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User:Blethezar/Macros/CCH-1024x768

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Charcoal Hearth Macro for small screens

//Charcoal Hearth
//         this is Anka's CC hearth Macro from T3
//         I've re-adjusted this macro to run in 1680x1050 resolution ,
//         only tried it with 4 hearths so far , but works fine.
//         Not lost a batch yet ( Galagah)
//
// Setup:  I've added a setup routine to the macro.  Pin the windows on top of each
//         other in the top left corner.  I suggest at least 200 wood per hearth
//         and about 15 water per hearth to be safe.  All hearths are slightly
//         different but I suggest that you put your fastest burning hearths first
//         in line.  You can tweak the settings in the built in menu.
//
//         Hearths: Total number of hearths you are running.
//         Hearths Across: How many Hearths on the top row of windows.  Make sure
//                         you set this each time even if you are running 1 hearth.
//                         Variables in the macro are set off of this number.
//         Guilded?: Check this box if you are using guilded hearths.
//         Need Setup?: Check this box if you need the macro to position your
//                      windows that are stacked in top left corner.  This is
//                      usefull if you run another round on the hearths and your
//                      windows are set up already.  Check if needed or not.
//         Stealth Mouse: Check this if you don't want to see the mouse move around
//                        on the hearth windows.  When checked, it will save your
//                        mouse position, move to the spot it needs, perform its
//                        action then return the pointer to where it started.  Alows
//                        you to change chat windows are dig in chest while the
//                        macro is running :)
//         Heat: Threshold for Heat bar, increase or decrease as needed. If heat
//               reaches this lvl, water will be added.
//         Wood: Wood threshold, adds wood up to this point.
//         Water: Alowable water level, not much play here. If the water lvl is above
//                this lvl, water will not be added. Prevents drowning the hearth.
//         RGBGreen: Used to detect completion bar. If the macro adds a bunch of water
//                   before the macro is done then moves to the next hearth, increase
//                   this number. Or lower it if it doesnt see green.
//         RGBBlue: Works just like RGBGreen but for blue bars.  If the macro keeps
//                  adding wood till the hearth is full, it's not seeing blue.  If
//                  this happens, lower this number.  Other problem may be that the
//                  mouse pointer is not lining up over the bar correctly.  Run the
//                  Mouse Test.
//         Check Bars Interval: This is the pause time between bar checks.  The
//                              default value of 4000 works well for 1-8 hearths
//                              but you may need to decrease this number if you
//                              are running more than 8.
//         Mouse Test: This is to test if the mouse pointer is lining up correctly
//                     with your windows.  Run 1 hearth manually and start the macro
//                     with this option checked.  You don't need to worry about any
//                     other option.  It will move over the Heat, Wood, Water, Danger,
//                     and Status bar then over the Wood and Water buttons 10 times
//                     before it stops.  If these positions are off a bit, you can
//                     change the Y coordinates below in the constants section.
//
//         The macro doesn't watch Oxygen.  I was going to add a vent option but this
//         macro runs very well and never fails for me.  If your oxygen is getting too
//         high, try adding more wood.  But, by adding more wood, you add more heat
//         which may require you adding more water.  A small amount of water in the
//         presence of heat evaporates producing more Oxygen. :)  Find the balance
//         you want.
//
//  ENJOY! :)
//  Anka
//
Constants
  //User Definable variables
  Hearths = 2
  HeatX = 168
  WoodX = 107
  WaterX = 76
  DangerX = 164
  RGBBlue = 220
  RGBGreen = 220
  Guild = 0

  // Y Coordinates - Don't change unless you are having a problem.
  RegY = 74      // Y coord for Regulator button
  BeginY = 245   // Y coord for Begin Button
  HeatY = 156    // Y coord for Heat Bar
  WoodY = 180    // Y coord for Wood Bar
  WaterY = 192   // Y coord for Water Bar
  DangerY = 204  // Y coord for Danger Bar
  StatusY = 216  // Y coord for Status Bar
  WoodBY = 250   // Y coord for Wood and Water buttons
  //End User variables
  
  Hrow = 0
  Hrow1 = 0
  AddX = 226
  Add2X = 15
  Add1Y = 65
  Add2Y = 17
  Add3Y = 250
  RegX = 47
  BeginX = 111
  NewX = 0
  New2X = 0
  New2Y = 0
  NewY = 0
  Heat = 0
  Wood = 0
  Water = 0
  Danger = 0
  Status = 0
  OxyY = 168
  StatusX = 167
  WoodBX = 35
  WaterBX = 85
  Num = 0
  Jump = 5
  JumpM = 0
  Jumped = 0
  Used = 0
  MDelay = 250
  SDelay = 200
  S1Delay = 100
  Count = 0
  CountM = 0
  MouseX = 0
  MouseY = 0
  CheckDelay = 0
  Setup = 0
  SetX = 10
  SetY = 40
  SetAddX = 227
  SetAddY = 250
  SetLoop = 0
  Mouse = 1
  OrigX = 0
  OrigY = 0
End

Form ccHearth, Settings
  ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
  ed13=Editbox:Hearths Across:4
  ed2=CheckBox:Guilded?:True
  ed14=Checkbox:Need Setup?:True
  ed15=Checkbox:Stealth Mouse:True
  ed3=Editbox:Heat                  (75-188):165
  //ed10=Editbox:HeatMin            (75-188):116
  //ed11=Editbox:HeatMax           (75-188):184
  //ed4=Editbox:Low Oxy            (75-188):82
  //ed5=Editbox:High Oxy           (75-188):134
  ed6=Editbox:Wood                (75-188):107
  ed7=Editbox:Water                (75-188):76
  ed8=Editbox:RGBGreen:220
  ed9=Editbox:RGBBlue:240
  ed12=Editbox:Check Bars Interval  (miliseconds):4000
  ed16=Checkbox:Mouse Check:False
end

FormLoad ccHearth, ccHearth.frm

if ShowForm ccHearth
  SetConst Hearths = ccHearth[ed1]
  If ccHearth[ed2] = True
    SetConst Guild = 1
  Else
    SetConst Guild = 0
  End
  SetConst HeatX = ccHearth[ed3]
  //SetConst Oxy1X = ccHearth[ed4]
  //SetConst Oxy2X = ccHearth[ed5]
  SetConst WoodX = ccHearth[ed6]
  SetConst WaterX = ccHearth[ed7]
  SetConst RGBGreen = ccHearth[ed8]
  SetConst RGBBlue = ccHearth[ed9]
  //SetConst HeatMin = ccHearth[ed10]
  //SetConst HeatMax = ccHearth[ed11]
  SetConst CheckDelay = ccHearth[ed12]
  Set HRow = ccHearth[ed13]
  Compute SetLoop = $Hearths - 1
  Compute HRow1 = $Hrow + 1
  If ccHearth[ed15] = True
    Set Mouse = 0
  End
else
  Stop
end

FormSave ccHearth, ccHearth.frm
If $Guild = 1
  Call Guild
End
if ccHearth[ed16] = True
  Call HearthTest
End
If ccHearth[ed14] = True
  Call Setup
End

Call SetReg
SetConst NewX = $BeginX
SetConst NewY = $BeginY
SetConst Count = 1
Loop $Hearths
  If $Count = $HRow1 //$Jump
    SetConst NewX = $BeginX
    Compute NewY = $BeginY + $Add3Y
  End
  MousePos $NewX, $NewY
  Delay $MDelay
  Rightclick
  Delay $MDelay
  Compute NewX = $NewX + $AddX
  Compute Count = $Count + 1
End
SetConst NewX = $BeginX  //Dont remember why this is here :)
Call Main

Procedure Setup
  Set NewX = $SetX
  Set NewY = $SetY
  Loop $SetLoop
    Mousepos $SetX, $SetY
    if {loopno} = $HRow
      Set NewX = $SetX
      Compute NewY = $SetY + $SetAddY
    else
      Compute NewX = $NewX + $SetAddX
    End
    Dragto $NewX, $NewY
  End
End

Procedure Main
  SetConst CountM = 1
  SetConst Status = 0
  Compute JumpM = $HRow1 - 1 //$Jump - 1
  Loop $Hearths
    If $CountM = $HRow1 //$Jump
      // may have to use New Newx and newy variables in Main
      SetConst NewX = $StatusX
      Compute NewY = $StatusY + $Add3Y
      SetConst New2X = $WaterBX
      Compute New2Y = $WoodBY + $Add3Y
    End
    
    While $Status = 0
      Call CheckBars
      If $Status = 1
        Call Snuff
        //code to advance to next hearth
        Compute Used = $Used + 1
        If $Used = $JumpM
          Compute HeatX = $HeatX - (($Used - 1) * $AddX)
          Compute HeatY = $HeatY + $Add3Y
          Compute WoodX = $WoodX - (($Used - 1) * $AddX)
          Compute WoodY = $WoodY + $Add3Y
          Compute WaterX = $WaterX - (($Used - 1) * $AddX)
          Compute WaterY = $WaterY + $Add3Y
          Compute DangerX = $DangerX - (($Used - 1) * $AddX)
          Compute DangerY = $DangerY + $Add3Y
          Compute StatusX = $StatusX - (($Used - 1) * $AddX)
          Compute StatusY = $StatusY + $Add3Y
          //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
          //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
          //Compute WoodBY = $WoodBY + $Add3Y
          SetConst Jumped = 1
          Continue
        Else
          Compute HeatX = $HeatX + $AddX
          Compute WoodX = $WoodX + $AddX
          Compute WaterX = $WaterX + $AddX
          Compute DangerX = $DangerX + $AddX
          Compute StatusX = $StatusX + $AddX
          //Compute WaterBX = $WaterBX + $AddX
          //Compute WoodBX = $WoodBX + $AddX
        End
        Continue
      End
      If $Heat = 0 and $Danger = 0 and $Wood = 0
        Call Wood
      Else
        If $Heat = 1 or $Danger = 1
          If $Water = 0
            Call Water
          End
        End
      End
      
      Delay $CheckDelay
    End
    Compute CountM = $CountM + 1
    SetConst Status = 0
  End
End

Procedure CheckBars
  If $Mouse = 1
    MousePos $HeatX, $HeatY
    Delay $SDelay
  end
  LoadRGB $HeatX, $HeatY
  if {RGBBlue} > $RGBBlue
    SetConst Heat = 1
  Else
    SetConst Heat = 0
  End
  If $Mouse = 1
    MousePos $WoodX, $WoodY
    Delay $S1Delay
  end
  LoadRGB $WoodX, $WoodY
  if {RGBBlue} > $RGBBlue
    SetConst Wood = 1
  Else
    SetConst Wood = 0
  End
  If $Mouse = 1
    MousePos $WaterX, $WaterY
    Delay $S1Delay
  End
  LoadRGB $WaterX, $WaterY
  if {RGBBlue} > $RGBBlue
    SetConst Water = 1
  Else
    SetConst Water = 0
  End
  If $Mouse = 1
    MousePos $DangerX, $DangerY
    Delay $S1Delay
  End
  LoadRGB $DangerX, $DangerY
  if {RGBBlue} > $RGBBlue
    SetConst Danger = 1
  Else
    SetConst Danger = 0
  End
  If $Mouse = 1
    MousePos $StatusX, $StatusY
  End
  LoadRGB $StatusX, $StatusY
  if {RGBGreen} > $RGBGreen
    SetConst Status = 1
  Else
    SetConst Status = 0
  End
End

Procedure Water
  SetConst NewX = $WaterBX
  SetConst NewY = $WoodBY
  Loop $Hearths
    IF {loopno} = $HRow1 //$Jump
      SetConst NewX = $WaterBX
      Compute NewY = $WoodBY + $Add3Y
    End
    If {loopno} > $Used
      If $Mouse = 0
        Set OrigX = {mousex}
        Set OrigY = {mousey}
      End
      MousePos $NewX, $NewY
      Delay $SDelay
      Rightclick
      Delay $SDelay
      If $Mouse = 0
        Mousepos $OrigX, $OrigY
      End
    End
    Compute NewX = $NewX + $AddX
  End
  SetConst NewX = $WaterBX
End

Procedure Snuff
  SetConst New2X = $WaterBX
  SetConst New2Y = $WoodBY
  Compute Num = $Used + 1
  Loop $Hearths
    IF {loopno} = $Hrow1 //$Jump
      SetConst New2X = $WaterBX
      Compute New2Y = $WoodBY + $Add3Y
    End
    If {loopno} = $Num
      If $Mouse = 0
        Set OrigX = {mousex}
        Set OrigY = {mousey}
      End
      MousePos $New2X, $New2Y
      Loop 8
        Rightclick
      End
      If $Mouse = 0
        Mousepos $OrigX, $OrigY
      End
    End
    Compute New2X = $New2X + $AddX
  End
End

Procedure Wood
  SetConst NewX = $WoodBX
  SetConst NewY = $WoodBY
  Loop $Hearths
    IF {loopno} = $HRow1 //$Jump
      SetConst NewX = $WoodBX
      Compute NewY = $WoodBY + $Add3Y
    End
    If {loopno} > $Used
      If $Mouse = 0
        Set OrigX = {mousex}
        Set OrigY = {mousey}
      End
      MousePos $NewX, $NewY
      Delay $SDelay
      Rightclick
      Delay $SDelay
      If $Mouse = 0
        MousePos $OrigX, $OrigY
      End
    End
    Compute NewX = $NewX + $AddX
  End
  SetConst NewX = $WoodBX
End

Procedure SetReg
  SetConst NewX = $RegX
  SetConst Count = 1
  Loop $Hearths
    If $Count = $HRow1
      SetConst NewX = $RegX
      Compute RegY = $RegY + $Add3Y
    End
    MousePos $NewX, $RegY
    Delay $MDelay
    Rightclick
    Compute NewX = $NewX + $Add2X
    If $Count > $HRow
      Compute NewY = $RegY + $Add2Y
    else
      Compute NewY = $RegY + $Add1Y
    end
    MousePos $NewX, $NewY
    Delay $MDelay
    Rightclick
    Delay $MDelay
    Compute NewX = $NewX + $AddX
    Compute Count = $Count + 1
  End
  SetConst NewX = $RegX
  SetConst Count = 1
End

Procedure Guild
  Compute BeginX = $BeginX - 7
  Compute BeginY = $BeginY + 16
  Compute RegY = $RegY + 16
  Compute RegX = $RegX - 14
  Compute AddX = $AddX - 15
  Compute Add3Y = $Add3Y + 16
  Compute Add1Y = $Add1Y - 16
  Compute WoodBY = $WoodBY + 16
  Compute HeatX = $HeatX - 4
  Compute HeatY = $HeatY + 16
  Compute WoodX = $WoodX - 1
  Compute WoodY = $WoodY + 16
  Compute WaterY = $WaterY + 16
  Compute DangerX = $DangerX - 4
  Compute DangerY = $DangerY + 16
  Compute StatusX = $StatusX - 5
  Compute StatusY = $StatusY + 16
  Set SetAddX = 212
  Set SetAddY = 266
End

Procedure HearthTest
  Loop 10
    MousePos $HeatX, $HeatY
    Delay 2000
    
    MousePos $WoodX, $WoodY
    Delay 2000
    
    MousePos $WaterX, $WaterY
    Delay 2000
    
    MousePos $DangerX, $DangerY
    Delay 2000
    
    MousePos $StatusX, $StatusY
    Delay 2000
    
    MousePos $WoodBX, $WoodBY
    Delay 2000
    
    MousePos $WaterBX, $WoodBY
    Delay 2000
  end
  Stop
End
//Written with ACTool 5.3.0 by Anka
Bell Asterisk