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Leadership
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Note: This is copied formatting from T6 but it's not bringing our current tests list over for each discipline correctly for this Tale. If someone who understands it, could fix it, that'd be awesome.
Discipline of | |||
Leadership | |||
Test | Level | ||
Principles of Leadership | 2 | ||
Test of the Demipharaoh | 4 | ||
The Test of the Host | 7 | ||
Test of the Plantation | 10 | ||
Test of the Covered Cartouche | 12 | ||
Test of the Retired Pirates | 13 | ||
Test of the Coalition | 14 | ||
Test of the Hegemon | 23 |
Leadership is one of the seven disciplines. It demonstrates securing the trust and cooperation of others. More than any other discipline, the Tests of Leadership are often highly competitive, and revolve around your ability to convince other players to help you pass.
Rewards
Mentorship Rewards:
- 2 pts - Back Roads - 24 hours offline time
- 2 pts - Fountain of Knowledge - Teach one skill or level, instantly
- 2 pts - Thirst for Knowledge - Learn one skill from another player, instantly
- 3 pts - Scholarship - Next skill is half-price
- 5 pts - Headmaster - Double speed teaching forever
- 7 pts - Homeward Bound - One additional Waypoint
- 7 pts - Full Scholarship - Next skill is free
- 7 pts - Homestead - One additional Cornerstone
- 14 pts - Tenure - Half-price skills for life.
- 21 pts - Dinner with Pharaoh - +7 Perception for 24 hours, special surprise, unique per dinner