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Difference between revisions of "Greenhouse"

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== Overview ==
 
== Overview ==
  
Allows the automated growing of [[produces::grass]]. Also used in [[Cross Breeding]].  
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Allows the automated growing of [[produces::grass]].
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Also used in [[Cross Breeding]].  
  
 
== Source ==
 
== Source ==
 
This building becomes available once you have learned the [[requires::Gardening]] tech.
 
This building becomes available once you have learned the [[requires::Gardening]] tech.
  
== Cost ==
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In this tale, there are three varieties, the [[Greenhouse]], the [[Medium Greenhouse]] and the [[Large Greenhouse]]. The only difference is how much grass each greenhouse produces per cycle.
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== Cost (Regular) ==
  
 
*32 [[requires::Sheet Glass]]
 
*32 [[requires::Sheet Glass]]
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Built in a [[requires::Small Construction Site]]
 
Built in a [[requires::Small Construction Site]]
  
== Cost Medium ==
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== Cost [[Medium Greenhouse|Medium]] ==
  
 
*96 [[requires::Sheet Glass]]
 
*96 [[requires::Sheet Glass]]
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Built in a [[requires::Small Construction Site]]
 
Built in a [[requires::Small Construction Site]]
  
== Cost Large ==
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== Cost [[Large Greenhouse|Large]] ==
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[[image:Large Greenhouse.PNG|thumb|]]
  
 
*298 [[requires::Sheet Glass]]
 
*298 [[requires::Sheet Glass]]
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== Use ==  
 
== Use ==  
When first built, you must seed it with 10 grass and then leave it for a period of time. Up to 100 grass will grow, then no more until it is harvested. Harvested grass remains in the greenhouse until it is taken (effectively infinite grass storage if you don't take).
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When first built, you must seed it with 10/30/90 grass and then leave it for a period of time. Up to 100/300/900 (depending on size) grass will grow, then no more until it is harvested. Harvested grass remains in the greenhouse until it is taken (effectively infinite grass storage if you don't take).
  
Grass growth is simple - a greenhouse grows 3 grass per teppyminute until 100 grass has grown since the last time it was harvested. This process is completely linear, which means that it takes 20 teppyseconds to grow 1 grass, and 33 teppyminutes and 20 teppyseconds to grow 100 grass.  
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Grass growth is simple - a greenhouse grows 3/9/27 grass per teppyminute until 100/300/900 grass has grown since the last time it was harvested. This process is completely linear, which means that it takes 20 teppyseconds to grow 1/3/9 grass, and 33 teppyminutes and 20 teppyseconds to grow 100/300/900 grass.  
  
The greenhouse is also used for cross breeding, by using one of the item crossed on each of the two splints in the greenhouse and one [[Nut's Essence]]. After 15 minutes, a new item will be made from the two you put it, bearing some of the genetics of each of the parents. You can then remove it and use it as you would normally an item of that type. Flax seeds, flower bulbs, and vine cuttings can all be crossbred this way (though only a like item with a like item - vines with vines, flax with flax, etc.)
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The greenhouse is also used for cross breeding, by using one of the item crossed on each of the two splints in the greenhouse and one [[Nut's Essence]]. After 15 minutes, a new item will be made from the two you put it, bearing some of the genetics of each of the parents. You can then remove it and use it as you would normally an item of that type. Flax seeds, flower bulbs, and vine cuttings can all be crossbred this way (though only a like item with a like item - vines with vines, flax with flax, etc.)  
  
In previous tales an empty Greenhouse seeded with [[Elixir of Fertility]] produces more [[produces::Elixir of Fertility]] as well as [[produces::Essence of Fertility]]. The player must first Turn under all plants.
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{{7}} In previous tales an empty Greenhouse seeded with [[Elixir of Fertility]] produces more [[produces::Elixir of Fertility]] as well as [[produces::Essence of Fertility]]. The player must first Turn under all plants.  
  
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Latest revision as of 11:33, 18 September 2016

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Greenhouse.png
Size N/A
Where Outside




Overview

Allows the automated growing of grass.

Also used in Cross Breeding. 

Source

This building becomes available once you have learned the Gardening tech.

In this tale, there are three varieties, the Greenhouse, the Medium Greenhouse and the Large Greenhouse. The only difference is how much grass each greenhouse produces per cycle.

Cost (Regular)

Built in a Small Construction Site

Cost Medium

Built in a Small Construction Site

Cost Large

Large Greenhouse.PNG

Built in a Medium Construction Site

Use

When first built, you must seed it with 10/30/90 grass and then leave it for a period of time. Up to 100/300/900 (depending on size) grass will grow, then no more until it is harvested. Harvested grass remains in the greenhouse until it is taken (effectively infinite grass storage if you don't take).

Grass growth is simple - a greenhouse grows 3/9/27 grass per teppyminute until 100/300/900 grass has grown since the last time it was harvested. This process is completely linear, which means that it takes 20 teppyseconds to grow 1/3/9 grass, and 33 teppyminutes and 20 teppyseconds to grow 100/300/900 grass.

The greenhouse is also used for cross breeding, by using one of the item crossed on each of the two splints in the greenhouse and one Nut's Essence. After 15 minutes, a new item will be made from the two you put it, bearing some of the genetics of each of the parents. You can then remove it and use it as you would normally an item of that type. Flax seeds, flower bulbs, and vine cuttings can all be crossbred this way (though only a like item with a like item - vines with vines, flax with flax, etc.)

T7N.png In previous tales an empty Greenhouse seeded with Elixir of Fertility produces more Elixir of Fertility as well as Essence of Fertility. The player must first Turn under all plants.