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Difference between revisions of "Tests"
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|2|[[Test of the Safari]]|1 | |2|[[Test of the Safari]]|1 | ||
|2|[[Test of the Ritual Tattoo]]|1 | |2|[[Test of the Ritual Tattoo]]|1 | ||
+ | |2|[[Banquet | Test of Banquet]]|1 | ||
+ | |4|[[Jay%27s_takeskot | The Test of Takeskot]]|1 | ||
|6|[[Test of the Oyster Catcher]]|1 | |6|[[Test of the Oyster Catcher]]|1 | ||
− | |||
− | |||
|?|[[Test of Isis Bounty]]|-1 | |?|[[Test of Isis Bounty]]|-1 | ||
|?|[[Test of the Fisherman]]|-1}} | |?|[[Test of the Fisherman]]|-1}} | ||
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|2|[[Test of the Critic]]|1 | |2|[[Test of the Critic]]|1 | ||
|2|[[Balance of Goods]]|1 | |2|[[Balance of Goods]]|1 | ||
− | | | + | |2|[[Test of Promotion]]|1 |
− | | | + | |2|[[Test of Reason]]|1 |
|?|[[Test of the Giving Fisherman]]|-1 | |?|[[Test of the Giving Fisherman]]|-1 | ||
}} | }} | ||
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|4|[[Test of the Kingmaker]]|1 | |4|[[Test of the Kingmaker]]|1 | ||
|6|[[Test of Mentorship]]|1 | |6|[[Test of Mentorship]]|1 | ||
+ | |7|[[The Test of the Host]]|1 | ||
|10|[[Test of the Plantation]]|1 | |10|[[Test of the Plantation]]|1 | ||
|12|[[Test of the Covered Cartouche]]|1 | |12|[[Test of the Covered Cartouche]]|1 | ||
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|16|[[Test of the Bureaucrat]]|1 | |16|[[Test of the Bureaucrat]]|1 | ||
|23|[[Test of the Hegemon]]|1 | |23|[[Test of the Hegemon]]|1 | ||
− | |||
|?|[[The Test of Trust]]|-1 | |?|[[The Test of Trust]]|-1 | ||
|?|[[Test of True Leadership]]|-1 | |?|[[Test of True Leadership]]|-1 | ||
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|12|[[Test of Beacons]]|1 | |12|[[Test of Beacons]]|1 | ||
|14|[[Test of Leavened Bread]]|1 | |14|[[Test of Leavened Bread]]|1 | ||
+ | |16|[[Remembrance Ceremonies]]|1 | ||
|17|[[Test of the Humble Priests]]|1 | |17|[[Test of the Humble Priests]]|1 | ||
− | |20 |[[ | + | |20|[[Test of Visions]]|1 |
− | |24 |[[Test of the Holy Shrine | + | |24|[[Test of the Holy Shrine]]|1 |
− | |||
|?|[[Test of Ritual Mummification]]|-1 | |?|[[Test of Ritual Mummification]]|-1 | ||
}} | }} |
Revision as of 23:15, 29 May 2017
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Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test, you must visit the appropriate university to start it.
- Tests have level restrictions.
- Tests have principles, which are easier than (and designed to be a sample of) the full test
- Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
- The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.