful, the most work done on each monument, also the total cumulative work done on all monuments and the total number of monuments worked on.

The First Shovelful on each monument will win a Beachcomber's Fly Rod The Last Shovelful on each monument will win a special Asheara Chit good for learning bellydancing! The player who does the Most Cumulative work will win:

 Top 21 get a Beer Kettle Kit
 Top 7 get 1 Jade
 Top 3 get an Emerald Light Box
 Top 1 get a 9k+ regular Shovel

The player who works on the most monuments will win:

 Top 49 will get 50 Papyrus Paper
 Top 21 will get 21 gold
 Top 3 will get 2 Huge Diamonds
 Top 1 will get a Diamond Light Box

Players working on any monument will be entered in a Lottery where 5 will win an Untuned Microphone part

Search Information

You'll need an Archaeologist's Shovel to both locate a buried monument and help dig it up once it's found. Archaeologist Shovels are made on anvils from 8 metal. Better quality shovels help dig up monuments faster. We don't know if better quality shovels help locate monuments from farther away.

If you can't get a blacksmith to make you a good quality archaeologist's shovel, simply load 8 metal onto an anvil and immediately complete the project to get a quality 4020 shovel.

Monuments were built in prior tales to add new tests to the game. The original build locations are listed in the following table. At the end of each tale, the monuments are buried below the ground. We, the players, then have to dig them back up again during each tale.

The buried monuments are usually located within 200 coordinates of the original location. Some monuments drift more than others and were occasionally found up to 600 coordinates from the original location. One monument in T5 was bugged and found several thousand coordinates from the original build location.

According to Asheara on 27 Feb 2012: "a few monuments have shifted between 3-500 coordinated from their last known location

This suggests they shift from last *known* location, not from original location. Furthermore a monument can be as big as 8x11 retangular base plus odd additions in several directions. You'll not notice a monument if you're outside this area. This suggest you run search patterns in lines of 8 coordinates. There might be NO sound associated with finding a monument, so you'll have to watch your "Main" closely. /Catote

Prior Monument Locations

Dicipline Telling Original Monument At T4 Location T5 Location Buried Location Found By Finished
Architecture Tale 1 [1] (-1899, -2020) (-1858,-2105) (-2041,-1990) (-1835, -2436) Fumen No
Art and Music Tale 1 [2] (929, 4959) (985, 5059) (794, 5160) (859, 5554) Jyin Yes
Conflict Tale 1 [3] (870, -1990) (803, -1989) (694, -2050) (866, -2267) Rabble Yes
Human Body Tale 1 [4] (-449, 1958) (-452, 1922) (-605, 1840) (-640, 1567) Renard Yes
Leadership Tale 1 [5] (-42, 132) (-34, 141) (-98, 70) bugged No
Thought Tale 1 [6] (1550, -583) (1593, -593) (1807, -569) (1860, -263) Catote Yes
Worship Tale 1 [7] (969, 5320) (999, 5323) (862, 5482) bugged
Worship Tale 1 (Kemet) [8] (1393, 5777) (1232, 5757) (1237, 5818) (1257, 6061) Arahgon Yes
Architecture Tale 2 [9] (3065, -4045) (3080, -4000) (3140, -4150) bugged
Human Body Tale 2 [10] (1346, 715) (1320, 719) (1346, 645) (1033, 774) Eclypse Yes
Leadership Tale 2 [11] (2600, 1970) (2589, 1934) (2577, 1957) (2404, 1787) Darwishi Yes
Worship Tale 2 [12] (2380, 3210) (2333, 3125) (2324, 3110) (2103, 3195) Windsong Yes
Architecture Tale 3 [13] (2700, -20) (2749, -39) (2741, 70) (2850, -138) Natta Yes
Art and Music Tale 3 [14] (3340, 8020) (3394, 7961) (3192, 8056) bugged
Harmony Tale 3 [15] (549, -3878) (575, -3920) (596, -3778) (737, -3962) Rabble Yes
Human Body Tale 3 [16] (2943, 4725) (2902, 4645) (3022, 4685) (2798, 4743) Myn Yes
Leadership Tale 3 [17] (-891, -663) (-790, -651) (-980, -608) (-910, -798) Rabble Yes
Thought Tale 3 [18] (-1570, 3030) (-1624, 3125) (284, 23) ?? bugged
Worship Tale 3 [19] (1053, 6785) (1033, 6706) (1117, 6762) (1152, 6448) ysabeau Yes
Architecture Tale 5 [20] (1793, 2565) N/A N/A bugged
Harmony Tale 5 [21] (1100, -5300) N/A N/A bugged
Human Body Tale 5 [22] (958, -6407) N/A N/A (654, -6451) Renard no
Worship Tale 5 [23] (744, 5955) N/A N/A (544, 6174) Hemporis Yes

Map of monument locations

Yellow pins are monuments not found yet.
Blue pins are monuments being dug up.
Green pins are finished monuments.

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages