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Difference between revisions of "Herbal Exploration"

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(Created page with "{{t7}} <NOINCLUDE>{{languages}} {{ATechnology|Herbal Exploration|Worship|level=14|lessons=0|prereqs=?| {{ATechResource|Clay|5000}} {{ATechResource|Dirt|5000}} {{ATe...")
 
 
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{{ATechnology|Herbal Exploration|Worship|level=14|lessons=0|prereqs=?|
 
{{ATechnology|Herbal Exploration|Worship|level=14|lessons=0|prereqs=?|
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     {{ATechResource|Water in Jugs|10000}}
 
     {{ATechResource|Water in Jugs|10000}}
 
     {{ATechResource|Geb's Bounty Fertilizer|50}}
 
     {{ATechResource|Geb's Bounty Fertilizer|50}}
     {{ATechResource|Herb Seeds, of any sort|1000}}
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     {{ATechResource|Herb Seeds, of any sort|1000|Herb Seeds}}
 
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* {{A|Herbiculture}}
 
* {{A|Herbiculture}}
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=== Use ===
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== Use ==
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Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a [[Herbing Pot]].
 +
 
 +
{{ResearchedBy}}
  
Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a [[Herbing_Pot|Herbing Pot]].
+
==Research Costs==
 +
*5000 [[requires::Clay]]
 +
*5000 [[requires::Dirt]]
 +
*500 [[requires::Iron Pot]]
 +
*10,000 [[requires::Water in Jugs]]
 +
*50 [[requires::Geb's Bounty Fertilizer]]
 +
*1000 [[requires::Herb Seeds]] any kind
  
 
=== Herb growing ===
 
=== Herb growing ===
 
Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work. (Cappu got this from Pharaoh, bless his soul)
 
Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work. (Cappu got this from Pharaoh, bless his soul)
 +
 +
Known aqueduct towers are listed on the [[Herb_Seeds]] page
  
 
When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded.
 
When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded.
  
Harvesting planted herbs yield 2 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time.
+
Harvesting planted herbs yield 1 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time.
 +
</NOINCLUDE>
  
 
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{| border="1" cellpadding="2" cellspacing="0" style="background-color:#FFF0CC"
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|}
 
|}
  
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<NOINCLUDE>
 
  * Immediately harvesting a planted herb yields 1 db.
 
  * Immediately harvesting a planted herb yields 1 db.
 
  Waiting a few seconds yields 2.
 
  Waiting a few seconds yields 2.
 
  The planted herb disappears at just past 12 game minutes.
 
  The planted herb disappears at just past 12 game minutes.
 
=== Herb growing areas ===
 
I've started a systematic testing of Egypt, but keeping track of the results on wiki is not as easy as on my spreadsheet. Herb growing areas are 256*256 coords, which mean there are 2048 of those in Egypt. Testing requires 1 seed of each foraging method per square. I'll put all successfully tested areas here, and you can contact me in game if you want to coordinate the search. ''-TheMazeEcho''
 
 
</NOINCLUDE>
 
* '''1 - Cut away the outer stem''':
 
** from '''-1280, 7936''' to '''-1025, 8191'''. There is a tower at '''-1050, 8154''' (VoK).
 
** <font color=red>from '''-2048, 3840''' to '''-1793, 4095'''. No tower in the area.</font>
 
** <font color=red>from '''-768, 4352''' to '''-513, 4607'''. No tower in the area.</font>
 
* '''2 - Harvest the root pith''':
 
** from '''1024, 4096''' to '''1279, 4351'''. There is a tower at '''1110, 4345''' (MV).
 
** <font color=red>from '''-768, 7168''' to '''-513, 7423'''. No tower in the area.</font>
 
** <font color=red>from '''2560, 5376''' to '''2815, 5631'''. No tower in the area. The Sinai aqueduct pumping station is located at '''2647, 4899'''.</font>
 
* '''3 - Trim the root fibres''':
 
** from '''1536, 7168''' to '''1791, 7423'''. There is a tower at '''1640, 7409''' (DoN).
 
** <font color=red>from '''-2816, 4096''' to '''-2561, 4351'''. No tower in the area.</font>
 
* '''4 - Snip the leaf stem''':
 
** from '''2560, 5120''' to '''2815, 5375'''. There is a tower at '''2590, 5141''' (Sinai).
 
** <font color=red>from '''2816, 4352''' to '''3071, 4607'''. No tower in the area. The Sinai aqueduct pumping station is located at '''2647, 4899'''.</font>
 
* '''5 - Peel back the stem base''':
 
** from '''-2048, 5120''' to '''-1793, 5375'''. An extension of the South VoK aqueduct line has a tower at '''-2020, 5366''' (VoK).
 
** from '''-512, 2816''' to '''-257, 3071'''. At least 39 towers away from DoS aqueduct pumping station, located at '''-740, 2666''' (DoS).
 
** <font color=red>from '''-2560, 6400''' to '''-2305, 6655'''. No tower in the area.</font>
 
** <font color=red>from '''-256, 5632''' to '''-1, 5887'''. No tower in the area.</font>
 
* '''6 - Scrape off the stem pith''':
 
** from '''1536, 3584''' to '''1791, 3839'''. An extension of the zFree aqueduct line has a tower at '''1540, 3600''' (RP).
 
** from '''1024, 6400''' to '''1279, 6655'''. Tower at '''1230, 6596''' (OE).
 
* '''7 - Remove the tap root''':
 
** from '''0, 6400''' to '''255, 6655'''. There is a tower at '''240, 6405''' (West of OE).
 
** <font color=red>from '''0, 5120''' to '''255, 5375'''. No tower in the area.</font>
 
* '''8 - Pick out the seeds''':
 
** from '''1280, 3584''' to '''1535, 3839'''. An extension of the zFree aqueduct line has a tower at '''1520, 3600''' (RP).
 
** <font color=red>from '''-1792, 6912''' to '''-1537, 7167'''. No tower in the area.</font>
 
** <font color=red>from '''-1024, 4352''' to '''-769, 4607'''. No tower in the area.</font>
 
* '''9 - Crush the stems''':
 
** from '''1536, 2304''' to '''1791, 2559'''. 13 aquaducts, from '''1540, 2490''' (RP) then 12 more to the east.
 
* '''10 - Pluck the leaves''':
 
** from '''512, 5888''' to '''767, 6143'''. There is a tower at '''760, 6129''' (OE).
 
* '''11 - Squeeze out the sap''':
 
** from '''3584, 5888''' to '''3839, 6143'''. There is a tower at '''3820, 6129''' (LoR).
 
* '''12 - Scrape away the leaf hair''':
 
** from '''1024, -6145''' to '''1279, -6400'''. There is a tower at '''1270, -6388''' (SE).
 
 
{{CondMap|
 
(CirGrA) -1050, 8154, Cut Away the Outer Stem
 
(CirGrH) 1110, 4345, Harvest the root pith
 
(CirGrT) 1640, 7409, Trim the root fibres
 
(CirGrM) 2590, 5141, Snip the leaf stem
 
(CirGrB) -2020, 5366, Peel back the stem base
 
(CirGrB) -740, 2666, Peel back the stem base
 
(CirGrF) 1540, 3600, Scrape off the stem pith
 
(CirGrF) 1230, 6596, Scrape off the stem pith
 
(CirGrR) 240, 6405, Remove the tap root
 
(CirGrO) 1520, 3600,  Pick out the seeds
 
(CirGrC) 1540, 2490, Crush the stems
 
(CirGrP) 760, 6129, Pluck the leaves
 
(CirGrQ) 3820, 6129, Squeeze out the sap
 
(CirGrW) 1270, -6388, Scrape away the leaf hair
 
 
(camel) -318, 6749, Cat's Claw Ridge Chariot Stop (-318, 6749)
 
(camel) 4286, -774, Cradle of the Sun Chariot Stop (4286, -774)
 
(camel) 1924, 6681, Desert of Nomads Chariot Stop (1924, 6681)
 
(camel) -1018, 2164, Desert of Shades Chariot Stop (-1018, 2164)
 
(camel) 3805, -5625, Eastern Grounds Chariot Stop (3805, -5625)
 
(camel) 60, 4392, Four Corners Chariot Stop (60, 4392)
 
(camel) 4285, 7632, Lake of Reeds Chariot Stop (4285, 7632)
 
(camel) 916, 4881, Midland Valley Chariot Stop (916, 4881)
 
(camel) 1008, 6908, Old Egypt Chariot Stop (1008, 6908)
 
(camel) 1582, 2854, River Plains Chariot Stop (1582, 2854)
 
(camel) 1394, -1142, Seven Lakes Chariot Stop (1394, -1142)
 
(camel) 3271, 4754, Sinai Chariot Stop (3271, 4754)
 
(camel) 1052, -5593, South Egypt Chariot Stop (1052, -5593)
 
(camel) -2235, 7123, Valley of Kings Chariot Stop (-2235, 7123)
 
(camel) -2645, -6360, Memphis (Pharaoh's Garden) -2645 -6360
 
|contentonly={{{contentonly|no}}}|{{{2}}}}}
 
 
[https://docs.google.com/spreadsheet/ccc?key=0AsUaX-8pe_AsdEhNSmt0ZWhOQ2d6X2VfbzlfV0Z2aUE#gid=3 Raw search spreadsheet]
 
<NOINCLUDE>
 
 
{{ResearchedBy}}
 
[[Category: Technologies]]
 
 
</NOINCLUDE>
 
</NOINCLUDE>

Latest revision as of 15:14, 18 October 2016

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block
Herbal Exploration
University of Worship
Learning
Level Required 14
Lessons Required 0
Opened In
         
 
     
 
 
   
Outdated? Force an update.
Research Costs
Clay 5000
Dirt 5000
Iron Pot 500
Water in Jugs 10000
Geb's Bounty Fertilizer 50
Herb Seeds, of any sort 1000
Technology Research

Research Required to List:

Research Needed for Materials:

None

Research Possible After Opening:

  • None
Total # of Req. Techs ?
block

Use

Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a Herbing Pot.

Opened In

Research Costs

Herb growing

Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work. (Cappu got this from Pharaoh, bless his soul)

Known aqueduct towers are listed on the Herb_Seeds page

When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded.

Harvesting planted herbs yield 1 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time.


In-Game minutes Quantity
0 1*
1 2
2 3
3 to 4 4
5 to 6 5
7 to 9 6
10 to 12 7
> 12 0*


* Immediately harvesting a planted herb yields 1 db.
Waiting a few seconds yields 2.
The planted herb disappears at just past 12 game minutes.