The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Guilds/Artifex Maximus
- Principles of Architecture - level 1
- Test of the Obelisk - level 3
Principle: Test of the Obelisk
Principle of the Obelisk appears in the to do tab list as Obelisk and consists of:
- Learn Project Management
- Create Bricks
- Create Boards
- Gather Slate
- Harvest Flax
- Dry Flax in a Drying Rack or Flax Hammock
- Gather Clay
- Make Linen
- Gather Flint from Clay Beds
- Build a Small Construction Site
- Complete a size 7 or larger Obelisk
Level Required: 3
You must have completed the Principles of Architecture to begin the Test.
Principle demonstrated by Ay in Queen's Retreat on 2008-12-19.
Principle-sized Desert Obelisk
A size 7 Desert Obelisk (for principle) is made from:
Your obelisk will be built in a Small Construction Site.
NOTE: You can disassemble your obelisk after building it and passing the principle, with NO loss of materials (apart from the small construction site).
NOTE: Queen's Retreat residents, check with Cynic. Mixed Nuts has a kit for obelisk principles.
Mega Planning (Mats: T3 data)
General Materials
Item / Standard / Minimum / Maximum / Pledged / On Site
Boards / 1800 / 1800 / 1800
Brass Plates / 4 / 4 / 4
Bricks / 80000 / 20000 / 240000
Canvas / 150 / 150 / 150
Concrete / 15160 / 3790 / 45480
Cut Stone / 18400 / 4600 / 55200
Gold Bars / 80 / 20 / 240
Gold Foil / 1200 / 1200 / 1200
Gold Wire / 2400 / 600 / 7200
Iron Bars / 1160 / 290 / 3480
Nails / 12840 / 3210 / 38520
Rope / 600 / 600 / 600
Silver Sheeting / 80 / 20 / 240
Treated Boards
Item / Standard / Minimum / Maximum / Pledged / On Site
Treated Boards: Hard Glossy Rotproof / 16800 / 4200 / 50400
Treated Boards: Hard Rigid / 8000 / 2000 / 24000
Treated Boards: Hard Rotproof / 20000 / 5000 / 60000
Treated Boards: Pliable Hard / 1600 / 400 / 4800
Treated Boards: Pliable Soft Rotproof / 8000 / 2000 / 24000
Treated Boards: Rigid Rotproof / 3600 / 900 / 10800
Treated Boards: White Glossy Fireproof / 3200 / 800 / 9600
Cut Gems
Item / Standard / Minimum / Maximum / Pledged / On Site
Amethyst: Eyelet / 48 / 48 / 48
Amethyst: Thistle / 28 / 8 / 84
Garnet: Corner Heart / 24 / 24 / 24
Jade: Looking Glass /
Lapis: Bridge / 12 / 12 / 12
Lapis: Hexas Plate / 28 / 8 / 84
Lapis: Unity / 8 / 4 / 24
Sunstone: Full Aidenn Mask / 8 / 4 / 24
Sunstone: Sprocket / 6 / 6 / 6
Turquoise: Choronzon / 28 / 8 / 84
Paints
Item / Standard / Minimum / Maximum / Pledged / On Site
Paint: Dark Golden Rod / 21600 / 5400 / 64800
Paint: Feldspar / 6400 / 1600 / 19200
Paint: Forest Green / 23800 / 5950 / 71400
Paint: Indigo / 18400 / 4600 / 55200
Paint: Orange / 12400 / 3100 / 37200
Paint: Saddle Brown / 4880 / 1220 / 14640
Paint: Spring Green / 1400 / 350 / 4200
Paint: Tomato / 2600 / 650 / 7800
Life Planning (Mats: T3 Data)
Overview
In the Test of Life, you (and other participants) will build an aqueduct system. These aqueducts will assist everybody in growing vegetables, among other things. Each week, the owners of the towers that have assisted in growing the most vegetables will pass the test.
When vegetables are grown at a tower, that tower and all towers upstream (toward the pump) accrue points. Points are per harvest, not per deben. ~Matk
Pump Construction Costs
The start of an aqueduct system is the pump. Last tale, these needed to be built on the Nile. This tale, it is said that pumps can be built near other major bodies of water (which means not at the puddle next to your camp). Currently, this does appear to place some more restrictions on where pumps may be placed than we would expect. The code is going to be looked at to see if it can be improved.
In Tale 2 an Aqueduct Pump could be built anywhere that you could gather Papyrus and the water was deep enough to build a Watermine. I verified the Caldera Park lake, the Windward Ways lake, and several other bodies of water from X=550 to X=1550 (the Papyrus growing band) in western Red Sea Oasis and eastern Desert of Sands. - MarvL
In order to build a pump, select Aqueduct Construction Site from your Projects menu. This will bring up a construction tool that will help you place pumps and towers. When you are standing on a suitable spot, the tool will say Aqueduct Pump, and you'll have the option to place a construction site (costs 1 canvas, 4 rope, and 50 straw). Like other construction sites, it will last two hours.
- 800 Steel Wire for Tension Mechanism
- 800 Copper Wire for Winding Mechanism
- 120 Moon Steel for Waterproof Sheath (Note: It appears this is actually sheeting, and not the metal)
- 1 Cistern
- 100,000 White Raeli Tiles
- 60,000 Greenish Raeli Tiles
- 60,000 Yellowish Raeli Tiles
- 60,000 Pinkish Raeli Tiles
- 100,000 Black Raeli Tiles
- 200,000 Any color Raeli Tiles
- 50,000 Rotproof, Rigid, Nontoxic Boards
- 10,000 Concrete for Base
- 100 Oyster Shell Marble
- 100 Night Granite
- 100 Grey Star Marble
Tower Construction Costs
Towers are built in a similar way as pumps. The construction tool will note how far away from a suitable location you are. You must be within 8 feet of a suitable location in order to place a construction site. Once placed, the construction site still may not work if it's not placed close enough to a pump or a connecting tower (it will say this and not let you add materials).
- 1 Cistern
- 5 Copper Pipe
- 200 black raeli tiles
- 100 white raeli tiles
- 50 yellowish raeli tiles
- 50 reddish raeli tiles
- 50 greenish raeli tiles
- 50 blueish raeli tiles
- 100 Concrete
- 20 Tar
Tower upgrades and pumping follow exactly the same formulas as in Tale 2.
Tower raising cost
- To reach level N from level 0:
- 2000 + (50 * N) bricks
- 2 * N concrete
- Round(1.5 * N) cut stone (rounded up)
- 5 + ( N / 50 ) pipe segments
- To reach level N from level M:
- raising cost = (Total cost of level N tower) - (Total cost of level M tower)