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Difference between revisions of "Herbal Exploration"
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<NOINCLUDE> | <NOINCLUDE> | ||
{{languages}} | {{languages}} | ||
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{{ATechnology|Herbal Exploration|Worship|level=14|lessons=0|prereqs=?| | {{ATechnology|Herbal Exploration|Worship|level=14|lessons=0|prereqs=?| | ||
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{{ATechResource|Water in Jugs|10000}} | {{ATechResource|Water in Jugs|10000}} | ||
{{ATechResource|Geb's Bounty Fertilizer|50}} | {{ATechResource|Geb's Bounty Fertilizer|50}} | ||
− | {{ATechResource|Herb Seeds, of any sort|1000}} | + | {{ATechResource|Herb Seeds, of any sort|1000|Herb Seeds}} |
|listreqs= | |listreqs= | ||
* {{A|Herbiculture}} | * {{A|Herbiculture}} | ||
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== Use == | == Use == | ||
− | Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a [[ | + | Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a [[Herbing Pot]]. |
{{ResearchedBy}} | {{ResearchedBy}} | ||
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*50 [[requires::Geb's Bounty Fertilizer]] | *50 [[requires::Geb's Bounty Fertilizer]] | ||
*1000 [[requires::Herb Seeds]] any kind | *1000 [[requires::Herb Seeds]] any kind | ||
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=== Herb growing === | === Herb growing === | ||
Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work. (Cappu got this from Pharaoh, bless his soul) | Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work. (Cappu got this from Pharaoh, bless his soul) | ||
+ | |||
+ | Known aqueduct towers are listed on the [[Herb_Seeds]] page | ||
When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded. | When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded. | ||
− | Harvesting planted herbs yield | + | Harvesting planted herbs yield 1 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time. |
</NOINCLUDE> | </NOINCLUDE> | ||
Latest revision as of 15:14, 18 October 2016
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Use
Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a Herbing Pot.
Opened In
Research Costs
- 5000 Clay
- 5000 Dirt
- 500 Iron Pot
- 10,000 Water in Jugs
- 50 Geb's Bounty Fertilizer
- 1000 Herb Seeds any kind
Herb growing
Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work. (Cappu got this from Pharaoh, bless his soul)
Known aqueduct towers are listed on the Herb_Seeds page
When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded.
Harvesting planted herbs yield 1 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time.
In-Game minutes | Quantity |
---|---|
0 | 1* |
1 | 2 |
2 | 3 |
3 to 4 | 4 |
5 to 6 | 5 |
7 to 9 | 6 |
10 to 12 | 7 |
> 12 | 0* |
* Immediately harvesting a planted herb yields 1 db. Waiting a few seconds yields 2. The planted herb disappears at just past 12 game minutes.